1 | /*! |
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2 | \file animation.h |
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3 | A Subclass for all animations in orxonox |
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4 | */ |
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5 | |
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6 | #ifndef _ANIMATION_H |
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7 | #define _ANIMATION_H |
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8 | |
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9 | #include "list.h" |
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10 | #include "base_object.h" |
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11 | #include "confincl.h" // must be here to determin the DEBUG-level |
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12 | #include "debug.h" |
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13 | |
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14 | // FORWARD DEFINITION |
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15 | |
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16 | //! An enumerator of Functions to describe the flow of the Animation |
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17 | /** |
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18 | \todo check with Patrick it of |
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19 | |
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20 | description in speed to the next keyframe: |
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21 | ANIM_CONSTANT: 0, infinity. |
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22 | ANIM_LINEAR: equal |
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23 | ANIM_SINE: fast, slow, fast |
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24 | ANIM_COSINE: slow, fast, slow |
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25 | ANIM_EXP: slow, fast |
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26 | ANIM_NEG_EXP: fast, slow |
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27 | ANIM_RANDOM: eratic |
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28 | |
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29 | ANIM_NULL: !!DO NOT USE THIS!! only for internal handling |
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30 | |
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31 | deprecated QUADRATIC |
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32 | */ |
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33 | typedef enum ANIM_FUNCTION |
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34 | { |
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35 | ANIM_CONSTANT, |
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36 | ANIM_LINEAR, |
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37 | ANIM_SINE, |
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38 | ANIM_COSINE, |
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39 | ANIM_EXP, |
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40 | ANIM_NEG_EXP, |
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41 | ANIM_QUADRATIC, |
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42 | ANIM_RANDOM, |
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43 | ANIM_NULL |
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44 | }; |
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45 | |
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46 | #define ANIM_DEFAULT_FUNCTION ANIM_LINEAR //!< A default function to choose from the above set |
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47 | |
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48 | //! An enumerator describing what the animation should do after the last keyframe. |
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49 | /** |
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50 | ANIM_INF_CONSTANT stays at the end of the animation |
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51 | ANIM_INF_REPLAY loops back to the beginning and replays the animation |
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52 | ANIM_INF_REWIND loops back to the beginning and then stops the animation |
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53 | ANIM_INF_DELETE deletes the animation. !! THIS IS DANGEROUS !! only do this with non-class variables |
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54 | */ |
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55 | typedef enum ANIM_INFINITY |
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56 | { |
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57 | ANIM_INF_CONSTANT, |
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58 | ANIM_INF_REPLAY, |
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59 | ANIM_INF_REWIND, |
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60 | ANIM_INF_DELETE |
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61 | }; //, ANIM_INF_LINEAR, ANIM_INF_PINGPONG}; |
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62 | |
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63 | //! A Superclass for describing an animation (all animations will be derived from this one) |
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64 | /** implement in subclasses: |
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65 | * |
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66 | * De-/Constructor |
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67 | * Animation Functions |
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68 | * virtual tick |
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69 | * addKeyFrame |
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70 | * List of keyFrames |
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71 | * currentKeyFrame/nextKeyFrame |
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72 | * virtual rewind, to go to the first Keyframe. (other functions will call this one) |
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73 | */ |
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74 | class Animation : public BaseObject |
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75 | { |
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76 | public: |
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77 | virtual ~Animation(); |
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78 | void doNotHandle(); |
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79 | |
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80 | void setInfinity(ANIM_INFINITY postInfinity = ANIM_INF_CONSTANT); |
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81 | |
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82 | void play(); // equals resume(); |
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83 | void playNextKeyframes(int n = 1); |
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84 | void stop(); |
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85 | void pause(); |
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86 | void replay(); |
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87 | //! A virtual function that should change to the first keyframe. |
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88 | virtual void rewind() = 0; |
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89 | |
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90 | /** \brief A virtual function that ticks the animation \param dt the time passed */ |
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91 | virtual void tick(float dt) = 0; |
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92 | |
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93 | /** \returns the BaseObject, this animation operates on */ |
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94 | BaseObject* getBaseObject() const { return this->baseObject; }; |
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95 | |
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96 | /** \returns if the Animation should be deleted */ |
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97 | inline bool ifDelete() { return bDelete; }; |
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98 | |
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99 | protected: |
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100 | Animation(); |
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101 | |
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102 | void handleInfinity(); |
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103 | |
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104 | protected: |
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105 | // variables |
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106 | float localTime; //!< The Time passed since the beginning of the currentKeyFrame. |
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107 | ANIM_INFINITY postInfinity; //!< describing what the animation should do after the last keyframe. |
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108 | |
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109 | BaseObject* baseObject; //!< The same as object in the derived classes, but with reference to BaseObject |
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110 | unsigned int keyFrameCount; //!< The Count of KeyFrames. |
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111 | int keyFramesToPlay; //!< How many more Keyframes to play. if negative it will be ignored if 0 stop. |
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112 | bool bHandled; //!< If this Animation is handled by the AnimationPlayer. |
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113 | bool bRunning; //!< If the animation is running |
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114 | bool bDelete; //!< If true, the animation will be deleted through the AnimationPlayer. |
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115 | }; |
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116 | |
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117 | |
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118 | |
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119 | |
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120 | /**********************TEST*******************************/ |
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121 | //! a simple testClass for the animation |
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122 | class aTest |
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123 | { |
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124 | public: |
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125 | inline aTest() { last = 0.0;} |
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126 | /** \brief a little debug information to show the results of this class \param f new value */ |
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127 | inline void littleDebug(float f) { diff = f - last; printf("f=%f, diff=%f\n", f,diff); last = f;} |
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128 | private: |
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129 | float diff; //!< difference from the last value |
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130 | float last; //!< the last calculated value |
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131 | }; |
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132 | |
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133 | //aTest::aTest() {} |
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134 | //aTest::~aTest() {} |
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135 | |
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136 | //void aTest::littleDebug(float f) |
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137 | |
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138 | /**********************TEST*******************************/ |
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139 | |
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140 | |
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141 | #endif /* _ANIMATION_H */ |
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