[3851] | 1 | /* |
---|
| 2 | orxonox - the future of 3D-vertical-scrollers |
---|
| 3 | |
---|
| 4 | Copyright (C) 2004 orx |
---|
| 5 | |
---|
| 6 | This program is free software; you can redistribute it and/or modify |
---|
| 7 | it under the terms of the GNU General Public License as published by |
---|
| 8 | the Free Software Foundation; either version 2, or (at your option) |
---|
| 9 | any later version. |
---|
| 10 | |
---|
| 11 | ### File Specific: |
---|
| 12 | main-programmer: Patrick Boenzli |
---|
| 13 | co-programmer: Benjamin Grauer |
---|
| 14 | |
---|
| 15 | 2005-04-17: Benjamin Grauer |
---|
| 16 | Rewritte all functions, so it will fit into the Animation-class |
---|
| 17 | */ |
---|
| 18 | |
---|
[3863] | 19 | #define DEBUG_SPECIAL_MODULE DEBUG_MODULE_ANIM |
---|
[3851] | 20 | |
---|
| 21 | #include "animation3d.h" |
---|
| 22 | |
---|
| 23 | #include "p_node.h" |
---|
| 24 | |
---|
| 25 | using namespace std; |
---|
| 26 | |
---|
[3855] | 27 | /** |
---|
| 28 | \brief standard constructor |
---|
| 29 | */ |
---|
[3852] | 30 | Animation3D::Animation3D(PNode* object) |
---|
[3851] | 31 | { |
---|
[3852] | 32 | this->object = object; |
---|
| 33 | |
---|
[3851] | 34 | // create a new List |
---|
| 35 | this->keyFrameList = new tList<KeyFrame3D>(); |
---|
| 36 | KeyFrame3D* tmpKeyFrame = new KeyFrame3D; |
---|
| 37 | tmpKeyFrame->position = Vector(); |
---|
| 38 | tmpKeyFrame->direction = Quaternion(); |
---|
| 39 | keyFrameList->add(tmpKeyFrame); |
---|
| 40 | |
---|
| 41 | this->currentKeyFrame = tmpKeyFrame; |
---|
| 42 | this->nextKeyFrame = tmpKeyFrame; |
---|
| 43 | |
---|
| 44 | this->animFunc = &Animation3D::linear; |
---|
| 45 | } |
---|
| 46 | |
---|
[3855] | 47 | /** |
---|
| 48 | \brief standard deconstructor |
---|
| 49 | |
---|
| 50 | deletes all the Keyframes |
---|
| 51 | */ |
---|
[3851] | 52 | Animation3D::~Animation3D(void) |
---|
| 53 | { |
---|
| 54 | // delete all the KeyFrames |
---|
| 55 | tIterator<KeyFrame3D>* itKF = keyFrameList->getIterator(); |
---|
| 56 | KeyFrame3D* enumKF = itKF->nextElement(); |
---|
| 57 | while (enumKF) |
---|
| 58 | { |
---|
| 59 | delete enumKF; |
---|
| 60 | enumKF = itKF->nextElement(); |
---|
| 61 | } |
---|
| 62 | delete itKF; |
---|
| 63 | delete this->keyFrameList; |
---|
| 64 | } |
---|
| 65 | |
---|
[3855] | 66 | /** |
---|
| 67 | \brief rewinds the Animation to the beginning (first KeyFrame and time == 0) |
---|
| 68 | */ |
---|
[3851] | 69 | void Animation3D::rewind(void) |
---|
| 70 | { |
---|
| 71 | this->currentKeyFrame = keyFrameList->firstElement(); |
---|
| 72 | this->nextKeyFrame = keyFrameList->nextElement(keyFrameList->firstElement()); |
---|
| 73 | this->localTime = 0.0; |
---|
[3872] | 74 | this->setAnimFunc(this->currentKeyFrame->animFunc); |
---|
[3851] | 75 | } |
---|
| 76 | |
---|
[3855] | 77 | /** |
---|
| 78 | \brief Appends a new Keyframe |
---|
| 79 | \param position The position of the new Keyframe |
---|
| 80 | \param direction The direction of the new Keyframe. |
---|
| 81 | \param duration The duration from the new KeyFrame to the next one |
---|
| 82 | \param animFunc The function to animate between this keyFrame and the next one |
---|
| 83 | */ |
---|
| 84 | void Animation3D::addKeyFrame(Vector position, Quaternion direction, float duration, ANIM_FUNCTION animFunc) |
---|
[3851] | 85 | { |
---|
| 86 | // some small check |
---|
| 87 | if (duration <= 0.0) |
---|
| 88 | duration = 1.0; |
---|
| 89 | |
---|
| 90 | KeyFrame3D* tmpKeyFrame; |
---|
| 91 | |
---|
[3876] | 92 | // when adding the first frame |
---|
| 93 | if (this->keyFrameCount == 0) |
---|
[3851] | 94 | { |
---|
[3876] | 95 | tmpKeyFrame = this->keyFrameList->firstElement(); |
---|
| 96 | this->setAnimFunc(animFunc); |
---|
| 97 | } |
---|
| 98 | else |
---|
| 99 | { |
---|
[3851] | 100 | tmpKeyFrame = new KeyFrame3D; |
---|
[3876] | 101 | // when adding the second frame |
---|
[3851] | 102 | if (this->currentKeyFrame == this->nextKeyFrame) |
---|
| 103 | this->nextKeyFrame = tmpKeyFrame; |
---|
| 104 | this->keyFrameList->add(tmpKeyFrame); |
---|
| 105 | } |
---|
| 106 | |
---|
| 107 | tmpKeyFrame->position = position; |
---|
| 108 | tmpKeyFrame->direction = direction; |
---|
| 109 | tmpKeyFrame->duration = duration; |
---|
| 110 | tmpKeyFrame->animFunc = animFunc; |
---|
[3876] | 111 | this->keyFrameCount++; |
---|
[3851] | 112 | } |
---|
| 113 | |
---|
[3855] | 114 | /** |
---|
| 115 | \brief ticks the Animation |
---|
| 116 | \param dt how much time to tick |
---|
| 117 | */ |
---|
[3852] | 118 | void Animation3D::tick(float dt) |
---|
[3851] | 119 | { |
---|
| 120 | if (this->bRunning) |
---|
| 121 | { |
---|
[3852] | 122 | this->localTime += dt; |
---|
[3851] | 123 | if (localTime >= this->currentKeyFrame->duration) |
---|
| 124 | { |
---|
| 125 | // switching to the next Key-Frame |
---|
| 126 | this->localTime -= this->currentKeyFrame->duration; |
---|
| 127 | this->currentKeyFrame = this->nextKeyFrame; |
---|
| 128 | // checking, if we should still Play the animation |
---|
| 129 | if (this->currentKeyFrame == this->keyFrameList->lastElement()) |
---|
[3858] | 130 | this->handleInfinity(); |
---|
[3857] | 131 | this->nextKeyFrame = this->keyFrameList->nextElement(this->currentKeyFrame); |
---|
[3851] | 132 | this->setAnimFunc(this->currentKeyFrame->animFunc); |
---|
| 133 | |
---|
| 134 | if( this->currentKeyFrame->animFunc == ANIM_NEG_EXP) |
---|
| 135 | { |
---|
| 136 | this->tmpVect = this->nextKeyFrame->position - this->currentKeyFrame->position; |
---|
| 137 | this->deltaT = 1/this->currentKeyFrame->duration * logf(1.0 + 600.0/this->tmpVect.len()); |
---|
| 138 | } |
---|
| 139 | } |
---|
| 140 | |
---|
| 141 | /* now animate it */ |
---|
| 142 | (this->*animFunc)(this->localTime); |
---|
| 143 | /* |
---|
| 144 | switch( this->movMode) |
---|
| 145 | { |
---|
| 146 | case LINEAR: |
---|
| 147 | *this->tmpVect = *this->currentFrame->position - *this->lastFrame->position; |
---|
| 148 | *this->tmpVect = *this->tmpVect * this->localTime / this->currentFrame->time; |
---|
| 149 | this->currentFrame->object->setRelCoor(*this->lastFrame->position + *this->tmpVect); |
---|
| 150 | *this->lastPosition = *this->tmpVect; |
---|
| 151 | break; |
---|
| 152 | case EXP: |
---|
| 153 | |
---|
| 154 | break; |
---|
| 155 | case NEG_EXP: |
---|
| 156 | *this->tmpVect = *this->currentFrame->position - *this->lastFrame->position; |
---|
| 157 | *this->tmpVect = *this->tmpVect * (1 - expf(- this->localTime * this->deltaT)); |
---|
| 158 | this->currentFrame->object->setRelCoor(*this->lastFrame->position + *this->tmpVect); |
---|
| 159 | *this->lastPosition = *this->tmpVect; |
---|
| 160 | break; |
---|
| 161 | case SIN: |
---|
| 162 | *this->tmpVect = *this->currentFrame->position - *this->lastFrame->position; |
---|
| 163 | *this->tmpVect = *this->tmpVect * 0.5*(1 - cos(M_PI * this->localTime / this->currentFrame->time)); |
---|
| 164 | this->currentFrame->object->setRelCoor(*this->lastFrame->position + *this->tmpVect); |
---|
| 165 | *this->lastPosition = *this->tmpVect; |
---|
| 166 | break; |
---|
| 167 | case COS: |
---|
| 168 | |
---|
| 169 | break; |
---|
| 170 | case QUADRATIC: |
---|
| 171 | *this->tmpVect = *this->currentFrame->position - *this->lastFrame->position; |
---|
| 172 | *this->tmpVect = *this->tmpVect * 1/3 * ldexpf(this->localTime, 3); |
---|
| 173 | break; |
---|
| 174 | default: |
---|
| 175 | break; |
---|
| 176 | } |
---|
| 177 | */ |
---|
| 178 | } |
---|
| 179 | } |
---|
| 180 | |
---|
| 181 | |
---|
[3855] | 182 | /** |
---|
| 183 | \brief Sets The kind of Animation between this keyframe and the next one |
---|
| 184 | \param animFunc The Type of Animation to set |
---|
| 185 | */ |
---|
[3851] | 186 | void Animation3D::setAnimFunc(ANIM_FUNCTION animFunc) |
---|
| 187 | { |
---|
| 188 | switch (animFunc) |
---|
| 189 | { |
---|
| 190 | default: |
---|
| 191 | case ANIM_CONSTANT: |
---|
| 192 | this->animFunc = &Animation3D::constant; |
---|
| 193 | break; |
---|
| 194 | case ANIM_LINEAR: |
---|
| 195 | this->animFunc = &Animation3D::linear; |
---|
| 196 | break; |
---|
| 197 | case ANIM_SINE: |
---|
| 198 | this->animFunc = &Animation3D::sine; |
---|
| 199 | break; |
---|
| 200 | case ANIM_COSINE: |
---|
| 201 | this->animFunc = &Animation3D::cosine; |
---|
| 202 | break; |
---|
| 203 | case ANIM_EXP: |
---|
| 204 | this->animFunc = &Animation3D::exp; |
---|
| 205 | break; |
---|
| 206 | case ANIM_NEG_EXP: |
---|
| 207 | this->animFunc = &Animation3D::negExp; |
---|
| 208 | break; |
---|
| 209 | case ANIM_QUADRATIC: |
---|
| 210 | this->animFunc = &Animation3D::quadratic; |
---|
| 211 | break; |
---|
| 212 | case ANIM_RANDOM: |
---|
| 213 | this->animFunc = &Animation3D::random; |
---|
| 214 | break; |
---|
| 215 | } |
---|
| 216 | } |
---|
| 217 | |
---|
[3855] | 218 | /** |
---|
| 219 | \brief stays at the value of the currentKeyFrame |
---|
| 220 | \param timePassed The time passed since this Keyframe began |
---|
| 221 | */ |
---|
[3852] | 222 | void Animation3D::constant(float timePassed) const |
---|
[3851] | 223 | { |
---|
[3852] | 224 | this->object->setRelCoor(this->currentKeyFrame->position); |
---|
[3851] | 225 | |
---|
[3852] | 226 | /* |
---|
| 227 | this->tmpVect = this->nextKeyFrame->position - this->currentKeyFrame->position; |
---|
| 228 | this->tmpVect = this->tmpVect * this->localTime / this->currentKeyFrame->duration; |
---|
| 229 | this->currentFrame->object->setRelCoor(*this->lastFrame->position + *this->tmpVect); |
---|
| 230 | this->lastPosition = this->tmpVect; |
---|
| 231 | */ |
---|
[3851] | 232 | } |
---|
| 233 | |
---|
[3855] | 234 | /** |
---|
| 235 | \brief linear interpolation between this keyframe and the next one |
---|
| 236 | \param timePassed The time passed since this Keyframe began |
---|
[3856] | 237 | |
---|
| 238 | \todo implement also do this for direction |
---|
[3855] | 239 | */ |
---|
[3852] | 240 | void Animation3D::linear(float timePassed) const |
---|
[3851] | 241 | { |
---|
[3852] | 242 | this->object->setRelCoor(this->currentKeyFrame->position + |
---|
| 243 | (this->nextKeyFrame->position - this->currentKeyFrame->position) * |
---|
| 244 | (timePassed/this->currentKeyFrame->duration)); |
---|
[3851] | 245 | } |
---|
| 246 | |
---|
[3855] | 247 | /** |
---|
| 248 | \brief a Sinusodial Interpolation between this keyframe and the next one |
---|
| 249 | \param timePassed The time passed since this Keyframe began |
---|
[3856] | 250 | |
---|
| 251 | \todo implement |
---|
[3855] | 252 | */ |
---|
[3852] | 253 | void Animation3D::sine(float timePassed) const |
---|
[3851] | 254 | { |
---|
[3856] | 255 | this->linear(timePassed); |
---|
[3851] | 256 | } |
---|
| 257 | |
---|
[3855] | 258 | /** |
---|
| 259 | \brief a cosine interpolation between this keyframe and the next one |
---|
| 260 | \param timePassed The time passed since this Keyframe began |
---|
[3856] | 261 | |
---|
| 262 | \todo implement |
---|
[3855] | 263 | */ |
---|
[3852] | 264 | void Animation3D::cosine(float timePassed) const |
---|
[3851] | 265 | { |
---|
[3856] | 266 | this->linear(timePassed); |
---|
[3851] | 267 | } |
---|
| 268 | |
---|
[3855] | 269 | /** |
---|
| 270 | \brief an exponential interpolation between this keyframe and the next one |
---|
| 271 | \param timePassed The time passed since this Keyframe began |
---|
| 272 | */ |
---|
[3852] | 273 | void Animation3D::exp(float timePassed) const |
---|
[3851] | 274 | { |
---|
[3856] | 275 | this->linear(timePassed); |
---|
[3851] | 276 | } |
---|
| 277 | |
---|
[3855] | 278 | /** |
---|
| 279 | \brief a negative exponential interpolation between this keyframe and the next one |
---|
| 280 | \param timePassed The time passed since this Keyframe began |
---|
[3856] | 281 | |
---|
| 282 | \todo implement |
---|
[3855] | 283 | */ |
---|
[3852] | 284 | void Animation3D::negExp(float timePassed) const |
---|
[3851] | 285 | { |
---|
[3855] | 286 | this->linear(timePassed); |
---|
[3851] | 287 | } |
---|
| 288 | |
---|
[3855] | 289 | /** |
---|
| 290 | \brief a quadratic interpolation between this keyframe and the next one |
---|
| 291 | \param timePassed The time passed since this Keyframe began |
---|
[3856] | 292 | |
---|
| 293 | \todo implement |
---|
[3855] | 294 | */ |
---|
[3852] | 295 | void Animation3D::quadratic(float timePassed) const |
---|
[3851] | 296 | { |
---|
[3856] | 297 | this->linear(timePassed); |
---|
[3851] | 298 | } |
---|
| 299 | |
---|
[3855] | 300 | /** |
---|
| 301 | \brief some random animation (fluctuating) |
---|
| 302 | \param timePassed The time passed since this Keyframe began |
---|
| 303 | */ |
---|
[3852] | 304 | void Animation3D::random(float timePassed) const |
---|
[3851] | 305 | { |
---|
[3874] | 306 | this->object->setRelCoor(this->currentKeyFrame->position + |
---|
| 307 | (this->nextKeyFrame->position - this->currentKeyFrame->position) * (float)rand()/(float)RAND_MAX); |
---|
| 308 | this->object->setRelDir(this->currentKeyFrame->direction + |
---|
| 309 | (this->nextKeyFrame->direction - this->currentKeyFrame->direction)* (float)rand()/(float)RAND_MAX); |
---|
[3851] | 310 | } |
---|