[3851] | 1 | /* |
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| 2 | orxonox - the future of 3D-vertical-scrollers |
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| 3 | |
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| 4 | Copyright (C) 2004 orx |
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| 5 | |
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| 6 | This program is free software; you can redistribute it and/or modify |
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| 7 | it under the terms of the GNU General Public License as published by |
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| 8 | the Free Software Foundation; either version 2, or (at your option) |
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| 9 | any later version. |
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| 10 | |
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| 11 | ### File Specific: |
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| 12 | main-programmer: Patrick Boenzli |
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| 13 | co-programmer: Benjamin Grauer |
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| 14 | |
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| 15 | 2005-04-17: Benjamin Grauer |
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| 16 | Rewritte all functions, so it will fit into the Animation-class |
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[3980] | 17 | 2005-04-25: Patrick Boenzli |
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| 18 | Extended the framework to support quatSlerp rotations. Each frame now supports diff mov/rot types. Implemented mov/rot functions |
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[3851] | 19 | */ |
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| 20 | |
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[3863] | 21 | #define DEBUG_SPECIAL_MODULE DEBUG_MODULE_ANIM |
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[3851] | 22 | |
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| 23 | #include "animation3d.h" |
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| 24 | |
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| 25 | #include "p_node.h" |
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| 26 | |
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| 27 | using namespace std; |
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| 28 | |
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[3855] | 29 | /** |
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[4836] | 30 | * standard constructor |
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[3855] | 31 | */ |
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[3852] | 32 | Animation3D::Animation3D(PNode* object) |
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[3851] | 33 | { |
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[3852] | 34 | this->object = object; |
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| 35 | |
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[3851] | 36 | // create a new List |
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| 37 | this->keyFrameList = new tList<KeyFrame3D>(); |
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| 38 | KeyFrame3D* tmpKeyFrame = new KeyFrame3D; |
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| 39 | tmpKeyFrame->position = Vector(); |
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| 40 | tmpKeyFrame->direction = Quaternion(); |
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| 41 | keyFrameList->add(tmpKeyFrame); |
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| 42 | |
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| 43 | this->currentKeyFrame = tmpKeyFrame; |
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| 44 | this->nextKeyFrame = tmpKeyFrame; |
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| 45 | |
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[3973] | 46 | this->animFuncMov = &Animation3D::mLinear; |
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| 47 | this->animFuncRot = &Animation3D::rLinear; |
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[3986] | 48 | |
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[3851] | 49 | } |
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| 50 | |
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[3855] | 51 | /** |
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[4836] | 52 | * standard deconstructor |
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[4597] | 53 | |
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[3855] | 54 | deletes all the Keyframes |
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| 55 | */ |
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[4746] | 56 | Animation3D::~Animation3D() |
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[3851] | 57 | { |
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| 58 | // delete all the KeyFrames |
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| 59 | tIterator<KeyFrame3D>* itKF = keyFrameList->getIterator(); |
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| 60 | KeyFrame3D* enumKF = itKF->nextElement(); |
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| 61 | while (enumKF) |
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| 62 | { |
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| 63 | delete enumKF; |
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| 64 | enumKF = itKF->nextElement(); |
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| 65 | } |
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| 66 | delete itKF; |
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| 67 | delete this->keyFrameList; |
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| 68 | } |
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| 69 | |
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[3855] | 70 | /** |
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[4836] | 71 | * rewinds the Animation to the beginning (first KeyFrame and time == 0) |
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[3855] | 72 | */ |
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[4746] | 73 | void Animation3D::rewind() |
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[3851] | 74 | { |
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| 75 | this->currentKeyFrame = keyFrameList->firstElement(); |
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| 76 | this->nextKeyFrame = keyFrameList->nextElement(keyFrameList->firstElement()); |
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| 77 | this->localTime = 0.0; |
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[3973] | 78 | this->setAnimFuncMov(this->currentKeyFrame->animFuncMov); |
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| 79 | this->setAnimFuncRot(this->currentKeyFrame->animFuncRot); |
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[3851] | 80 | } |
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| 81 | |
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[3855] | 82 | /** |
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[4836] | 83 | * Appends a new Keyframe |
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| 84 | * @param position The position of the new Keyframe |
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| 85 | * @param direction The direction of the new Keyframe. |
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| 86 | * @param duration The duration from the new KeyFrame to the next one |
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| 87 | * @param animFuncMov The function to animate position between this keyFrame and the next one |
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| 88 | * @param animFuncRot The function to animate rotation between this keyFrame and the next one |
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[3855] | 89 | */ |
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[4485] | 90 | void Animation3D::addKeyFrame(Vector position, Quaternion direction, float duration, |
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[4597] | 91 | ANIM_FUNCTION animFuncMov, ANIM_FUNCTION animFuncRot) |
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[3851] | 92 | { |
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| 93 | // some small check |
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| 94 | if (duration <= 0.0) |
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| 95 | duration = 1.0; |
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[3978] | 96 | // if the Rotation-Animation-function is set ANIM_NULL, animFuncRot will match animFuncRot |
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[3979] | 97 | if (animFuncMov == ANIM_NULL) |
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| 98 | animFuncMov = ANIM_DEFAULT_FUNCTION; |
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[3978] | 99 | if (animFuncRot == ANIM_NULL) |
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| 100 | animFuncRot = animFuncMov; |
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[3851] | 101 | |
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| 102 | KeyFrame3D* tmpKeyFrame; |
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[4597] | 103 | |
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[3876] | 104 | // when adding the first frame |
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| 105 | if (this->keyFrameCount == 0) |
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[3851] | 106 | { |
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[3876] | 107 | tmpKeyFrame = this->keyFrameList->firstElement(); |
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[4000] | 108 | //this->setAnimFuncMov(animFuncMov); |
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| 109 | //this->setAnimFuncRot(animFuncRot); |
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[3876] | 110 | } |
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| 111 | else |
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| 112 | { |
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[3851] | 113 | tmpKeyFrame = new KeyFrame3D; |
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[3876] | 114 | // when adding the second frame |
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[3851] | 115 | if (this->currentKeyFrame == this->nextKeyFrame) |
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[4597] | 116 | this->nextKeyFrame = tmpKeyFrame; |
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[3851] | 117 | this->keyFrameList->add(tmpKeyFrame); |
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| 118 | } |
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| 119 | |
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| 120 | tmpKeyFrame->position = position; |
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[3981] | 121 | //tmpKeyFrame->lastPosition = position; |
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[3851] | 122 | tmpKeyFrame->direction = direction; |
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| 123 | tmpKeyFrame->duration = duration; |
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[3973] | 124 | tmpKeyFrame->animFuncMov = animFuncMov; |
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| 125 | tmpKeyFrame->animFuncRot = animFuncRot; |
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[3876] | 126 | this->keyFrameCount++; |
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[3851] | 127 | } |
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| 128 | |
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[3973] | 129 | |
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| 130 | |
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[3855] | 131 | /** |
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[4836] | 132 | * ticks the Animation |
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| 133 | * @param dt how much time to tick |
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[3855] | 134 | */ |
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[3852] | 135 | void Animation3D::tick(float dt) |
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[3851] | 136 | { |
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| 137 | if (this->bRunning) |
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[4597] | 138 | { |
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[3852] | 139 | this->localTime += dt; |
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[3851] | 140 | if (localTime >= this->currentKeyFrame->duration) |
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[4597] | 141 | { |
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| 142 | if (likely(this->keyFramesToPlay != 0)) |
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| 143 | { |
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| 144 | if (unlikely(this->keyFramesToPlay > 0)) |
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| 145 | --this->keyFramesToPlay; |
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| 146 | // switching to the next Key-Frame |
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| 147 | this->localTime -= this->currentKeyFrame->duration; |
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| 148 | this->currentKeyFrame = this->nextKeyFrame; |
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| 149 | // checking, if we should still Play the animation |
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| 150 | if (this->currentKeyFrame == this->keyFrameList->lastElement()) |
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| 151 | this->handleInfinity(); |
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| 152 | this->nextKeyFrame = this->keyFrameList->nextElement(this->currentKeyFrame); |
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| 153 | this->setAnimFuncMov(this->currentKeyFrame->animFuncMov); |
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| 154 | this->setAnimFuncRot(this->currentKeyFrame->animFuncRot); |
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| 155 | } |
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| 156 | else |
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| 157 | this->pause(); |
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| 158 | } |
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[3851] | 159 | /* now animate it */ |
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[3973] | 160 | (this->*animFuncMov)(this->localTime); |
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| 161 | (this->*animFuncRot)(this->localTime); |
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[3851] | 162 | } |
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| 163 | } |
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| 164 | |
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| 165 | |
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[3973] | 166 | /*==Movement Section==========================================================*/ |
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| 167 | |
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[3855] | 168 | /** |
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[4836] | 169 | * Sets The kind of movment Animation between this keyframe and the next one |
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| 170 | * @param animFuncMov: The Type of Animation to set |
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[3855] | 171 | */ |
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[3973] | 172 | void Animation3D::setAnimFuncMov(ANIM_FUNCTION animFuncMov) |
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[3851] | 173 | { |
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[3973] | 174 | switch (animFuncMov) |
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[3851] | 175 | { |
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| 176 | case ANIM_CONSTANT: |
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[3973] | 177 | this->animFuncMov = &Animation3D::mConstant; |
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[3851] | 178 | break; |
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| 179 | case ANIM_LINEAR: |
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[3973] | 180 | this->animFuncMov = &Animation3D::mLinear; |
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[3993] | 181 | this->object->setRelCoor(this->currentKeyFrame->position); |
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[3981] | 182 | this->currentKeyFrame->lastPosition = Vector(); |
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[3851] | 183 | break; |
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| 184 | case ANIM_SINE: |
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[3973] | 185 | this->animFuncMov = &Animation3D::mSine; |
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[3993] | 186 | this->object->setRelCoor(this->currentKeyFrame->position); |
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[3984] | 187 | this->currentKeyFrame->lastPosition = Vector(); |
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[3851] | 188 | break; |
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| 189 | case ANIM_COSINE: |
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[3973] | 190 | this->animFuncMov = &Animation3D::mCosine; |
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[3993] | 191 | this->object->setRelCoor(this->currentKeyFrame->position); |
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[3985] | 192 | this->currentKeyFrame->lastPosition = Vector(); |
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[3851] | 193 | break; |
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| 194 | case ANIM_EXP: |
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[3993] | 195 | this->object->setRelCoor(this->currentKeyFrame->position); |
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[3973] | 196 | this->animFuncMov = &Animation3D::mExp; |
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[3851] | 197 | break; |
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| 198 | case ANIM_NEG_EXP: |
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[3973] | 199 | this->animFuncMov = &Animation3D::mNegExp; |
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[3993] | 200 | this->object->setRelCoor(this->currentKeyFrame->position); |
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[3977] | 201 | this->expFactorMov = -1.0 / this->currentKeyFrame->duration * logf(DELTA_X_3D); |
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[3986] | 202 | this->currentKeyFrame->lastPosition = Vector(); |
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[3851] | 203 | break; |
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| 204 | case ANIM_QUADRATIC: |
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[3993] | 205 | this->object->setRelCoor(this->currentKeyFrame->position); |
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[3973] | 206 | this->animFuncMov = &Animation3D::mQuadratic; |
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[3851] | 207 | break; |
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| 208 | case ANIM_RANDOM: |
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[3993] | 209 | this->object->setRelCoor(this->currentKeyFrame->position); |
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[3973] | 210 | this->animFuncMov = &Animation3D::mRandom; |
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[3851] | 211 | break; |
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[3986] | 212 | default: |
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| 213 | break; |
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[3851] | 214 | } |
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| 215 | } |
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| 216 | |
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[3855] | 217 | /** |
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[4836] | 218 | * stays at the value of the currentKeyFrame |
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| 219 | * @param timePassed The time passed since this Keyframe began |
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[3855] | 220 | */ |
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[3973] | 221 | void Animation3D::mConstant(float timePassed) const |
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[3851] | 222 | { |
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[3986] | 223 | //this->object->setRelCoor(this->currentKeyFrame->position); |
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[3851] | 224 | |
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[3852] | 225 | /* |
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| 226 | this->tmpVect = this->nextKeyFrame->position - this->currentKeyFrame->position; |
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| 227 | this->tmpVect = this->tmpVect * this->localTime / this->currentKeyFrame->duration; |
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| 228 | this->currentFrame->object->setRelCoor(*this->lastFrame->position + *this->tmpVect); |
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| 229 | this->lastPosition = this->tmpVect; |
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| 230 | */ |
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[3851] | 231 | } |
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| 232 | |
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[3855] | 233 | /** |
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[4836] | 234 | * linear interpolation between this keyframe and the next one |
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| 235 | * @param timePassed The time passed since this Keyframe began |
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[3856] | 236 | |
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[4836] | 237 | @todo implement also do this for direction |
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[3855] | 238 | */ |
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[3973] | 239 | void Animation3D::mLinear(float timePassed) const |
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[3851] | 240 | { |
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[3981] | 241 | Vector v = (this->nextKeyFrame->position - this->currentKeyFrame->position) * (timePassed/this->currentKeyFrame->duration); |
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| 242 | this->object->shiftCoor(v - this->currentKeyFrame->lastPosition); |
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| 243 | this->currentKeyFrame->lastPosition = v; |
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[3851] | 244 | } |
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| 245 | |
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[3855] | 246 | /** |
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[4836] | 247 | * a Sinusodial Interpolation between this keyframe and the next one |
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| 248 | * @param timePassed The time passed since this Keyframe began |
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[3856] | 249 | |
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[4836] | 250 | @todo implement |
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[3855] | 251 | */ |
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[3973] | 252 | void Animation3D::mSine(float timePassed) const |
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[3851] | 253 | { |
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[3984] | 254 | Vector v; |
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| 255 | if( timePassed < this->currentKeyFrame->duration/2.0) |
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| 256 | v = (this->nextKeyFrame->position - this->currentKeyFrame->position) * sin( M_PI * timePassed /this->currentKeyFrame->duration) / 2.0; |
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| 257 | else |
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| 258 | v = (this->nextKeyFrame->position - this->currentKeyFrame->position) * (2.0 + sin( M_PI * (- timePassed /this->currentKeyFrame->duration)) )/ 2.0; |
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[4597] | 259 | |
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[3984] | 260 | this->object->shiftCoor(v - this->currentKeyFrame->lastPosition); |
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| 261 | this->currentKeyFrame->lastPosition = v; |
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[3851] | 262 | } |
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| 263 | |
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[3965] | 264 | |
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[3855] | 265 | /** |
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[4836] | 266 | * a cosine interpolation between this keyframe and the next one |
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| 267 | * @param timePassed The time passed since this Keyframe began |
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[3856] | 268 | |
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[4836] | 269 | @todo implement |
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[3855] | 270 | */ |
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[3973] | 271 | void Animation3D::mCosine(float timePassed) const |
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[3851] | 272 | { |
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[3985] | 273 | Vector v; |
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| 274 | v = (this->nextKeyFrame->position - this->currentKeyFrame->position) * (1.0 + cos( M_PI * timePassed / this->currentKeyFrame->duration))/2.0; |
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| 275 | this->object->shiftCoor(v - this->currentKeyFrame->lastPosition); |
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| 276 | this->currentKeyFrame->lastPosition = v; |
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| 277 | |
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| 278 | |
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| 279 | /* |
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[3967] | 280 | this->object->setRelCoor( this->nextKeyFrame->position - |
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[4597] | 281 | (this->nextKeyFrame->position - this->currentKeyFrame->position) * |
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| 282 | (1.0 + cos( M_PI * timePassed / this->currentKeyFrame->duration))/2.0); |
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[3985] | 283 | */ |
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[3851] | 284 | } |
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| 285 | |
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[3967] | 286 | |
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| 287 | |
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[3855] | 288 | /** |
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[4836] | 289 | * an exponential interpolation between this keyframe and the next one |
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| 290 | * @param timePassed The time passed since this Keyframe began |
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[3855] | 291 | */ |
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[3973] | 292 | void Animation3D::mExp(float timePassed) const |
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[3851] | 293 | { |
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[3968] | 294 | PRINTF(0)("no exp animation3d defined\n"); |
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[3973] | 295 | this->mLinear(timePassed); |
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[3851] | 296 | } |
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| 297 | |
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[3855] | 298 | /** |
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[4836] | 299 | * a negative exponential interpolation between this keyframe and the next one |
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| 300 | * @param timePassed The time passed since this Keyframe began |
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[3855] | 301 | */ |
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[3973] | 302 | void Animation3D::mNegExp(float timePassed) const |
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[3851] | 303 | { |
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[3986] | 304 | Vector v; |
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| 305 | v = (this->nextKeyFrame->position - this->currentKeyFrame->position) * (1.0 - expf(- timePassed * expFactorMov)); |
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| 306 | this->object->shiftCoor(v - this->currentKeyFrame->lastPosition); |
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| 307 | this->currentKeyFrame->lastPosition = v; |
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| 308 | |
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| 309 | /* |
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[3964] | 310 | this->object->setRelCoor( this->currentKeyFrame->position + |
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[4597] | 311 | (this->nextKeyFrame->position - this->currentKeyFrame->position) * |
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| 312 | (1.0 - expf(- timePassed * expFactorMov)) ); |
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[3986] | 313 | */ |
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[3851] | 314 | } |
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| 315 | |
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[3964] | 316 | |
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[3855] | 317 | /** |
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[4836] | 318 | * a quadratic interpolation between this keyframe and the next one |
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| 319 | * @param timePassed The time passed since this Keyframe began |
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[3856] | 320 | |
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[4836] | 321 | @todo implement |
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[3855] | 322 | */ |
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[3973] | 323 | void Animation3D::mQuadratic(float timePassed) const |
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[3851] | 324 | { |
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[3968] | 325 | PRINTF(0)("no quadratic animation3d defined\n"); |
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[3973] | 326 | this->mLinear(timePassed); |
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[3851] | 327 | } |
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| 328 | |
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[3855] | 329 | /** |
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[4836] | 330 | * some random animation (fluctuating) |
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| 331 | * @param timePassed The time passed since this Keyframe began |
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[3855] | 332 | */ |
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[3973] | 333 | void Animation3D::mRandom(float timePassed) const |
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[3851] | 334 | { |
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[3986] | 335 | /* |
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[4597] | 336 | this->object->setRelCoor(this->currentKeyFrame->position + |
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| 337 | (this->nextKeyFrame->position - this->currentKeyFrame->position) * (float)rand()/(float)RAND_MAX); |
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[3874] | 338 | this->object->setRelDir(this->currentKeyFrame->direction + |
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[4597] | 339 | (this->nextKeyFrame->direction - this->currentKeyFrame->direction)* (float)rand()/(float)RAND_MAX); |
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[3986] | 340 | */ |
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[3851] | 341 | } |
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[3973] | 342 | |
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| 343 | |
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| 344 | /*==Rotation Section==========================================================*/ |
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| 345 | |
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| 346 | |
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| 347 | /** |
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[4836] | 348 | * Sets The kind of rotation Animation between this keyframe and the next one |
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| 349 | * @param animFuncRot: The Type of Animation to set |
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[3973] | 350 | */ |
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| 351 | void Animation3D::setAnimFuncRot(ANIM_FUNCTION animFuncRot) |
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| 352 | { |
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| 353 | switch (animFuncRot) |
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| 354 | { |
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[3986] | 355 | default: |
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[3973] | 356 | case ANIM_CONSTANT: |
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| 357 | this->animFuncRot = &Animation3D::rConstant; |
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| 358 | break; |
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| 359 | case ANIM_LINEAR: |
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| 360 | this->animFuncRot = &Animation3D::rLinear; |
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| 361 | break; |
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| 362 | case ANIM_SINE: |
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| 363 | this->animFuncRot = &Animation3D::rSine; |
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| 364 | break; |
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| 365 | case ANIM_COSINE: |
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| 366 | this->animFuncRot = &Animation3D::rCosine; |
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| 367 | break; |
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| 368 | case ANIM_EXP: |
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| 369 | this->animFuncRot = &Animation3D::rExp; |
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| 370 | break; |
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| 371 | case ANIM_NEG_EXP: |
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| 372 | this->animFuncRot = &Animation3D::rNegExp; |
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[3977] | 373 | this->expFactorRot = -1.0 / this->currentKeyFrame->duration * logf(DELTA_X_3D); |
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[3973] | 374 | break; |
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| 375 | case ANIM_QUADRATIC: |
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| 376 | this->animFuncRot = &Animation3D::rQuadratic; |
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| 377 | break; |
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| 378 | case ANIM_RANDOM: |
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| 379 | this->animFuncRot = &Animation3D::rRandom; |
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| 380 | break; |
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[3986] | 381 | |
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[3973] | 382 | } |
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| 383 | } |
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| 384 | |
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| 385 | |
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| 386 | /** |
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[4836] | 387 | * stays at the value of the currentKeyFrame |
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| 388 | * @param timePassed The time passed since this Keyframe began |
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[3973] | 389 | */ |
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| 390 | void Animation3D::rConstant(float timePassed) const |
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| 391 | { |
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[3977] | 392 | this->object->setRelDir(this->currentKeyFrame->direction); |
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[3973] | 393 | } |
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| 394 | |
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| 395 | /** |
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[4836] | 396 | * linear interpolation between this keyframe and the next one |
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| 397 | * @param timePassed The time passed since this Keyframe began |
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[3973] | 398 | |
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[4836] | 399 | @todo implement also do this for direction |
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[3973] | 400 | */ |
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| 401 | void Animation3D::rLinear(float timePassed) const |
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| 402 | { |
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[4998] | 403 | this->object->setRelDir(Quaternion::quatSlerp( this->nextKeyFrame->direction, |
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| 404 | this->currentKeyFrame->direction, |
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| 405 | timePassed/this->currentKeyFrame->duration) ); |
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[3973] | 406 | } |
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| 407 | |
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| 408 | /** |
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[4836] | 409 | * a Sinusodial Interpolation between this keyframe and the next one |
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| 410 | * @param timePassed The time passed since this Keyframe began |
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[3973] | 411 | |
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[4836] | 412 | @todo implement |
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[3973] | 413 | */ |
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| 414 | void Animation3D::rSine(float timePassed) const |
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| 415 | { |
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[3975] | 416 | float scale; |
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| 417 | if( timePassed < this->currentKeyFrame->duration / 2.0) |
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| 418 | scale = sin( M_PI * timePassed / this->currentKeyFrame->duration); |
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| 419 | else |
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| 420 | scale = 1.0 - sin( M_PI * timePassed / this->currentKeyFrame->duration); |
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| 421 | |
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[4998] | 422 | this->object->setRelDir(Quaternion::quatSlerp( this->nextKeyFrame->direction, |
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| 423 | this->currentKeyFrame->direction, |
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| 424 | scale) ); |
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[3973] | 425 | } |
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| 426 | |
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| 427 | |
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| 428 | /** |
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[4836] | 429 | * a cosine interpolation between this keyframe and the next one |
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| 430 | * @param timePassed The time passed since this Keyframe began |
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[3973] | 431 | |
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[4836] | 432 | @todo implement |
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[3973] | 433 | */ |
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| 434 | void Animation3D::rCosine(float timePassed) const |
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| 435 | { |
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[3976] | 436 | float scale = cos(M_PI * timePassed / this->currentKeyFrame->duration); |
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[4998] | 437 | this->object->setRelDir(Quaternion::quatSlerp( this->nextKeyFrame->direction, |
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| 438 | this->currentKeyFrame->direction, |
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| 439 | scale) ); |
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[3973] | 440 | } |
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| 441 | |
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| 442 | |
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| 443 | |
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| 444 | /** |
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[4836] | 445 | * an exponential interpolation between this keyframe and the next one |
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| 446 | * @param timePassed The time passed since this Keyframe began |
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[3973] | 447 | */ |
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| 448 | void Animation3D::rExp(float timePassed) const |
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| 449 | { |
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[3980] | 450 | PRINTF(0)("exp rotation function not implemented\n"); |
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[3973] | 451 | } |
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| 452 | |
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| 453 | /** |
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[4836] | 454 | * a negative exponential interpolation between this keyframe and the next one |
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| 455 | * @param timePassed The time passed since this Keyframe began |
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[3973] | 456 | */ |
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| 457 | void Animation3D::rNegExp(float timePassed) const |
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| 458 | { |
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[3977] | 459 | float scale = (1.0 - expf(- timePassed * expFactorRot)); |
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[4998] | 460 | this->object->setRelDir(Quaternion::quatSlerp( this->nextKeyFrame->direction, |
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| 461 | this->currentKeyFrame->direction, |
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| 462 | scale) ); |
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[3973] | 463 | } |
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| 464 | |
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| 465 | |
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| 466 | /** |
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[4836] | 467 | * a quadratic interpolation between this keyframe and the next one |
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| 468 | * @param timePassed The time passed since this Keyframe began |
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[3973] | 469 | |
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[4836] | 470 | @todo implement |
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[3973] | 471 | */ |
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| 472 | void Animation3D::rQuadratic(float timePassed) const |
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| 473 | { |
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[3980] | 474 | PRINTF(0)("quadratic rotation alg not implemented\n"); |
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[3973] | 475 | } |
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| 476 | |
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| 477 | /** |
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[4836] | 478 | * some random animation (fluctuating) |
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| 479 | * @param timePassed The time passed since this Keyframe began |
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[3973] | 480 | */ |
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| 481 | void Animation3D::rRandom(float timePassed) const |
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| 482 | { |
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[3980] | 483 | PRINTF(0)("random rotation alg not implemented\n"); |
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[3973] | 484 | } |
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