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source: orxonox.OLD/orxonox/trunk/src/util/animation/animation3d.h @ 3971

Last change on this file since 3971 was 3964, checked in by patrick, 20 years ago

orxonox/trunk: implemented neg_exp function again. better than ever :)

File size: 2.0 KB
RevLine 
[3851]1/*!
2    \file animation3d.h
3*/
4
[3863]5
[3851]6#include "animation.h"
7
8#include "vector.h"
9class PNode;
10
[3964]11#define DELTA_X_3D 0.05  //!< the percentag of the distance that doesnt have to be done by neg_exp (asymptotical) ~ maschinendelta
12
[3851]13//! KeyFrame3D Struct
14/**
15   This represents one point with direction of the animation
16*/
17typedef struct KeyFrame3D {
[3855]18  float duration;                   //!< The duration of this KeyFrame
19  Vector position;                  //!< The position of this KeyFrame
20  Quaternion direction;             //!< The direction of this KeyFrame
21  ANIM_FUNCTION animFunc;           //!< with whitch function to iterate to the next KeyFrame3D
[3851]22};
23
24//! Animation Struct
25/**
26   This represents an animation for a object
27*/
28class Animation3D : public Animation
29{
30 public:
[3852]31  Animation3D(PNode* object);
[3851]32  virtual ~Animation3D(void);
33   
34  virtual void rewind(void);
35
36  void addKeyFrame(Vector position, Quaternion direction, float time, ANIM_FUNCTION animFunc = ANIM_LINEAR);
[3855]37  //  void addKeyFrame(KeyFrame3D* frame);
[3851]38
[3852]39  virtual void tick(float dt);
[3851]40
[3859]41 private:
[3851]42  // animation functions
43  void setAnimFunc(ANIM_FUNCTION animFunc);
[3852]44  void constant(float timePassed) const;
45  void linear(float timePassed) const;
46  void sine(float timePassed) const;
47  void cosine(float timePassed) const;
48  void exp(float timePassed) const;
49  void negExp(float timePassed) const;
50  void quadratic(float timePassed) const;
51  void random(float timePassed) const;
[3851]52  //  ANIM_FUNCTION animFunc;
[3855]53  void (Animation3D::*animFunc)(float) const;      //!< A Function for the AnimationType
[3851]54
[3855]55  KeyFrame3D* currentKeyFrame;                     //!< The current KeyFrame
56  KeyFrame3D* nextKeyFrame;                        //!< The KeyFrame we iterate to
57  tList<KeyFrame3D>* keyFrameList;                 //!< The KeyFrameList
58
[3851]59  // more class-local description
[3855]60  PNode* object;                                   //!< The Object from which to Animate something
61  Vector lastPosition;   //!< ??
62  Vector tmpVect;        //!< what for??
63  float deltaT;          //!< ??
[3964]64  float expFactor;
[3851]65};
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