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source: orxonox.OLD/orxonox/trunk/src/util/animation/animation3d.h @ 4048

Last change on this file since 4048 was 3981, checked in by patrick, 20 years ago

orxonox/trunk: animatin3d changed linear mov mode to shiftCoor implementation

File size: 2.7 KB
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[3851]1/*!
2    \file animation3d.h
3*/
4
[3863]5
[3851]6#include "animation.h"
7
8#include "vector.h"
9class PNode;
10
[3964]11#define DELTA_X_3D 0.05  //!< the percentag of the distance that doesnt have to be done by neg_exp (asymptotical) ~ maschinendelta
12
[3851]13//! KeyFrame3D Struct
14/**
15   This represents one point with direction of the animation
16*/
17typedef struct KeyFrame3D {
[3855]18  float duration;                   //!< The duration of this KeyFrame
19  Vector position;                  //!< The position of this KeyFrame
[3981]20  Vector lastPosition;
[3855]21  Quaternion direction;             //!< The direction of this KeyFrame
[3973]22  ANIM_FUNCTION animFuncMov;        //!< with whitch function to iterate movement to the next KeyFrame3D
23  ANIM_FUNCTION animFuncRot;        //!< with whitch function to iterate rotation to the next KeyFrame3D
[3851]24};
25
26//! Animation Struct
27/**
28   This represents an animation for a object
29*/
30class Animation3D : public Animation
31{
32 public:
[3852]33  Animation3D(PNode* object);
[3851]34  virtual ~Animation3D(void);
35   
36  virtual void rewind(void);
37
[3979]38  void addKeyFrame(Vector position, Quaternion direction, float time, ANIM_FUNCTION animFuncMov = ANIM_DEFAULT_FUNCTION, ANIM_FUNCTION animFuncRot = ANIM_NULL);
[3855]39  //  void addKeyFrame(KeyFrame3D* frame);
[3851]40
[3852]41  virtual void tick(float dt);
[3973]42 
[3859]43 private:
[3851]44  // animation functions
[3973]45  void setAnimFuncMov(ANIM_FUNCTION animFunc);
46  void setAnimFuncRot(ANIM_FUNCTION animFunc);
47  void mConstant(float timePassed) const;
48  void mLinear(float timePassed) const;
49  void mSine(float timePassed) const;
50  void mCosine(float timePassed) const;
51  void mExp(float timePassed) const;
52  void mNegExp(float timePassed) const;
53  void mQuadratic(float timePassed) const;
54  void mRandom(float timePassed) const;
55  void rConstant(float timePassed) const;
56  void rLinear(float timePassed) const;
57  void rSine(float timePassed) const;
58  void rCosine(float timePassed) const;
59  void rExp(float timePassed) const;
60  void rNegExp(float timePassed) const;
61  void rQuadratic(float timePassed) const;
62  void rRandom(float timePassed) const;
[3851]63  //  ANIM_FUNCTION animFunc;
[3973]64  void (Animation3D::*animFuncMov)(float) const;      //!< A Function for the AnimationType
65  void (Animation3D::*animFuncRot)(float) const;      //!< A Function for the AnimationType
[3851]66
[3855]67  KeyFrame3D* currentKeyFrame;                     //!< The current KeyFrame
68  KeyFrame3D* nextKeyFrame;                        //!< The KeyFrame we iterate to
69  tList<KeyFrame3D>* keyFrameList;                 //!< The KeyFrameList
70
[3851]71  // more class-local description
[3855]72  PNode* object;                                   //!< The Object from which to Animate something
73  Vector lastPosition;   //!< ??
74  Vector tmpVect;        //!< what for??
75  float deltaT;          //!< ??
[3977]76  float expFactorMov;
77  float expFactorRot;
[3851]78};
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