[3851] | 1 | /*! |
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| 2 | \file animation3d.h |
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| 3 | */ |
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| 4 | |
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[3863] | 5 | |
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[3851] | 6 | #include "animation.h" |
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| 7 | |
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| 8 | #include "vector.h" |
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| 9 | class PNode; |
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| 10 | |
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[3964] | 11 | #define DELTA_X_3D 0.05 //!< the percentag of the distance that doesnt have to be done by neg_exp (asymptotical) ~ maschinendelta |
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| 12 | |
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[3851] | 13 | //! KeyFrame3D Struct |
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| 14 | /** |
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| 15 | This represents one point with direction of the animation |
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| 16 | */ |
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| 17 | typedef struct KeyFrame3D { |
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[3855] | 18 | float duration; //!< The duration of this KeyFrame |
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| 19 | Vector position; //!< The position of this KeyFrame |
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[3981] | 20 | Vector lastPosition; |
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[3855] | 21 | Quaternion direction; //!< The direction of this KeyFrame |
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[3973] | 22 | ANIM_FUNCTION animFuncMov; //!< with whitch function to iterate movement to the next KeyFrame3D |
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| 23 | ANIM_FUNCTION animFuncRot; //!< with whitch function to iterate rotation to the next KeyFrame3D |
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[3851] | 24 | }; |
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| 25 | |
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| 26 | //! Animation Struct |
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| 27 | /** |
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| 28 | This represents an animation for a object |
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| 29 | */ |
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| 30 | class Animation3D : public Animation |
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| 31 | { |
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| 32 | public: |
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[3852] | 33 | Animation3D(PNode* object); |
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[3851] | 34 | virtual ~Animation3D(void); |
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| 35 | |
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| 36 | virtual void rewind(void); |
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| 37 | |
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[3979] | 38 | void addKeyFrame(Vector position, Quaternion direction, float time, ANIM_FUNCTION animFuncMov = ANIM_DEFAULT_FUNCTION, ANIM_FUNCTION animFuncRot = ANIM_NULL); |
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[3855] | 39 | // void addKeyFrame(KeyFrame3D* frame); |
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[3851] | 40 | |
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[3852] | 41 | virtual void tick(float dt); |
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[3973] | 42 | |
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[3859] | 43 | private: |
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[3851] | 44 | // animation functions |
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[3973] | 45 | void setAnimFuncMov(ANIM_FUNCTION animFunc); |
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| 46 | void setAnimFuncRot(ANIM_FUNCTION animFunc); |
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| 47 | void mConstant(float timePassed) const; |
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| 48 | void mLinear(float timePassed) const; |
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| 49 | void mSine(float timePassed) const; |
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| 50 | void mCosine(float timePassed) const; |
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| 51 | void mExp(float timePassed) const; |
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| 52 | void mNegExp(float timePassed) const; |
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| 53 | void mQuadratic(float timePassed) const; |
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| 54 | void mRandom(float timePassed) const; |
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| 55 | void rConstant(float timePassed) const; |
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| 56 | void rLinear(float timePassed) const; |
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| 57 | void rSine(float timePassed) const; |
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| 58 | void rCosine(float timePassed) const; |
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| 59 | void rExp(float timePassed) const; |
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| 60 | void rNegExp(float timePassed) const; |
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| 61 | void rQuadratic(float timePassed) const; |
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| 62 | void rRandom(float timePassed) const; |
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[3851] | 63 | // ANIM_FUNCTION animFunc; |
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[3973] | 64 | void (Animation3D::*animFuncMov)(float) const; //!< A Function for the AnimationType |
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| 65 | void (Animation3D::*animFuncRot)(float) const; //!< A Function for the AnimationType |
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[3851] | 66 | |
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[3855] | 67 | KeyFrame3D* currentKeyFrame; //!< The current KeyFrame |
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| 68 | KeyFrame3D* nextKeyFrame; //!< The KeyFrame we iterate to |
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| 69 | tList<KeyFrame3D>* keyFrameList; //!< The KeyFrameList |
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| 70 | |
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[3851] | 71 | // more class-local description |
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[3855] | 72 | PNode* object; //!< The Object from which to Animate something |
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| 73 | Vector lastPosition; //!< ?? |
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| 74 | Vector tmpVect; //!< what for?? |
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| 75 | float deltaT; //!< ?? |
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[3977] | 76 | float expFactorMov; |
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| 77 | float expFactorRot; |
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[3851] | 78 | }; |
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