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source: orxonox.OLD/orxonox/trunk/src/util/animation/animation_player.h @ 3952

Last change on this file since 3952 was 3868, checked in by bensch, 20 years ago

orxonox/trunk: moved the animation-stuff to src/util/animation

File size: 1.6 KB
Line 
1/*!
2    \file animation_player.h
3*/
4
5#ifndef _ANIMATION_PLAYER_H
6#define _ANIMATION_PLAYER_H
7
8#include "base_object.h"
9#include "animation.h"
10
11/* FORWARD DEFINITION */
12
13//! A AnimationPlayer, that handles the animation of all the Animations in the scene.
14/**
15   <b>AnimationPlayer usage:</b> \n
16
17   <b>Initialisation</b>: AnimationPlayer::getInstance() does the trick this is
18   usually done when initializing a world \n
19   <b>Adding Animations</b>: create an Animation the following Way:
20   \li Anim* animation = new Anim(); // also use any other Subclass of Animation to initialize this
21   \li set some parameters: also see the specific classes for more info
22   \n
23   if you do not want a specific Animation to be handled by the AnimationPlayer, you have to
24   unload it explicitely with animation->doNotHandle();
25   \n
26   eveything else will be done by the AnimationPlayer itself.\n
27*/
28class AnimationPlayer : public BaseObject {
29
30 public:
31  static AnimationPlayer* getInstance(void);
32  virtual ~AnimationPlayer(void);
33
34  // animation handling
35  void addAnimation(Animation* animation);
36  void removeAnimation(Animation* animation);
37  void flush(void);
38
39  // time functions
40  void tick(float timePassed);
41  void play(void);
42  void pause(void);
43
44  Animation* getObjectFromBaseObject(const BaseObject* baseObject) const;
45
46  void debug(void);
47
48 private:
49  /* singleton */
50  AnimationPlayer(void);
51  static AnimationPlayer* singletonRef;
52
53  /* class specific */
54  tList<Animation>* animationList;         //!< A List of Animations to be handled.
55  bool bRunning;                           //!< If the AnimationPlayer is running.
56};
57
58
59#endif /* _ANIMATION_PLAYER_H */
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