/*! \file event.h \brief an abstract event */ #ifndef _EVENT_H #define _EVENT_H #include "base_object.h" #include "event_def.h" #include "sdlincl.h" //! An abstract event class class Event : public BaseObject { public: Event(); virtual ~Event(); int offset; //!< offset in the event type array char cmd[CMD_LENGHT]; //!< the command delivered int type; //!< the type field bool bPressed; //!< is true, if the button/mouse was pressed, false if released Uint16 x, y; //!< x and y coordinates Sint16 xRel, yRel; //!< relative x and y movement to last point }; #endif /* _EVENT_H */