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source: orxonox.OLD/orxonox/trunk/src/util/garbage_collector.cc @ 4569

Last change on this file since 4569 was 4519, checked in by bensch, 19 years ago

orxonox/trunk: changed all getInstances into inline functions to save some (minor) time

File size: 3.2 KB
Line 
1/*
2   orxonox - the future of 3D-vertical-scrollers
3
4   Copyright (C) 2004 orx
5
6   This program is free software; you can redistribute it and/or modify
7   it under the terms of the GNU General Public License as published by
8   the Free Software Foundation; either version 2, or (at your option)
9   any later version.
10
11   ### File Specific:
12   main-programmer: Patrick Boenzli
13   co-programmer: ...
14*/
15
16#define DEBUG_SPECIAL_MODULE DEBUG_MODULE_GARBAGE_COLLECTOR
17
18#include "garbage_collector.h"
19
20#include "world.h"
21#include "world_entity.h"
22#include "null_parent.h"
23
24#include "list.h"
25#include "object_manager.h"
26
27using namespace std;
28
29
30GarbageCollector* GarbageCollector::singletonRef = 0;
31
32/**
33   \brief standard constructor
34*/
35GarbageCollector::GarbageCollector () 
36{
37   this->setClassID(CL_GARBAGE_COLLECTOR, "GarbageCollector");
38   this->time = 0;
39   this->delay = 1.5f; /* clean up all 5.0 seconds */
40}
41
42
43/**
44   \brief standard deconstructor
45*/
46GarbageCollector::~GarbageCollector () 
47{
48  // delete what has to be deleted here
49}
50
51/**
52   \brief this sets the collection delay
53   \param delay: the delay
54   
55   after this delay, the garbage collector starts its work and begins to collect unused object
56   to delete them afterwards. only objects in the worldentity list from the world object are lookded
57   at.
58*/
59void GarbageCollector::setCollectionDelay(float delay)
60{
61  this->delay = delay;
62}
63
64
65/**
66   \brief this foreces a garbage collection
67
68   if this function is called, the gc tries to initiate the garbage collection routines. actually
69   this should always work.
70*/
71void GarbageCollector::forceCollection()
72{
73  /* just make the time slitely bigger than the delay */
74  this->time = this->delay + 1;
75  /* and update, to get rid of the unused objects */
76  this->update();
77}
78
79
80/**
81   \brief this ticks the GarbageCollector to give it the time pulse
82   \param time: the time passed since last tick
83
84   like every other tick function eg. worldentity
85*/
86void GarbageCollector::tick(float time)
87{
88  this->time += time;
89}
90
91
92/**
93   \brief this updated the gargabe collection, if the time is ready
94*/
95void GarbageCollector::update()
96{
97  if( this->time < this->delay)
98    return;
99  /* garbage collect */
100  PRINTF(3)("=============================\n");
101  PRINTF(3)("Processing Garbage Collection\n");
102  PRINTF(3)("=============================\n");
103  int counter = 0;
104  WorldInterface* wi = WorldInterface::getInstance();
105  tList<WorldEntity>* list = wi->getEntityList();
106
107  tIterator<WorldEntity>* iterator = list->getIterator();
108  WorldEntity* entity = iterator->nextElement();
109  while( entity != NULL) 
110    { 
111      if( entity->isFinalized())
112        {
113          PRINTF(4)("= finalizing object\n");
114          ++counter;
115         
116          /* first remove out of entity list */
117          list->remove(entity);
118          /* second remove out of pnode tree */
119          entity->remove();
120          /* then finaly delete reference */
121          //delete entity;
122          ObjectManager::getInstance()->addToDeadList(entity->getClassID(), entity);
123        }
124      entity = iterator->nextElement();
125    }
126
127  PRINTF(3)("= collected %i unused objects\n", counter);
128  PRINTF(3)("=============================\n");
129
130  //ObjectManager::getInstance()->debug();
131
132  /* reset time to count again up to this->delay */
133  this->time = 0;
134}
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