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source: orxonox.OLD/orxonox/trunk/src/util/garbage_collector.cc @ 4773

Last change on this file since 4773 was 4652, checked in by bensch, 19 years ago

orxonox/trunk: taken the ObjectManager out of the important sections for a redesign

File size: 3.3 KB
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1/*
2   orxonox - the future of 3D-vertical-scrollers
3
4   Copyright (C) 2004 orx
5
6   This program is free software; you can redistribute it and/or modify
7   it under the terms of the GNU General Public License as published by
8   the Free Software Foundation; either version 2, or (at your option)
9   any later version.
10
11   ### File Specific:
12   main-programmer: Patrick Boenzli
13   co-programmer: ...
14*/
15
16#define DEBUG_SPECIAL_MODULE DEBUG_MODULE_GARBAGE_COLLECTOR
17
18#include "garbage_collector.h"
19
20#include "world.h"
21#include "world_entity.h"
22#include "null_parent.h"
23
24#include "list.h"
25#include "object_manager.h"
26
27using namespace std;
28
29
30GarbageCollector* GarbageCollector::singletonRef = 0;
31
32/**
33   \brief standard constructor
34*/
35GarbageCollector::GarbageCollector ()
36{
37   this->setClassID(CL_GARBAGE_COLLECTOR, "GarbageCollector");
38   this->setName("GarbageCollector");
39
40   this->time = 0;
41   this->delay = 1.5f; /* clean up all 5.0 seconds */
42}
43
44
45/**
46   \brief standard deconstructor
47*/
48GarbageCollector::~GarbageCollector ()
49{
50  // delete what has to be deleted here
51}
52
53/**
54   \brief this sets the collection delay
55   \param delay: the delay
56
57   after this delay, the garbage collector starts its work and begins to collect unused object
58   to delete them afterwards. only objects in the worldentity list from the world object are lookded
59   at.
60*/
61void GarbageCollector::setCollectionDelay(float delay)
62{
63  this->delay = delay;
64}
65
66
67/**
68   \brief this foreces a garbage collection
69
70   if this function is called, the gc tries to initiate the garbage collection routines. actually
71   this should always work.
72*/
73void GarbageCollector::forceCollection()
74{
75  /* just make the time slitely bigger than the delay */
76  this->time = this->delay + 1;
77  /* and update, to get rid of the unused objects */
78  this->update();
79}
80
81
82/**
83   \brief this ticks the GarbageCollector to give it the time pulse
84   \param time: the time passed since last tick
85
86   like every other tick function eg. worldentity
87*/
88void GarbageCollector::tick(float time)
89{
90  this->time += time;
91}
92
93
94/**
95   \brief this updated the gargabe collection, if the time is ready
96*/
97void GarbageCollector::update()
98{
99  if( this->time < this->delay)
100    return;
101  /* garbage collect */
102  PRINTF(3)("=============================\n");
103  PRINTF(3)("Processing Garbage Collection\n");
104  PRINTF(3)("=============================\n");
105  int counter = 0;
106  WorldInterface* wi = WorldInterface::getInstance();
107  tList<WorldEntity>* list = wi->getEntityList();
108
109  tIterator<WorldEntity>* iterator = list->getIterator();
110  WorldEntity* entity = iterator->nextElement();
111  while( entity != NULL)
112    {
113      if( entity->isFinalized())
114        {
115          PRINTF(4)("= finalizing object\n");
116          ++counter;
117
118          /* first remove out of entity list */
119          list->remove(entity);
120          /* second remove out of pnode tree */
121          entity->remove();
122          /* then finaly delete reference */
123          delete entity;
124          //ObjectManager::getInstance()->addToDeadList(entity->getClassID() & CL_MASK_LOWLEVEL_CLASS, entity);
125        }
126      entity = iterator->nextElement();
127    }
128
129  PRINTF(3)("= collected %i unused objects\n", counter);
130  PRINTF(3)("=============================\n");
131
132  //ObjectManager::getInstance()->debug();
133
134  /* reset time to count again up to this->delay */
135  this->time = 0;
136}
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