1 | /* |
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2 | orxonox - the future of 3D-vertical-scrollers |
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3 | |
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4 | Copyright (C) 2004 orx |
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5 | |
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6 | This program is free software; you can redistribute it and/or modify |
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7 | it under the terms of the GNU General Public License as published by |
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8 | the Free Software Foundation; either version 2, or (at your option) |
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9 | any later version. |
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10 | |
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11 | ### File Specific: |
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12 | main-programmer: Patrick Boenzli |
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13 | co-programmer: ... |
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14 | */ |
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15 | |
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16 | #define DEBUG_SPECIAL_MODULE DEBUG_MODULE_GARBAGE_COLLECTOR |
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17 | |
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18 | #include "garbage_collector.h" |
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19 | |
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20 | #include "state.h" |
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21 | #include "world_entity.h" |
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22 | #include "null_parent.h" |
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23 | |
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24 | #include "list.h" |
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25 | #include "object_manager.h" |
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26 | |
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27 | using namespace std; |
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28 | |
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29 | |
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30 | GarbageCollector* GarbageCollector::singletonRef = 0; |
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31 | |
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32 | /** |
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33 | * standard constructor |
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34 | */ |
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35 | GarbageCollector::GarbageCollector () |
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36 | { |
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37 | this->setClassID(CL_GARBAGE_COLLECTOR, "GarbageCollector"); |
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38 | this->setName("GarbageCollector"); |
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39 | |
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40 | this->collectedObjects = NULL; |
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41 | this->unusedContainers = NULL; |
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42 | |
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43 | this->time = 0; |
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44 | this->delay = 5.0f; /* clean up all 5.0 seconds */ |
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45 | } |
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46 | |
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47 | |
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48 | /** |
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49 | * standard deconstructor |
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50 | */ |
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51 | GarbageCollector::~GarbageCollector () |
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52 | { |
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53 | // delete what has to be deleted here |
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54 | } |
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55 | |
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56 | /** |
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57 | * this sets the collection delay |
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58 | * @param delay: the delay |
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59 | |
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60 | after this delay, the garbage collector starts its work and begins to collect unused object |
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61 | to delete them afterwards. only objects in the worldentity list from the world object are lookded |
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62 | at. |
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63 | */ |
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64 | void GarbageCollector::setCollectionDelay(float delay) |
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65 | { |
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66 | this->delay = delay; |
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67 | } |
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68 | |
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69 | |
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70 | /** |
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71 | * this foreces a garbage collection |
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72 | |
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73 | if this function is called, the gc tries to initiate the garbage collection routines. actually |
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74 | this should always work. |
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75 | */ |
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76 | void GarbageCollector::forceCollection() |
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77 | { |
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78 | /* just make the time slitely bigger than the delay */ |
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79 | this->time = this->delay + 1; |
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80 | /* and update, to get rid of the unused objects */ |
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81 | this->update(); |
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82 | } |
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83 | |
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84 | |
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85 | /** |
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86 | * collect an Object, that should be scheduled for clearing. |
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87 | * @param object the Object to schedule. |
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88 | */ |
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89 | void GarbageCollector::collect(BaseObject* object) |
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90 | { |
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91 | State::getWorldEntityList()->remove(dynamic_cast<WorldEntity*>(object)); |
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92 | FastObjectMember* tmpC; |
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93 | if (unlikely(this->unusedContainers == NULL)) |
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94 | { |
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95 | tmpC = new FastObjectMember; |
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96 | } |
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97 | else |
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98 | { |
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99 | tmpC = this->unusedContainers; |
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100 | this->unusedContainers = this->unusedContainers->next; |
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101 | } |
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102 | |
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103 | tmpC->next = this->collectedObjects; |
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104 | tmpC->objectPointer = object; |
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105 | this->collectedObjects = tmpC; |
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106 | } |
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107 | |
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108 | /** |
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109 | * this ticks the GarbageCollector to give it the time pulse |
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110 | * @param time: the time passed since last tick |
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111 | |
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112 | like every other tick function eg. worldentity |
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113 | */ |
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114 | void GarbageCollector::tick(float time) |
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115 | { |
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116 | this->time += time; |
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117 | } |
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118 | |
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119 | |
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120 | void GarbageCollector::update() |
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121 | { |
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122 | if (this->time < this->delay) |
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123 | { |
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124 | return; |
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125 | } |
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126 | if (this->collectedObjects == NULL) |
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127 | return; |
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128 | else |
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129 | { |
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130 | FastObjectMember* tmpC = this->collectedObjects; |
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131 | FastObjectMember* moveC; |
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132 | while (tmpC != NULL) |
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133 | { |
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134 | WorldEntity* entity = dynamic_cast<WorldEntity*>(tmpC->objectPointer); |
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135 | //State::getWorldEntityList()->remove(entity); |
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136 | entity->remove(); |
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137 | FastFactory::kill(entity, true); |
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138 | |
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139 | moveC = tmpC->next; |
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140 | tmpC->next = this->unusedContainers; |
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141 | this->unusedContainers = tmpC; |
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142 | tmpC = moveC; |
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143 | } |
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144 | this->collectedObjects = NULL; |
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145 | } |
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146 | } |
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147 | |
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148 | /** |
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149 | * this updated the gargabe collection, if the time is ready |
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150 | */ |
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151 | // void GarbageCollector::update() |
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152 | // { |
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153 | // if( this->time < this->delay) |
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154 | // return; |
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155 | // /* garbage collect */ |
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156 | // PRINTF(3)("=============================\n"); |
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157 | // PRINTF(3)("Processing Garbage Collection\n"); |
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158 | // PRINTF(3)("=============================\n"); |
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159 | // int counter = 0; |
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160 | // |
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161 | // tList<WorldEntity>* list = State::getWorldEntityList(); |
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162 | // |
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163 | // tIterator<WorldEntity>* iterator = list->getIterator(); |
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164 | // WorldEntity* entity = iterator->nextElement(); |
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165 | // while( entity != NULL) |
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166 | // { |
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167 | // if( entity->isFinalized()) |
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168 | // { |
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169 | // PRINTF(4)("= finalizing object\n"); |
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170 | // ++counter; |
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171 | // |
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172 | // /* first remove out of entity list */ |
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173 | // list->remove(entity); |
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174 | // /* second remove out of pnode tree */ |
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175 | // entity->remove(); |
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176 | // /* then finaly delete reference */ |
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177 | // //delete entity; |
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178 | // //FastFactory::kill(); |
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179 | // //ObjectManager::getInstance()->addToDeadList(entity->getClassID() & CL_MASK_LOWLEVEL_CLASS, entity); |
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180 | // } |
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181 | // entity = iterator->nextElement(); |
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182 | // } |
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183 | // |
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184 | // PRINTF(3)("= collected %i unused objects\n", counter); |
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185 | // PRINTF(3)("=============================\n"); |
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186 | // |
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187 | // //ObjectManager::getInstance()->debug(); |
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188 | // |
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189 | // /* reset time to count again up to this->delay */ |
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190 | // this->time = 0; |
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191 | // } |
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