1 | /* |
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2 | orxonox - the future of 3D-vertical-scrollers |
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3 | |
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4 | Copyright (C) 2004 orx |
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5 | |
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6 | This program is free software; you can redistribute it and/or modify |
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7 | it under the terms of the GNU General Public License as published by |
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8 | the Free Software Foundation; either version 2, or (at your option) |
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9 | any later version. |
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10 | |
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11 | ### File Specific: |
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12 | main-programmer: Christian Meyer |
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13 | co-programmer: Benjamin Grauer |
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14 | */ |
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15 | |
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16 | |
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17 | #include "factory.h" |
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18 | #include "game_loader.h" |
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19 | |
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20 | using namespace std; |
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21 | |
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22 | /* -------------------------------------------------- |
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23 | * Factory |
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24 | * -------------------------------------------------- |
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25 | */ |
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26 | |
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27 | /** |
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28 | \brief constructor |
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29 | |
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30 | set everything to zero and define factoryName |
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31 | */ |
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32 | Factory::Factory (const char* factoryName) |
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33 | { |
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34 | this->setClassID(CL_FACTORY, "Factory"); |
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35 | this->setName(factoryName); |
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36 | |
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37 | this->factoryName = NULL; |
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38 | this->setFactoryName(factoryName); |
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39 | next = NULL; |
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40 | |
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41 | initialize(); |
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42 | } |
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43 | |
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44 | /** |
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45 | \brief destructor |
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46 | |
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47 | clear the Q |
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48 | */ |
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49 | Factory::~Factory () |
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50 | { |
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51 | // printf("%s\n", this->factoryName); |
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52 | // Factory* tmpDel = this->next; |
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53 | // this->next = NULL; |
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54 | if (this->next) |
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55 | delete this->next; |
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56 | |
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57 | if (this->factoryName) |
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58 | delete []this->factoryName; |
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59 | } |
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60 | |
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61 | /** |
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62 | \brief sets the name of this factory |
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63 | */ |
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64 | void Factory::setFactoryName(const char* factoryName) |
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65 | { |
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66 | if (this->factoryName) |
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67 | delete this->factoryName; |
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68 | this->factoryName = new char[strlen(factoryName)+1]; |
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69 | strcpy(this->factoryName, factoryName); |
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70 | } |
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71 | |
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72 | |
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73 | /** |
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74 | \brief generates the associated object from data |
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75 | */ |
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76 | BaseObject* Factory::fabricate(const TiXmlElement* data) |
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77 | { |
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78 | return NULL; |
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79 | } |
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80 | |
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81 | /** |
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82 | \brief make this particular factory known to the LevelFactory |
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83 | */ |
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84 | void Factory::initialize() |
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85 | { |
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86 | GameLoader* gl = GameLoader::getInstance(); |
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87 | gl->registerFactory( this); |
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88 | } |
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89 | |
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90 | /** |
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91 | \brief add a Factory to the Q |
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92 | */ |
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93 | void Factory::registerFactory( Factory* factory) |
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94 | { |
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95 | if( next == NULL) setNext( factory); |
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96 | else next->registerFactory( factory); |
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97 | } |
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98 | |
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