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source: orxonox.OLD/orxonox/trunk/src/util/loading/factory.cc @ 4627

Last change on this file since 4627 was 4597, checked in by bensch, 19 years ago

orxonox/trunk: setClassID implemented in all files

File size: 1.9 KB
Line 
1/*
2   orxonox - the future of 3D-vertical-scrollers
3
4   Copyright (C) 2004 orx
5
6   This program is free software; you can redistribute it and/or modify
7   it under the terms of the GNU General Public License as published by
8   the Free Software Foundation; either version 2, or (at your option)
9   any later version.
10
11   ### File Specific:
12   main-programmer: Christian Meyer
13   co-programmer: Benjamin Grauer
14*/
15
16
17#include "factory.h"
18#include "game_loader.h"
19
20using namespace std;
21
22/*  --------------------------------------------------
23 *               Factory
24 *   --------------------------------------------------
25 */
26
27/**
28   \brief constructor
29
30   set everything to zero and define factoryName
31*/
32Factory::Factory (const char* factoryName)
33{
34  this->setClassID(CL_FACTORY, "Factory");
35  this->setName(factoryName);
36
37  this->factoryName = NULL;
38  this->setFactoryName(factoryName);
39  next = NULL;
40
41  initialize();
42}
43
44/**
45   \brief destructor
46
47   clear the Q
48*/
49Factory::~Factory ()
50{
51  //  printf("%s\n", this->factoryName);
52  //  Factory* tmpDel = this->next;
53  //  this->next = NULL;
54  if (this->next)
55    delete this->next;
56
57  if (this->factoryName)
58    delete []this->factoryName;
59}
60
61/**
62   \brief sets the name of this factory
63*/
64void Factory::setFactoryName(const char* factoryName)
65{
66  if (this->factoryName)
67    delete this->factoryName;
68  this->factoryName = new char[strlen(factoryName)+1];
69  strcpy(this->factoryName, factoryName);
70}
71
72
73/**
74   \brief generates the associated object from data
75*/
76BaseObject* Factory::fabricate(const TiXmlElement* data)
77{
78  return NULL;
79}
80
81/**
82   \brief make this particular factory known to the LevelFactory
83*/
84void Factory::initialize()
85{
86  GameLoader* gl = GameLoader::getInstance();
87  gl->registerFactory( this);
88}
89
90/**
91   \brief add a Factory to the Q
92*/
93void Factory::registerFactory( Factory* factory)
94{
95  if( next == NULL) setNext( factory);
96  else next->registerFactory( factory);
97}
98
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