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source: orxonox.OLD/orxonox/trunk/src/util/loading/game_loader.h @ 4597

Last change on this file since 4597 was 4511, checked in by patrick, 19 years ago

orxonox/trunk: collision detection classes names and structures filled in

File size: 2.5 KB
Line 
1/*!
2    \file game_loader.h
3    \brief loads campaigns, worlds and all other story_entities
4*/ 
5
6#ifndef _GAME_LOADER_H
7#define _GAME_LOADER_H
8
9//#include "stdincl.h"
10#include "story_def.h"
11#include "comincl.h"
12#include "event_listener.h"
13
14
15//-----------------------------------------------------------------------------
16// Forward declarations
17//-----------------------------------------------------------------------------
18class Campaign;
19class World;
20class Camera;
21class CammandNode;
22class Factory;
23class TiXmlElement;
24class BaseObject;
25class Event;
26class EventHandler;
27
28//! The GameLoader
29/**
30   The game loader loads all game date. this is performed in the following way:
31   1. Read the structure of campaings and worlds
32   2. Create the instances of the tree: here _ALL_ StoryEntities are created
33      also if they are not yet used. the worlds should load their data in
34      the StoryEntity::load() and StoryEntity::init() functions! NOWHERE ELSE!
35      Elsewhere, all the data will be allocated at the beginning... mess...
36   3. StoryEntities are load() and init() before they start
37   4. once the gamloader starts the game there will be a campaing starting a
38      world. this is done by callaing those StoryEntity::start()
39*/
40class GameLoader : public EventListener
41{
42
43 public:
44  ~GameLoader ();
45
46  static GameLoader* getInstance();
47
48  ErrorMessage init();
49  ErrorMessage loadCampaign(const char* name);
50  ErrorMessage start();
51  ErrorMessage stop();
52  ErrorMessage pause();
53  ErrorMessage resume();
54  ErrorMessage destroy();
55
56  void nextLevel();
57  void previousLevel();
58
59  /** \brief a world command to send to the GameLoader \param cmd the command */
60  bool worldCommand(Command* cmd);
61  ErrorMessage loadDebugCampaign(Uint32 campaignID);
62 
63  void registerFactory( Factory* factory );
64  BaseObject* fabricate( TiXmlElement* data);
65
66  void process(const Event &event);
67
68 private:
69  GameLoader ();
70
71  Campaign* fileToCampaign(const char* name);
72
73 private:
74  static GameLoader*     singletonRef;         //!< The singleton-reference to this object
75
76  Uint32                 startTime;            //!< start time of the campaign
77  bool                   isPaused;             //!< if the game is paused
78
79  Campaign*              currentCampaign;      //!< reference to the current campaign playing
80 
81  EventHandler*          eventHandler;         //!< reference to the eventHandler
82
83  Factory*               first;                //!< the first factory of them all
84};
85
86#endif /* _GAME_LOADER_H */
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