[4591] | 1 | /*! |
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[4245] | 2 | \file object_manager.h |
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| 3 | \brief this manager will ceep track of the objects in the world |
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[4591] | 4 | |
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[4245] | 5 | This is specially designed to: |
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| 6 | - Give an interface to the world data |
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| 7 | - separate the world data from the world build,update,draw process |
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| 8 | - recycle deleted objects: specific for Projectils since there is a lot of world entity creation/deletion (and this needs a lot of time) |
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| 9 | - control the garbage collector |
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[4313] | 10 | |
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| 11 | TO ADD SUPPORT FOR A CLASS do the following steps: |
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| 12 | 1. include the hader file : #include "class_header.h" |
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[4315] | 13 | 2. add the class to the type enum classList {}; in class_list.h |
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[4313] | 14 | 3. define a function void mCache( ClassName ) in class ObjectManager |
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| 15 | |
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[4245] | 16 | */ |
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| 17 | |
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| 18 | |
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| 19 | #ifndef _OBJECT_MANAGER_H |
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| 20 | #define _OBJECT_MANAGER_H |
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| 21 | |
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| 22 | #include "base_object.h" |
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[4312] | 23 | #include "projectile.h" |
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| 24 | #include "list.h" |
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[4245] | 25 | |
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[4315] | 26 | #include "class_list.h" |
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[4311] | 27 | |
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[4591] | 28 | |
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[4288] | 29 | class GarbageCollector; |
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[4285] | 30 | |
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[4312] | 31 | |
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[4485] | 32 | //! This defines the "template" macro function for cache(...) |
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[4311] | 33 | #define mCache( Class ) \ |
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[4591] | 34 | cache(ClassID index, int number, Class * copyObject) \ |
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[4312] | 35 | { \ |
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| 36 | this->managedObjectList[index] = new tList<BaseObject>(); \ |
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| 37 | for(int i = 0; i < number; ++i)\ |
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| 38 | {\ |
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| 39 | this->managedObjectList[index]->add(new Class (*copyObject));\ |
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| 40 | }\ |
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| 41 | } |
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[4311] | 42 | |
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| 43 | |
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| 44 | |
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[4245] | 45 | //! the object manager itself |
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| 46 | class ObjectManager : public BaseObject { |
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| 47 | |
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| 48 | public: |
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| 49 | virtual ~ObjectManager(void); |
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[4519] | 50 | /** \returns a Pointer to the only object of this Class */ |
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| 51 | inline static ObjectManager* getInstance(void) { if (!singletonRef) singletonRef = new ObjectManager(); return singletonRef; }; |
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[4591] | 52 | |
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[4699] | 53 | void registerClass(ClassID classID); |
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| 54 | |
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[4485] | 55 | /** a class handled by the objectManage */ |
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[4311] | 56 | void mCache(Projectile); |
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[4322] | 57 | void addToDeadList(int index, BaseObject* object); |
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| 58 | BaseObject* getFromDeadList(int index, int number = 1); |
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[4245] | 59 | |
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[4485] | 60 | void debug(void) const; |
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[4287] | 61 | |
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[4245] | 62 | private: |
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| 63 | ObjectManager(void); |
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[4311] | 64 | |
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[4485] | 65 | private: |
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| 66 | static ObjectManager* singletonRef; //!< The singleton reference to the only reference of this class |
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[4245] | 67 | |
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[4485] | 68 | tList<BaseObject>** managedObjectList; //!< A list of managed objects (handles different types and lists of them) |
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[4285] | 69 | }; |
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[4245] | 70 | |
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| 71 | |
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| 72 | |
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| 73 | #endif /* _OBJECT_MANAGER_H */ |
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