1 | /*! |
---|
2 | \file object_manager.h |
---|
3 | \brief this manager will ceep track of the objects in the world |
---|
4 | |
---|
5 | This is specially designed to: |
---|
6 | - Give an interface to the world data |
---|
7 | - separate the world data from the world build,update,draw process |
---|
8 | - recycle deleted objects: specific for Projectils since there is a lot of world entity creation/deletion (and this needs a lot of time) |
---|
9 | - control the garbage collector |
---|
10 | |
---|
11 | TO ADD SUPPORT FOR A CLASS do the following steps: |
---|
12 | 1. include the hader file : #include "class_header.h" |
---|
13 | 2. add the class to the type enum classList {}; in class_list.h |
---|
14 | 3. define a function void mCache( ClassName ) in class ObjectManager |
---|
15 | |
---|
16 | */ |
---|
17 | |
---|
18 | |
---|
19 | #ifndef _OBJECT_MANAGER_H |
---|
20 | #define _OBJECT_MANAGER_H |
---|
21 | |
---|
22 | #include "base_object.h" |
---|
23 | #include "projectile.h" |
---|
24 | #include "list.h" |
---|
25 | |
---|
26 | #include "class_list.h" |
---|
27 | |
---|
28 | |
---|
29 | class GarbageCollector; |
---|
30 | |
---|
31 | |
---|
32 | //! This defines the "template" macro function for cache(...) |
---|
33 | #define mCache( Class ) \ |
---|
34 | cache(ClassID index, int number, Class * copyObject) \ |
---|
35 | { \ |
---|
36 | this->managedObjectList[index] = new tList<BaseObject>(); \ |
---|
37 | for(int i = 0; i < number; ++i)\ |
---|
38 | {\ |
---|
39 | this->managedObjectList[index]->add(new Class (*copyObject));\ |
---|
40 | }\ |
---|
41 | } |
---|
42 | |
---|
43 | |
---|
44 | |
---|
45 | //! the object manager itself |
---|
46 | class ObjectManager : public BaseObject { |
---|
47 | |
---|
48 | public: |
---|
49 | virtual ~ObjectManager(void); |
---|
50 | /** \returns a Pointer to the only object of this Class */ |
---|
51 | inline static ObjectManager* getInstance(void) { if (!singletonRef) singletonRef = new ObjectManager(); return singletonRef; }; |
---|
52 | |
---|
53 | void registerClass(ClassID classID); |
---|
54 | |
---|
55 | /** a class handled by the objectManage */ |
---|
56 | void mCache(Projectile); |
---|
57 | void addToDeadList(int index, BaseObject* object); |
---|
58 | BaseObject* getFromDeadList(int index, int number = 1); |
---|
59 | |
---|
60 | void debug(void) const; |
---|
61 | |
---|
62 | private: |
---|
63 | ObjectManager(void); |
---|
64 | |
---|
65 | private: |
---|
66 | static ObjectManager* singletonRef; //!< The singleton reference to the only reference of this class |
---|
67 | |
---|
68 | tList<BaseObject>** managedObjectList; //!< A list of managed objects (handles different types and lists of them) |
---|
69 | }; |
---|
70 | |
---|
71 | |
---|
72 | |
---|
73 | #endif /* _OBJECT_MANAGER_H */ |
---|