[3245] | 1 | /*! |
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[3655] | 2 | \file resource_manager.h |
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| 3 | \brief The Resource Manager checks if a file/resource is loaded. |
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[3329] | 4 | |
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[3655] | 5 | If a file/resource was already loaded the resourceManager will |
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| 6 | return a void pointer to the desired resource. |
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| 7 | Otherwise it will instruct the coresponding resource-loader to load, |
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| 8 | and receive a pointer to it. |
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[3245] | 9 | */ |
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[1853] | 10 | |
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[3655] | 11 | #ifndef _RESOURCE_MANAGER_H |
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| 12 | #define _RESOURCE_MANAGER_H |
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[1853] | 13 | |
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[3543] | 14 | #include "base_object.h" |
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[1853] | 15 | |
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[3911] | 16 | // FORWARD DEFINITION |
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| 17 | template<class T> class tList; |
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[3660] | 18 | |
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| 19 | //! An eumerator for different fileTypes the resourceManager supports \todo WAV, MP3, OGG support |
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[3790] | 20 | enum ResourceType {OBJ, PRIM, WAV, MP3, OGG, TTF, IMAGE}; |
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[3660] | 21 | //! An enumerator for different UNLOAD-types. |
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| 22 | /** |
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| 23 | RP_NO: will be unloaded on request |
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| 24 | RP_LEVEL: will be unloaded at the end of a Level |
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| 25 | RP_CAMPAIGN: will be unloaded at the end of a Campaign |
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| 26 | RP_GAME: will be unloaded at the end of the whole Game (when closing orxonox) |
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| 27 | */ |
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| 28 | enum ResourcePriority {RP_NO = 0, RP_LEVEL = 1, RP_CAMPAIGN = 2, RP_GAME = 3}; |
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[3543] | 29 | |
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[3660] | 30 | //! A Struct that keeps track about A resource its name its Type, and so on |
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[3658] | 31 | struct Resource |
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| 32 | { |
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| 33 | void* pointer; //!< Pointer to the Resource. |
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[3790] | 34 | int count; //!< How many times this Resource has been loaded. |
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[3658] | 35 | |
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| 36 | char* name; //!< Name of the Resource. |
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| 37 | ResourceType type; //!< ResourceType of this Resource. |
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[3660] | 38 | ResourcePriority prio; //!< The Priority of this resource. (This will only be increased) |
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[3790] | 39 | |
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| 40 | // more specific |
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| 41 | float modelSize; |
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| 42 | unsigned int ttfSize; |
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| 43 | unsigned char ttfColorR; |
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| 44 | unsigned char ttfColorG; |
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| 45 | unsigned char ttfColorB; |
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[3658] | 46 | }; |
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[3543] | 47 | |
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[2036] | 48 | |
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[3655] | 49 | //! The ResourceManager is a class, that decides if a file/resource should be loaded |
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[3329] | 50 | /** |
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[3655] | 51 | If a file/resource was already loaded the resourceManager will |
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| 52 | return a void pointer to the desired resource. |
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| 53 | Otherwise it will instruct the corresponding resource-loader to load, |
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| 54 | and receive the pointer to it. |
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| 55 | |
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| 56 | It does it by looking, if a desired file has already been loaded. |
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[3790] | 57 | |
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| 58 | \todo loading also dependant by parameters. |
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[3329] | 59 | */ |
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[3655] | 60 | class ResourceManager : public BaseObject |
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| 61 | { |
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[1904] | 62 | public: |
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[3655] | 63 | static ResourceManager* getInstance(); |
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| 64 | virtual ~ResourceManager(); |
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[1853] | 65 | |
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[3883] | 66 | bool setDataDir(const char* dataDir); |
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[3672] | 67 | bool addImageDir(char* imageDir); |
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[3790] | 68 | void* load(const char* fileName, ResourcePriority prio = RP_NO, |
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| 69 | void* param1 = NULL, void* param2 = NULL, void* param3 = NULL); |
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| 70 | void* load(const char* fileName, ResourceType type, ResourcePriority prio = RP_NO, |
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| 71 | void* param1 = NULL, void* param2 = NULL, void* param3 = NULL); |
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[3672] | 72 | bool unload(void* pointer, ResourcePriority prio = RP_NO); |
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| 73 | bool unload(Resource* resource, ResourcePriority = RP_NO); |
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| 74 | bool unloadAllByPriority(ResourcePriority prio); |
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[3983] | 75 | |
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[3676] | 76 | void debug(void); |
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[3245] | 77 | |
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[3983] | 78 | // utility functions of this class |
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| 79 | static bool isDir(const char* directory); |
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[4032] | 80 | static bool isFile(const char* fileName); |
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| 81 | static bool touchFile(const char* fileName); |
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| 82 | static bool deleteFile(const char* fileName); |
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[4054] | 83 | static char* homeDirCheck(const char* name); |
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[3983] | 84 | |
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[3245] | 85 | private: |
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[3655] | 86 | ResourceManager(); |
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| 87 | static ResourceManager* singletonRef; |
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[3245] | 88 | |
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[3672] | 89 | tList<Resource>* resourceList; //!< The List of Resources, that has already been loaded. |
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| 90 | char* dataDir; //!< The Data Directory, where all relevant Data is stored. |
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| 91 | tList<char>* imageDirs; //!< A list of directories in which images are stored. |
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[3655] | 92 | |
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[3672] | 93 | |
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[3790] | 94 | Resource* locateResourceByInfo(const char* fileName, ResourceType type, void* param1, void* param2, void* param3); |
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[3672] | 95 | Resource* locateResourceByPointer(const void* pointer); |
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[3658] | 96 | |
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[1853] | 97 | }; |
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| 98 | |
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[3655] | 99 | #endif /* _RESOURCE_MANAGER_H */ |
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