[3245] | 1 | /*! |
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[3655] | 2 | \file resource_manager.h |
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| 3 | \brief The Resource Manager checks if a file/resource is loaded. |
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[3329] | 4 | |
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[3655] | 5 | If a file/resource was already loaded the resourceManager will |
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| 6 | return a void pointer to the desired resource. |
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| 7 | Otherwise it will instruct the coresponding resource-loader to load, |
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| 8 | and receive a pointer to it. |
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[3245] | 9 | */ |
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[1853] | 10 | |
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[3655] | 11 | #ifndef _RESOURCE_MANAGER_H |
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| 12 | #define _RESOURCE_MANAGER_H |
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[1853] | 13 | |
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[3543] | 14 | #include "base_object.h" |
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[1853] | 15 | |
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[3911] | 16 | // FORWARD DEFINITION |
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| 17 | template<class T> class tList; |
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[3660] | 18 | |
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| 19 | //! An eumerator for different fileTypes the resourceManager supports \todo WAV, MP3, OGG support |
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[4166] | 20 | enum ResourceType {OBJ, |
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| 21 | PRIM, |
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| 22 | WAV, |
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| 23 | MP3, |
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| 24 | OGG, |
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| 25 | TTF, |
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| 26 | IMAGE}; |
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[3660] | 27 | //! An enumerator for different UNLOAD-types. |
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| 28 | /** |
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| 29 | RP_NO: will be unloaded on request |
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| 30 | RP_LEVEL: will be unloaded at the end of a Level |
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| 31 | RP_CAMPAIGN: will be unloaded at the end of a Campaign |
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| 32 | RP_GAME: will be unloaded at the end of the whole Game (when closing orxonox) |
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| 33 | */ |
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[4166] | 34 | enum ResourcePriority {RP_NO = 0, |
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| 35 | RP_LEVEL = 1, |
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| 36 | RP_CAMPAIGN = 2, |
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| 37 | RP_GAME = 3}; |
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[3543] | 38 | |
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[3660] | 39 | //! A Struct that keeps track about A resource its name its Type, and so on |
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[3658] | 40 | struct Resource |
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| 41 | { |
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| 42 | void* pointer; //!< Pointer to the Resource. |
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[3790] | 43 | int count; //!< How many times this Resource has been loaded. |
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[3658] | 44 | |
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| 45 | char* name; //!< Name of the Resource. |
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| 46 | ResourceType type; //!< ResourceType of this Resource. |
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[3660] | 47 | ResourcePriority prio; //!< The Priority of this resource. (This will only be increased) |
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[3790] | 48 | |
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| 49 | // more specific |
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| 50 | float modelSize; |
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| 51 | unsigned int ttfSize; |
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| 52 | unsigned char ttfColorR; |
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| 53 | unsigned char ttfColorG; |
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| 54 | unsigned char ttfColorB; |
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[3658] | 55 | }; |
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[3543] | 56 | |
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[2036] | 57 | |
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[3655] | 58 | //! The ResourceManager is a class, that decides if a file/resource should be loaded |
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[3329] | 59 | /** |
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[3655] | 60 | If a file/resource was already loaded the resourceManager will |
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| 61 | return a void pointer to the desired resource. |
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| 62 | Otherwise it will instruct the corresponding resource-loader to load, |
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| 63 | and receive the pointer to it. |
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| 64 | |
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| 65 | It does it by looking, if a desired file has already been loaded. |
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[3790] | 66 | |
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| 67 | \todo loading also dependant by parameters. |
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[3329] | 68 | */ |
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[3655] | 69 | class ResourceManager : public BaseObject |
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| 70 | { |
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[1904] | 71 | public: |
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[3655] | 72 | static ResourceManager* getInstance(); |
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| 73 | virtual ~ResourceManager(); |
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[1853] | 74 | |
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[3883] | 75 | bool setDataDir(const char* dataDir); |
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[4091] | 76 | /** \returns the Name of the data directory */ |
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[4166] | 77 | inline const char* getDataDir(void) const {return this->dataDir;} |
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| 78 | |
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[4091] | 79 | bool checkDataDir(const char* fileInside); |
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[4370] | 80 | bool addImageDir(const char* imageDir); |
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[3790] | 81 | void* load(const char* fileName, ResourcePriority prio = RP_NO, |
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| 82 | void* param1 = NULL, void* param2 = NULL, void* param3 = NULL); |
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| 83 | void* load(const char* fileName, ResourceType type, ResourcePriority prio = RP_NO, |
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| 84 | void* param1 = NULL, void* param2 = NULL, void* param3 = NULL); |
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[3672] | 85 | bool unload(void* pointer, ResourcePriority prio = RP_NO); |
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| 86 | bool unload(Resource* resource, ResourcePriority = RP_NO); |
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| 87 | bool unloadAllByPriority(ResourcePriority prio); |
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[3983] | 88 | |
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[3676] | 89 | void debug(void); |
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[3245] | 90 | |
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[3983] | 91 | // utility functions of this class |
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| 92 | static bool isDir(const char* directory); |
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[4032] | 93 | static bool isFile(const char* fileName); |
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| 94 | static bool touchFile(const char* fileName); |
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| 95 | static bool deleteFile(const char* fileName); |
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[4166] | 96 | static char* homeDirCheck(const char* fileName); |
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| 97 | static char* getFullName(const char* fileName); |
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[3983] | 98 | |
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[3245] | 99 | private: |
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[3655] | 100 | ResourceManager(); |
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| 101 | static ResourceManager* singletonRef; |
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[3245] | 102 | |
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[3672] | 103 | tList<Resource>* resourceList; //!< The List of Resources, that has already been loaded. |
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| 104 | char* dataDir; //!< The Data Directory, where all relevant Data is stored. |
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| 105 | tList<char>* imageDirs; //!< A list of directories in which images are stored. |
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[3655] | 106 | |
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[3672] | 107 | |
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[3790] | 108 | Resource* locateResourceByInfo(const char* fileName, ResourceType type, void* param1, void* param2, void* param3); |
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[3672] | 109 | Resource* locateResourceByPointer(const void* pointer); |
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[3658] | 110 | |
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[1853] | 111 | }; |
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| 112 | |
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[3655] | 113 | #endif /* _RESOURCE_MANAGER_H */ |
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