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source: orxonox.OLD/orxonox/trunk/src/util/resource_manager.h @ 4520

Last change on this file since 4520 was 4519, checked in by bensch, 19 years ago

orxonox/trunk: changed all getInstances into inline functions to save some (minor) time

File size: 4.5 KB
Line 
1/*!
2    \file resource_manager.h
3    \brief The Resource Manager checks if a file/resource is loaded.
4
5    If a file/resource was already loaded the resourceManager will
6    return a void pointer to the desired resource.
7    Otherwise it will instruct the coresponding resource-loader to load,
8    and receive a pointer to it.
9*/
10
11#ifndef _RESOURCE_MANAGER_H
12#define _RESOURCE_MANAGER_H
13
14#include "base_object.h"
15
16#include "stdlibincl.h"
17
18// FORWARD DEFINITION
19template<class T> class tList;
20
21//! An eumerator for different fileTypes the resourceManager supports
22typedef enum ResourceType { OBJ,          //!< loading .obj file
23                            PRIM,         //!< loading primitive model
24                            MD2,          //!< loading md2-file
25                            WAV,          //!< loading wav
26                            MP3,          //!< loading mp3
27                            OGG,          //!< loading ogg
28                            TTF,          //!< loading a TrueTypeFont
29                            IMAGE };      //!< loading an image
30
31//! An enumerator for different UNLOAD-types.
32/**
33   RP_NO:        will be unloaded on request
34   RP_LEVEL:     will be unloaded at the end of a Level
35   RP_CAMPAIGN:  will be unloaded at the end of a Campaign
36   RP_GAME:      will be unloaded at the end of the whole Game (when closing orxonox)
37*/
38typedef enum ResourcePriority { RP_NO        =   0,
39                                RP_LEVEL     =   1,
40                                RP_CAMPAIGN  =   2,
41                                RP_GAME      =   4 };
42
43//! A Struct that keeps track about A resource its name its Type, and so on
44struct Resource
45{
46  void*             pointer;           //!< Pointer to the Resource.
47  int               count;             //!< How many times this Resource has been loaded.
48 
49  char*             name;              //!< Name of the Resource.
50  ResourceType      type;              //!< ResourceType of this Resource.
51  ResourcePriority  prio;              //!< The Priority of this resource. (This will only be increased)
52
53  // more specific
54  float             modelSize;         //!< the size of the model (OBJ/PRIM)
55  unsigned int      ttfSize;           //!< the size of the ttf-font (TTF)
56  unsigned char     ttfColorR;         //!< red Color (TTF)
57  unsigned char     ttfColorG;         //!< green Color (TTF)
58  unsigned char     ttfColorB;         //!< blue Color (TTF)
59  char*             skinFileName;      //!< skinFileName (MD2)
60};
61
62
63//! The ResourceManager is a class, that decides if a file/resource should be loaded
64/**
65   If a file/resource was already loaded the resourceManager will
66   return a void pointer to the desired resource.
67   Otherwise it will instruct the corresponding resource-loader to load,
68   and receive the pointer to it.
69
70   It does it by looking, if a desired file has already been loaded.
71*/
72class ResourceManager : public BaseObject
73{
74 public:
75  virtual ~ResourceManager();
76  /** \returns a Pointer to the only object of this Class */
77  inline static ResourceManager* getInstance(void) { if (!singletonRef) singletonRef = new ResourceManager();  return singletonRef; };
78
79  bool setDataDir(const char* dataDir);
80  /** \returns the Name of the data directory */
81  inline const char* getDataDir(void) const {return this->dataDir;}
82
83  bool checkDataDir(const char* fileInside);
84  bool addImageDir(const char* imageDir);
85  void* load(const char* fileName, ResourcePriority prio = RP_NO,
86             void* param1 = NULL, void* param2 = NULL, void* param3 = NULL);
87  void* load(const char* fileName, ResourceType type, ResourcePriority prio = RP_NO,
88             void* param1 = NULL, void* param2 = NULL, void* param3 = NULL);
89  bool unload(void* pointer, ResourcePriority prio = RP_NO);
90  bool unload(Resource* resource, ResourcePriority = RP_NO);
91  bool unloadAllByPriority(ResourcePriority prio);
92 
93  void debug(void);
94 
95
96  // utility functions of this class
97  static bool isDir(const char* directory);
98  static bool isFile(const char* fileName);
99  static bool touchFile(const char* fileName);
100  static bool deleteFile(const char* fileName);
101  static char* homeDirCheck(const char* fileName);
102  static char* getFullName(const char* fileName);
103
104 private:
105  ResourceManager();
106
107  Resource* locateResourceByInfo(const char* fileName, ResourceType type, void* param1, void* param2, void* param3);
108  Resource* locateResourceByPointer(const void* pointer); 
109
110 private:
111  static ResourceManager*  singletonRef;       //!< singleton Reference
112
113  tList<Resource>*         resourceList;       //!< The List of Resources, that has already been loaded.
114  char*                    dataDir;            //!< The Data Directory, where all relevant Data is stored.
115  tList<char>*             imageDirs;          //!< A list of directories in which images are stored.
116
117};
118
119#endif /* _RESOURCE_MANAGER_H */
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