/* orxonox - the future of 3D-vertical-scrollers Copyright (C) 2004 orx This program is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; either version 2, or (at your option) any later version. ### File Specific: main-programmer: Benjamin Grauer co-programmer: ... */ //#define DEBUG_SPECIAL_MODULE DEBUG_MODULE_WORLD_ENTITY #include "state.h" using namespace std; /** \brief standard constructor */ State::State () { this->setClassName ("State"); this->camera = NULL; this->cameraTarget = NULL; } /** \brief the singleton reference to this class */ State* State::singletonRef = NULL; /** \returns a Pointer to this Class */ State* State::getInstance(void) { if (!State::singletonRef) State::singletonRef = new State(); return State::singletonRef; } /** \brief standard deconstructor */ State::~State () { State::singletonRef = NULL; } /** \sets camera and target of the current Camera */ void State::setCamera(const PNode* camera, const PNode* cameraTarget) { this->camera = camera; this->cameraTarget = cameraTarget; }