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1 | /*! |
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2 | \file state.h |
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3 | \brief Definition of the States-singleton Class |
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4 | */ |
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5 | |
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6 | #ifndef _STATE_H |
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7 | #define _STATE_H |
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8 | |
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9 | #include "base_object.h" |
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10 | |
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11 | // FORWARD DEFINITION |
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12 | class PNode; |
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13 | |
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14 | //! A Singleton class, that handles some states about orxonox's objects |
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15 | class State : public BaseObject { |
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16 | |
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17 | public: |
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18 | /** \returns a Pointer to the only object of this Class */ |
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19 | inline static State* getInstance() { if (!singletonRef) singletonRef = new State(); return singletonRef; }; |
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20 | |
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21 | virtual ~State(); |
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22 | |
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23 | void setCamera(const PNode* camera, const PNode* cameraTarget); |
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24 | /** \returns a Pointer to the PNode of the Camera */ |
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25 | const PNode* getCamera() const { return this->camera; }; |
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26 | /** \returns a Pointer to the CameraTarget */ |
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27 | const PNode* getCameraTarget() const { return this->cameraTarget; }; |
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28 | |
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29 | private: |
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30 | State(); |
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31 | static State* singletonRef; //!< a reference to this class |
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32 | |
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33 | const PNode* camera; //!< A reference to the camera |
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34 | const PNode* cameraTarget; //!< a reference to the cameraTarget |
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35 | }; |
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36 | |
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37 | #endif /* _STATE_H */ |
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