[2190] | 1 | /*! |
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| 2 | \file world.h |
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| 3 | \brief Holds and manages all game data |
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| 4 | */ |
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[1853] | 5 | |
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| 6 | #ifndef WORLD_H |
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| 7 | #define WORLD_H |
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| 8 | |
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[2190] | 9 | #include "stdincl.h" |
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[2636] | 10 | #include "story_entity.h" |
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[2190] | 11 | |
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[2636] | 12 | |
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| 13 | |
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[2190] | 14 | class Track; |
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[2077] | 15 | class WorldEntity; |
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[2636] | 16 | class Camera; |
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[1883] | 17 | |
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[2190] | 18 | //! The game environment |
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[2636] | 19 | class World : public StoryEntity { |
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[1853] | 20 | |
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| 21 | public: |
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[2636] | 22 | World (char* name); |
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| 23 | World (int worldID); |
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[1853] | 24 | ~World (); |
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| 25 | |
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[2636] | 26 | template<typename T> |
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| 27 | T* spawn(Location* loc, WorldEntity* owner); // template to be able to spawn any derivation of WorldEntity |
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| 28 | template<typename T> |
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| 29 | T* spawn(Placement* plc, WorldEntity* owner); |
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| 30 | |
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| 31 | virtual Error init(); |
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| 32 | virtual Error start(); |
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| 33 | virtual Error stop(); |
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| 34 | virtual Error pause(); |
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| 35 | virtual Error resume(); |
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[1917] | 36 | |
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[2636] | 37 | virtual void load(); |
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| 38 | |
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| 39 | void time_slice (Uint32 deltaT); |
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| 40 | void collide (); |
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| 41 | void draw (); |
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| 42 | void update (); // maps Locations to Placements |
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| 43 | void calc_camera_pos (Location* loc, Placement* plc); |
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[2190] | 44 | |
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[2636] | 45 | void unload (); |
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| 46 | |
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| 47 | void setTrackLen(Uint32 tracklen); |
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| 48 | int getTrackLen(); |
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| 49 | bool system_command (Command* cmd); |
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| 50 | Camera* getCamera(); |
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[2644] | 51 | |
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| 52 | void spawn(WorldEntity* entity); |
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[2816] | 53 | void spawn(WorldEntity* entity, Location* loc); |
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| 54 | void spawn(WorldEntity* entity, Placement* plc); |
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[2644] | 55 | |
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[2816] | 56 | List* entities; |
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[2636] | 57 | |
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| 58 | // base level data |
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| 59 | Track* track; |
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| 60 | Uint32 tracklen; // number of Tracks the World consist of |
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| 61 | Vector* pathnodes; |
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| 62 | Camera* localCamera; |
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| 63 | |
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[1883] | 64 | private: |
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[2636] | 65 | Uint32 lastFrame; //!> last time of frame |
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| 66 | bool bQuitOrxonox; //!> quit this application |
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| 67 | bool bQuitCurrentGame; //!> quit only the current game and return to menu |
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| 68 | bool bPause; |
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[1855] | 69 | |
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[2636] | 70 | char* worldName; |
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| 71 | int debugWorldNr; |
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[2731] | 72 | GLuint objectList; |
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[2636] | 73 | |
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[2640] | 74 | WorldEntity* localPlayer; |
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| 75 | |
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[2636] | 76 | void mainLoop(); |
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| 77 | void synchronize(); |
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| 78 | void handle_input(); |
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| 79 | void time_slice(); |
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| 80 | void collision(); |
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| 81 | void display(); |
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[2640] | 82 | void debug(); |
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[2190] | 83 | }; |
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[1883] | 84 | |
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[2190] | 85 | /** |
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| 86 | \brief spawn a new WorldEntity at a Location |
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| 87 | \param loc: the Location where the Entity should be spawned |
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| 88 | \param owner: a pointer to the parent of the Entity |
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| 89 | \return a pointer to the new WorldEntity or NULL if there was an error |
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| 90 | |
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| 91 | You can use this function to spawn any derivation of WorldEntity you want, just specify the desired |
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| 92 | class within the template specification brackets. Do not attempt to spawn any classes that have NOT been |
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| 93 | derived from WorldEntity, you won't even be able to compile the code. Note that this version of spawn() |
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| 94 | works with both free and bound WorldEntities. |
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| 95 | */ |
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| 96 | template<typename T> T* World::spawn(Location* loc = NULL, WorldEntity* owner = NULL) |
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| 97 | { |
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[2640] | 98 | Location zeroloc; |
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| 99 | T* entity = new T(); |
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| 100 | entities->add ((WorldEntity*)entity, LIST_ADD_NEXT); |
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| 101 | if( loc == NULL) |
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| 102 | { |
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| 103 | zeroloc.dist = 0; |
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| 104 | zeroloc.part = 0; |
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| 105 | zeroloc.pos = Vector(); |
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| 106 | zeroloc.rot = Quaternion(); |
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| 107 | loc = &zeroloc; |
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| 108 | } |
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| 109 | entity->init (loc, owner); |
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| 110 | if (entity->bFree) |
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| 111 | { |
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| 112 | track[loc->part].map_coords( loc, entity->get_placement()); |
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| 113 | } |
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| 114 | entity->post_spawn (); |
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| 115 | return entity; |
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[2190] | 116 | } |
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[2077] | 117 | |
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[2190] | 118 | /** |
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| 119 | \brief spawn a new WorldEntity at a Placement |
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| 120 | \param lplc: the placement where the Entity should be spawned |
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| 121 | \param owner: a pointer to the parent of the Entity |
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| 122 | \return a pointer to the new WorldEntity or NULL if there was an error |
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| 123 | |
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| 124 | You can use this function to spawn any FREE derivation of WorldEntity you want, just specify the desired |
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| 125 | class within the template specification brackets. Do not attempt to spawn any classes that have NOT been |
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| 126 | derived from WorldEntity, you won't even be able to compile the code. Note that this version of spawn() |
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| 127 | works with free WorldEntities only, you will provoke an error message if you try to spawn a bound Entity with |
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| 128 | a Placement. |
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| 129 | */ |
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| 130 | template<typename T> T* World::spawn(Placement* plc, WorldEntity* owner = NULL) |
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| 131 | { |
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[2640] | 132 | T* entity = new T(); |
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| 133 | entities->add ((WorldEntity*)entity, LIST_ADD_NEXT); |
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| 134 | entity->init (plc, owner); |
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| 135 | if (!entity->bFree) |
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| 136 | { |
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| 137 | printf("Can't spawn unfree entity with placement\n"); |
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| 138 | entities->remove( (WorldEntity*)entity, LIST_FIND_FW); |
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| 139 | return NULL; |
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| 140 | } |
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| 141 | entity->post_spawn (); |
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| 142 | return entity; |
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[2190] | 143 | } |
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[1853] | 144 | |
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| 145 | #endif |
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