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source: orxonox.OLD/orxonox/trunk/src/world.h @ 3448

Last change on this file since 3448 was 3437, checked in by bensch, 19 years ago

orxonox/trunk: light is now more like a lightManager. It is a Class, that handles many lights, and as such also glEnable(GL_LIGHTING)…
Until now It is not possible to initialize more than the first Light, but this will be fixed soon :)

File size: 2.0 KB
RevLine 
[2190]1/*!
2    \file world.h
3    \brief Holds and manages all game data
4*/ 
[1853]5
[3224]6#ifndef _WORLD_H
7#define _WORLD_H
[1853]8
[2190]9#include "stdincl.h"
[2636]10#include "story_entity.h"
[2190]11
[2636]12
[3365]13class TrackManager;
[2077]14class WorldEntity;
[2636]15class Camera;
[3365]16class PNode;
17class GLMenuImageScreen;
[3419]18class Skysphere;
[3436]19class Light;
[1883]20
[2190]21//! The game environment
[2636]22class World : public StoryEntity {
[1853]23
24 public:
[2636]25  World (char* name);
26  World (int worldID);
[3221]27  virtual ~World ();
[2636]28 
[3225]29  virtual ErrorMessage init ();
30  virtual ErrorMessage start ();
31  virtual ErrorMessage stop ();
32  virtual ErrorMessage pause ();
33  virtual ErrorMessage resume ();
[1917]34
[3225]35  virtual void load ();
36  virtual void destroy ();
[2636]37
[3365]38  //static void vertexCallback (GLfloat* vertex);
39
[3225]40  void timeSlice (Uint32 deltaT);
[2636]41  void collide ();
42  void draw ();
43  void update ();       // maps Locations to Placements
[3365]44  //void calcCameraPos (Location* loc, Placement* plc);
[2190]45       
[2636]46  void unload ();
[3225]47  bool command (Command* cmd);
[3365]48  virtual void displayLoadScreen();
49  virtual void releaseLoadScreen();
[2636]50 
[3216]51  //bool system_command (Command* cmd);
[3225]52  Camera* getCamera ();
[2644]53
[3225]54  void spawn (WorldEntity* entity);
[3365]55  void spawn (WorldEntity* entity, Vector* absCoor, Quaternion* absDir);
[2644]56
[2822]57  tList<WorldEntity>* entities;
[2636]58 
59  // base level data
[3365]60  TrackManager* trackManager;
[2636]61  Vector* pathnodes;
62  Camera* localCamera; 
63
[3365]64
65  UPointCurve* testCurve;
[1883]66 private:
[2636]67  Uint32 lastFrame; //!> last time of frame
68  bool bQuitOrxonox; //!> quit this application
69  bool bQuitCurrentGame; //!> quit only the current game and return to menu
70  bool bPause;
[1855]71
[3365]72  GLMenuImageScreen* glmis;
73
[2636]74  char* worldName;
75  int debugWorldNr;
[2731]76  GLuint objectList;
[3365]77  SDL_Surface *loadImage;
[3419]78  Skysphere* skySphere;
[3437]79  Light* light;
[2636]80
[2640]81  WorldEntity* localPlayer;
[3365]82 
83  PNode* nullParent;
84 
[3225]85  void mainLoop ();
86  void synchronize ();
[3226]87  void handleInput ();
[3225]88  void timeSlice ();
89  void collision ();
90  void display ();
91  void debug ();
[3365]92
93  void swap (unsigned char &a, unsigned char &b); /* \todo: this function doesn't belong here, this should be part of a image class*/
[2190]94};
[1883]95
[3224]96#endif /* _WORLD_H */
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