[2190] | 1 | /*! |
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| 2 | \file world.h |
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| 3 | \brief Holds and manages all game data |
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| 4 | */ |
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[1853] | 5 | |
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[3224] | 6 | #ifndef _WORLD_H |
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| 7 | #define _WORLD_H |
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[1853] | 8 | |
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[2190] | 9 | #include "stdincl.h" |
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[2636] | 10 | #include "story_entity.h" |
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[2190] | 11 | |
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[2636] | 12 | |
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[3365] | 13 | class TrackManager; |
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[2077] | 14 | class WorldEntity; |
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[2636] | 15 | class Camera; |
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[3365] | 16 | class PNode; |
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| 17 | class GLMenuImageScreen; |
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[3419] | 18 | class Skysphere; |
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[3436] | 19 | class Light; |
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[1883] | 20 | |
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[3449] | 21 | //! The game world |
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| 22 | /** |
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| 23 | this class initializes everything that should be displayed inside of the current level. |
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| 24 | it is the main driving factor during gameplay. |
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| 25 | */ |
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[2636] | 26 | class World : public StoryEntity { |
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[1853] | 27 | |
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| 28 | public: |
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[2636] | 29 | World (char* name); |
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| 30 | World (int worldID); |
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[3221] | 31 | virtual ~World (); |
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[2636] | 32 | |
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[3225] | 33 | virtual ErrorMessage init (); |
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| 34 | virtual ErrorMessage start (); |
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| 35 | virtual ErrorMessage stop (); |
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| 36 | virtual ErrorMessage pause (); |
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| 37 | virtual ErrorMessage resume (); |
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[1917] | 38 | |
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[3225] | 39 | virtual void load (); |
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| 40 | virtual void destroy (); |
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[2636] | 41 | |
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[3365] | 42 | //static void vertexCallback (GLfloat* vertex); |
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| 43 | |
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[3225] | 44 | void timeSlice (Uint32 deltaT); |
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[2636] | 45 | void collide (); |
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| 46 | void draw (); |
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| 47 | void update (); // maps Locations to Placements |
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[3365] | 48 | //void calcCameraPos (Location* loc, Placement* plc); |
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[2190] | 49 | |
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[2636] | 50 | void unload (); |
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[3225] | 51 | bool command (Command* cmd); |
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[3365] | 52 | virtual void displayLoadScreen(); |
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| 53 | virtual void releaseLoadScreen(); |
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[2636] | 54 | |
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[3216] | 55 | //bool system_command (Command* cmd); |
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[3225] | 56 | Camera* getCamera (); |
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[2644] | 57 | |
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[3225] | 58 | void spawn (WorldEntity* entity); |
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[3365] | 59 | void spawn (WorldEntity* entity, Vector* absCoor, Quaternion* absDir); |
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[2644] | 60 | |
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[3449] | 61 | tList<WorldEntity>* entities;//!< A template List of all entities. Every moving thing should be included here, and world automatically updates them. |
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[2636] | 62 | |
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| 63 | // base level data |
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[3449] | 64 | TrackManager* trackManager; //!< The reference of the TrackManager that handles the course through the Level. |
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| 65 | Camera* localCamera; //!< The current Camera |
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[2636] | 66 | |
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[3365] | 67 | |
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[1883] | 68 | private: |
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[3449] | 69 | Uint32 lastFrame; //!< last time of frame |
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| 70 | bool bQuitOrxonox; //!< quit this application |
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| 71 | bool bQuitCurrentGame; //!< quit only the current game and return to menu |
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| 72 | bool bPause; //!< pause mode |
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[1855] | 73 | |
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[3449] | 74 | GLMenuImageScreen* glmis; //!< The Level-Loader Display |
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[3365] | 75 | |
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[3449] | 76 | char* worldName; //!< The name of this World |
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| 77 | int debugWorldNr; //!< The Debug Nr. needed, if something goes wrong |
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| 78 | GLuint objectList; //!< temporary: \todo this will be ereased soon |
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| 79 | Skysphere* skySphere; //!< The Environmental Heaven of orxonox \todo insert this to environment insted |
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| 80 | Light* light; //!< The Lights of the Level |
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[2636] | 81 | |
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[3449] | 82 | WorldEntity* localPlayer; //!< The Player, you fly through the level. |
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[3365] | 83 | |
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[3449] | 84 | PNode* nullParent; //!< The zero-point, that everything has as its parent. |
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[3365] | 85 | |
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[3225] | 86 | void mainLoop (); |
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| 87 | void synchronize (); |
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[3226] | 88 | void handleInput (); |
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[3225] | 89 | void timeSlice (); |
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| 90 | void collision (); |
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| 91 | void display (); |
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| 92 | void debug (); |
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[3365] | 93 | |
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| 94 | void swap (unsigned char &a, unsigned char &b); /* \todo: this function doesn't belong here, this should be part of a image class*/ |
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[2190] | 95 | }; |
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[1883] | 96 | |
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[3224] | 97 | #endif /* _WORLD_H */ |
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