[2190] | 1 | /*! |
---|
| 2 | \file world.h |
---|
| 3 | \brief Holds and manages all game data |
---|
| 4 | */ |
---|
[1853] | 5 | |
---|
[3224] | 6 | #ifndef _WORLD_H |
---|
| 7 | #define _WORLD_H |
---|
[1853] | 8 | |
---|
[2190] | 9 | #include "stdincl.h" |
---|
[2636] | 10 | #include "story_entity.h" |
---|
[2190] | 11 | |
---|
[2636] | 12 | |
---|
[3365] | 13 | class TrackManager; |
---|
[2077] | 14 | class WorldEntity; |
---|
[2636] | 15 | class Camera; |
---|
[3365] | 16 | class PNode; |
---|
| 17 | class GLMenuImageScreen; |
---|
[3419] | 18 | class Skysphere; |
---|
[3436] | 19 | class Light; |
---|
[3455] | 20 | class Cone3DFont; |
---|
[1883] | 21 | |
---|
[3449] | 22 | //! The game world |
---|
| 23 | /** |
---|
| 24 | this class initializes everything that should be displayed inside of the current level. |
---|
| 25 | it is the main driving factor during gameplay. |
---|
| 26 | */ |
---|
[2636] | 27 | class World : public StoryEntity { |
---|
[1853] | 28 | |
---|
| 29 | public: |
---|
[2636] | 30 | World (char* name); |
---|
| 31 | World (int worldID); |
---|
[3221] | 32 | virtual ~World (); |
---|
[2636] | 33 | |
---|
[3225] | 34 | virtual ErrorMessage init (); |
---|
| 35 | virtual ErrorMessage start (); |
---|
| 36 | virtual ErrorMessage stop (); |
---|
| 37 | virtual ErrorMessage pause (); |
---|
| 38 | virtual ErrorMessage resume (); |
---|
[1917] | 39 | |
---|
[3225] | 40 | virtual void load (); |
---|
| 41 | virtual void destroy (); |
---|
[2636] | 42 | |
---|
[3365] | 43 | //static void vertexCallback (GLfloat* vertex); |
---|
| 44 | |
---|
[3225] | 45 | void timeSlice (Uint32 deltaT); |
---|
[2636] | 46 | void collide (); |
---|
| 47 | void draw (); |
---|
| 48 | void update (); // maps Locations to Placements |
---|
[3365] | 49 | //void calcCameraPos (Location* loc, Placement* plc); |
---|
[2190] | 50 | |
---|
[2636] | 51 | void unload (); |
---|
[3225] | 52 | bool command (Command* cmd); |
---|
[3365] | 53 | virtual void displayLoadScreen(); |
---|
| 54 | virtual void releaseLoadScreen(); |
---|
[2636] | 55 | |
---|
[3216] | 56 | //bool system_command (Command* cmd); |
---|
[3225] | 57 | Camera* getCamera (); |
---|
[2644] | 58 | |
---|
[3225] | 59 | void spawn (WorldEntity* entity); |
---|
[3365] | 60 | void spawn (WorldEntity* entity, Vector* absCoor, Quaternion* absDir); |
---|
[2644] | 61 | |
---|
[3449] | 62 | tList<WorldEntity>* entities;//!< A template List of all entities. Every moving thing should be included here, and world automatically updates them. |
---|
[2636] | 63 | |
---|
| 64 | // base level data |
---|
[3449] | 65 | TrackManager* trackManager; //!< The reference of the TrackManager that handles the course through the Level. |
---|
| 66 | Camera* localCamera; //!< The current Camera |
---|
[2636] | 67 | |
---|
[3365] | 68 | |
---|
[1883] | 69 | private: |
---|
[3449] | 70 | Uint32 lastFrame; //!< last time of frame |
---|
| 71 | bool bQuitOrxonox; //!< quit this application |
---|
| 72 | bool bQuitCurrentGame; //!< quit only the current game and return to menu |
---|
| 73 | bool bPause; //!< pause mode |
---|
[1855] | 74 | |
---|
[3455] | 75 | Cone3DFont* testFont; //!< A test Font. \todo fix this, so it is for real. |
---|
[3449] | 76 | GLMenuImageScreen* glmis; //!< The Level-Loader Display |
---|
[3365] | 77 | |
---|
[3449] | 78 | char* worldName; //!< The name of this World |
---|
| 79 | int debugWorldNr; //!< The Debug Nr. needed, if something goes wrong |
---|
| 80 | GLuint objectList; //!< temporary: \todo this will be ereased soon |
---|
| 81 | Skysphere* skySphere; //!< The Environmental Heaven of orxonox \todo insert this to environment insted |
---|
| 82 | Light* light; //!< The Lights of the Level |
---|
[2636] | 83 | |
---|
[3449] | 84 | WorldEntity* localPlayer; //!< The Player, you fly through the level. |
---|
[3365] | 85 | |
---|
[3449] | 86 | PNode* nullParent; //!< The zero-point, that everything has as its parent. |
---|
[3365] | 87 | |
---|
[3225] | 88 | void mainLoop (); |
---|
| 89 | void synchronize (); |
---|
[3226] | 90 | void handleInput (); |
---|
[3225] | 91 | void timeSlice (); |
---|
| 92 | void collision (); |
---|
| 93 | void display (); |
---|
| 94 | void debug (); |
---|
[3365] | 95 | |
---|
| 96 | void swap (unsigned char &a, unsigned char &b); /* \todo: this function doesn't belong here, this should be part of a image class*/ |
---|
[2190] | 97 | }; |
---|
[1883] | 98 | |
---|
[3224] | 99 | #endif /* _WORLD_H */ |
---|