1 | /** |
---|
2 | Class representating the game-world |
---|
3 | |
---|
4 | It contains a list of players (if multiplayer game), a list of Non-Player-Characters (nps), a list of Environment Entities. All this things together are building the orxonox-world. This class also handels the story-line (track), the world start/stop, init/uninit abilities. It is the middle point of every orxonox world. |
---|
5 | */ |
---|
6 | |
---|
7 | #ifndef WORLD_H |
---|
8 | #define WORLD_H |
---|
9 | |
---|
10 | class Player; |
---|
11 | class NPC; |
---|
12 | class Environment; |
---|
13 | class WorldEntity; |
---|
14 | |
---|
15 | template<class T> class List; |
---|
16 | |
---|
17 | |
---|
18 | |
---|
19 | //! World Class |
---|
20 | /** |
---|
21 | Class for World representation |
---|
22 | |
---|
23 | It contains a list of players (if multiplayer game), a list of Non-Player-Characters (nps), a list of Environment Entities. All this things together are building the orxonox-world. This class also handels the story-line (track), the world start/stop, init/uninit abilities. It is the middle point of every orxonox world. |
---|
24 | */ |
---|
25 | class World { |
---|
26 | |
---|
27 | public: |
---|
28 | World (); |
---|
29 | ~World (); |
---|
30 | |
---|
31 | |
---|
32 | |
---|
33 | float primitiveMove; //!< deprecated, do not use |
---|
34 | |
---|
35 | Player *localPlayer; //!< a pointer to the local player object |
---|
36 | Player *player1; //!< a pointer to the second player object |
---|
37 | Player *player2; //!< a pointer to the third player object |
---|
38 | |
---|
39 | /* |
---|
40 | struct playerList { |
---|
41 | playerList* next; |
---|
42 | Player* player; |
---|
43 | int number; |
---|
44 | }; |
---|
45 | playerList* lastPlayer; |
---|
46 | |
---|
47 | struct npcList { |
---|
48 | npcList* next; |
---|
49 | NPC* npc; |
---|
50 | int number; |
---|
51 | }; |
---|
52 | npcList* lastNPC; |
---|
53 | |
---|
54 | struct envList { |
---|
55 | envList* next; |
---|
56 | Environment* env; |
---|
57 | int number; |
---|
58 | }; |
---|
59 | envList* lastEnv; |
---|
60 | */ |
---|
61 | |
---|
62 | |
---|
63 | void loadWorld(); |
---|
64 | void unloadWorld(); |
---|
65 | void pauseWorld(); |
---|
66 | void saveGameState(char* filename); |
---|
67 | |
---|
68 | |
---|
69 | bool addPlayer(Player* player); |
---|
70 | bool removePlayer(Player* player); |
---|
71 | Player* getLocalPlayer(); |
---|
72 | bool addNPC(NPC* npc); |
---|
73 | bool removeNPC(NPC* npc); |
---|
74 | bool addEnv(Environment* env); |
---|
75 | bool removeEnv(Environment* env); |
---|
76 | |
---|
77 | |
---|
78 | void drawWorld(void); |
---|
79 | void initEnvironement(void); |
---|
80 | void setWorldStep(float step); |
---|
81 | void updateWorld(void); |
---|
82 | void detectCollision(void); |
---|
83 | void testThaTest(void); |
---|
84 | |
---|
85 | private: |
---|
86 | float surface[120][120]; //!< deprecated: used to build a surface |
---|
87 | float step; //!< this is the step |
---|
88 | |
---|
89 | List<WorldEntity*> *playerList; //!< the list of players, usualy very short |
---|
90 | List<WorldEntity*> *npcList; //!< list of non player characters (npc) |
---|
91 | List<WorldEntity*> *envList; //!< list of environment objects |
---|
92 | |
---|
93 | |
---|
94 | }; |
---|
95 | |
---|
96 | #endif |
---|