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2 | |
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3 | /* |
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4 | orxonox - the future of 3D-vertical-scrollers |
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5 | |
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6 | Copyright (C) 2004 orx |
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7 | |
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8 | This program is free software; you can redistribute it and/or modify |
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9 | it under the terms of the GNU General Public License as published by |
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10 | the Free Software Foundation; either version 2, or (at your option) |
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11 | any later version. |
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12 | |
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13 | ### File Specific: |
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14 | main-programmer: Christian Meyer |
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15 | co-programmer: ... |
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16 | */ |
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17 | |
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18 | #include "camera.h" |
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19 | |
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20 | #include "world.h" |
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21 | #include "world_entity.h" |
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22 | #include "vector.h" |
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23 | |
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24 | using namespace std; |
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25 | |
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26 | //////////// |
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27 | // CAMERA // |
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28 | //////////// |
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29 | |
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30 | /** |
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31 | \brief creates a Camera |
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32 | */ |
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33 | Camera::Camera(void) |
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34 | { |
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35 | this->setClassID(CL_CAMERA, "Camera"); |
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36 | this->target = new CameraTarget(); |
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37 | |
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38 | this->setFovy(90); |
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39 | this->setAspectRatio(1.2f); |
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40 | this->setClipRegion(.1, 2000); |
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41 | |
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42 | this->setViewMode(VIEW_NORMAL); |
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43 | } |
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44 | |
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45 | /** |
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46 | \brief default destructor |
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47 | */ |
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48 | Camera::~Camera(void) |
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49 | { |
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50 | } |
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51 | |
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52 | /** |
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53 | \brief focuses the Camera onto a Target |
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54 | \param target the new PNode the Camera should look at. |
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55 | */ |
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56 | void Camera::lookAt(PNode* target) |
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57 | { |
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58 | this->target->setParent(target); |
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59 | } |
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60 | |
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61 | /** |
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62 | \returns The PNode of the Target (from there you can get position and so on |
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63 | */ |
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64 | PNode* Camera::getTarget(void) |
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65 | { |
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66 | return (PNode*)this->target; |
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67 | } |
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68 | |
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69 | |
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70 | /** |
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71 | \brief sets a new AspectRatio |
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72 | \param aspectRatio the new aspect ratio to set (width / height) |
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73 | */ |
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74 | void Camera::setAspectRatio(float aspectRatio) |
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75 | { |
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76 | this->aspectRatio = aspectRatio; |
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77 | } |
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78 | |
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79 | /** |
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80 | \brief sets the Field of View to fofy |
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81 | \param fovy new field of view factor (in degrees) |
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82 | */ |
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83 | void Camera::setFovy(float fovy) |
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84 | { |
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85 | this->fovy = fovy; |
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86 | } |
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87 | |
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88 | /** |
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89 | \brief Sets a new clipping region |
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90 | \param nearClip The near clip plane |
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91 | \param farClip The far clip plane |
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92 | */ |
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93 | void Camera::setClipRegion(float nearClip, float farClip) |
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94 | { |
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95 | this->nearClip = nearClip; |
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96 | this->farClip = farClip; |
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97 | } |
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98 | |
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99 | void Camera::setViewMode(ViewMode mode) |
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100 | { |
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101 | switch (mode) |
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102 | { |
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103 | default: |
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104 | case VIEW_NORMAL: |
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105 | this->toFovy = 60.0; |
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106 | this->toRelCoor = Vector(-10, 5, 0); |
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107 | break; |
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108 | case VIEW_BEHIND: |
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109 | this->toFovy = 120.0; |
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110 | this->toRelCoor = Vector(-7, 0, 0); |
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111 | break; |
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112 | case VIEW_FRONT: |
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113 | this->toFovy = 95.0; |
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114 | this->toRelCoor = Vector(12, 5, 0); |
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115 | break; |
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116 | case VIEW_LEFT: |
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117 | this->toFovy = 90; |
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118 | this->toRelCoor = Vector(0, 2, -10); |
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119 | break; |
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120 | case VIEW_RIGHT: |
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121 | this->toFovy = 90; |
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122 | this->toRelCoor = Vector(0, 2, 10); |
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123 | break; |
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124 | case VIEW_TOP: |
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125 | this->toFovy= 120; |
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126 | this->toRelCoor = Vector(0, 4, 0); |
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127 | } |
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128 | } |
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129 | |
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130 | |
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131 | /** |
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132 | \brief Updates the position of the camera. |
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133 | \param dt The time that elapsed. |
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134 | */ |
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135 | void Camera::tick(float dt) |
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136 | { |
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137 | dt /= 500; |
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138 | float tmpFovy = (this->toFovy - this->fovy) * dt; |
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139 | if (tmpFovy > .001) |
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140 | this->fovy += (this->toFovy - this->fovy) * dt; |
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141 | Vector tmpPos = (this->toRelCoor - this->getRelCoor()) * dt; |
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142 | if (tmpPos.len() >= .001) |
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143 | { |
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144 | tmpPos = tmpPos + this->getRelCoor(); |
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145 | this->setRelCoor(tmpPos); |
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146 | } |
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147 | } |
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148 | |
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149 | |
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150 | /** |
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151 | \brief initialize rendering perspective according to this camera |
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152 | |
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153 | This is called immediately before the rendering cycle starts, it sets all global |
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154 | rendering options as well as the GL_PROJECTION matrix according to the camera. |
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155 | */ |
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156 | void Camera::apply () |
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157 | { |
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158 | // switching to Projection Matrix |
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159 | glMatrixMode (GL_PROJECTION); |
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160 | glLoadIdentity (); |
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161 | |
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162 | // setting up the perspective |
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163 | gluPerspective(this->fovy, |
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164 | this->aspectRatio, |
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165 | this->nearClip, |
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166 | this->farClip); |
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167 | |
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168 | // speed-up feature |
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169 | Vector cameraPosition = this->getAbsCoor(); |
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170 | Vector targetPosition = this->target->getAbsCoor(); |
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171 | Vector up = Vector(0, 1, 0); |
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172 | up = this->getAbsDir().apply(up); |
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173 | |
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174 | // Setting the Camera Eye, lookAt and up Vectors |
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175 | gluLookAt(cameraPosition.x, cameraPosition.y, cameraPosition.z, |
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176 | targetPosition.x, targetPosition.y, targetPosition.z, |
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177 | up.x, up.y, up.z); |
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178 | |
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179 | // switching back to Modeling Matrix |
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180 | glMatrixMode (GL_MODELVIEW); |
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181 | } |
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182 | |
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183 | |
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184 | |
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185 | /////////////////// |
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186 | // CAMERA-TARGET // |
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187 | /////////////////// |
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188 | |
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189 | |
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190 | CameraTarget::CameraTarget() |
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191 | { |
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192 | this->setClassID(CL_CAMERA_TARGET, "CameraTarget"); |
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193 | this->setMode(PNODE_MOVEMENT); |
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194 | } |
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195 | |
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196 | CameraTarget::~CameraTarget() |
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197 | { |
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198 | |
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199 | } |
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