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source: orxonox.OLD/orxonox/trunk/src/world_entities/camera.cc @ 4468

Last change on this file since 4468 was 4444, checked in by bensch, 20 years ago

orxonox/trunk: setMode → setParentMode

File size: 5.2 KB
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1
2
3/*
4   orxonox - the future of 3D-vertical-scrollers
5
6   Copyright (C) 2004 orx
7
8   This program is free software; you can redistribute it and/or modify
9   it under the terms of the GNU General Public License as published by
10   the Free Software Foundation; either version 2, or (at your option)
11   any later version.
12
13   ### File Specific:
14   main-programmer: Christian Meyer
15   co-programmer: ...
16*/
17
18#include "camera.h"
19
20#include "world.h"
21#include "world_entity.h"
22#include "vector.h"
23#include "event.h"
24#include "event_handler.h"
25
26using namespace std;
27
28////////////
29// CAMERA //
30////////////
31
32/**
33   \brief creates a Camera
34*/
35Camera::Camera(void)
36{
37  this->setClassID(CL_CAMERA, "Camera");
38  this->target = new CameraTarget();
39
40  EventHandler::getInstance()->subscribe(this, ES_GAME, KeyMapper::PEV_VIEW0);
41  EventHandler::getInstance()->subscribe(this, ES_GAME, KeyMapper::PEV_VIEW1);
42  EventHandler::getInstance()->subscribe(this, ES_GAME, KeyMapper::PEV_VIEW2);
43  EventHandler::getInstance()->subscribe(this, ES_GAME, KeyMapper::PEV_VIEW3);
44  EventHandler::getInstance()->subscribe(this, ES_GAME, KeyMapper::PEV_VIEW4);
45  EventHandler::getInstance()->subscribe(this, ES_GAME, KeyMapper::PEV_VIEW5);
46
47  this->setFovy(90);
48  this->setAspectRatio(1.2f);
49  this->setClipRegion(.1, 2000);
50
51  this->setViewMode(VIEW_NORMAL);
52}
53
54/**
55   \brief default destructor
56*/
57Camera::~Camera(void)
58{
59  EventHandler::getInstance()->unsubscribe(this);
60}
61
62/**
63   \brief focuses the Camera onto a Target
64   \param target the new PNode the Camera should look at.
65*/
66void Camera::lookAt(PNode* target)
67{
68  this->target->setParent(target);
69}
70
71/**
72   \returns The PNode of the Target (from there you can get position and so on
73*/
74PNode* Camera::getTarget(void)
75{
76  return (PNode*)this->target;
77}
78
79
80/**
81   \brief sets a new AspectRatio
82   \param aspectRatio the new aspect ratio to set (width / height)
83*/
84void Camera::setAspectRatio(float aspectRatio)
85{
86  this->aspectRatio = aspectRatio;
87}
88
89/**
90   \brief sets the Field of View to fofy
91   \param fovy new field of view factor (in degrees)
92*/
93void Camera::setFovy(float fovy)
94{
95  this->fovy = fovy;
96}
97
98/**
99  \brief Sets a new clipping region
100  \param nearClip The near clip plane
101  \param farClip The far clip plane
102*/
103void Camera::setClipRegion(float nearClip, float farClip)
104{
105  this->nearClip = nearClip;
106  this->farClip = farClip;
107}
108
109void Camera::setViewMode(ViewMode mode)
110{
111  switch (mode)
112    {
113    default:
114    case VIEW_NORMAL:
115      this->toFovy = 60.0;
116      this->toRelCoor = Vector(-10, 5, 0);
117      break;
118    case VIEW_BEHIND:
119      this->toFovy = 120.0;
120      this->toRelCoor = Vector(-7, 0, 0);
121      break;
122    case VIEW_FRONT:
123      this->toFovy = 95.0;
124      this->toRelCoor = Vector(12, 5, 0);
125      break;
126    case VIEW_LEFT: 
127      this->toFovy = 90;
128      this->toRelCoor = Vector(0, 2, -10);
129      break;
130    case VIEW_RIGHT:
131      this->toFovy = 90;
132      this->toRelCoor = Vector(0, 2, 10);
133      break;
134    case VIEW_TOP:
135      this->toFovy= 120;
136      this->toRelCoor = Vector(0, 4, 0);
137    }
138}
139
140
141/**
142   \brief Updates the position of the camera.
143   \param dt The time that elapsed.
144*/
145void Camera::tick(float dt)
146{
147  dt /= 500;
148  float tmpFovy = (this->toFovy - this->fovy) * dt;
149  if (tmpFovy > .001)
150    this->fovy += (this->toFovy - this->fovy) * dt;
151  Vector tmpPos = (this->toRelCoor - this->getRelCoor()) * dt;
152  if (tmpPos.len() >= .001)
153    {
154      tmpPos = tmpPos + this->getRelCoor();
155      this->setRelCoor(tmpPos);
156    }
157}
158
159
160/**
161   \brief initialize rendering perspective according to this camera
162   
163   This is called immediately before the rendering cycle starts, it sets all global
164   rendering options as well as the GL_PROJECTION matrix according to the camera.
165*/
166void Camera::apply ()
167{
168  // switching to Projection Matrix
169  glMatrixMode (GL_PROJECTION);
170  glLoadIdentity ();
171
172  // setting up the perspective
173  gluPerspective(this->fovy,
174                 this->aspectRatio,
175                 this->nearClip,
176                 this->farClip);
177
178  // speed-up feature
179  Vector cameraPosition = this->getAbsCoor();
180  Vector targetPosition = this->target->getAbsCoor();
181  Vector up = Vector(0, 1, 0);
182  up = this->getAbsDir().apply(up);
183
184  // Setting the Camera Eye, lookAt and up Vectors
185  gluLookAt(cameraPosition.x, cameraPosition.y, cameraPosition.z,
186            targetPosition.x, targetPosition.y, targetPosition.z,
187            up.x, up.y, up.z);
188
189  // switching back to Modeling Matrix
190  glMatrixMode (GL_MODELVIEW);
191}
192
193
194void Camera::process(const Event &event)
195{
196  if( event.type == KeyMapper::PEV_VIEW0)
197    {
198      this->setViewMode(VIEW_NORMAL);
199    }
200  else if( event.type == KeyMapper::PEV_VIEW1)
201    {
202      this->setViewMode(VIEW_BEHIND);
203    }
204  else if( event.type == KeyMapper::PEV_VIEW2)
205    {
206      this->setViewMode(VIEW_FRONT);
207    }
208  else if( event.type == KeyMapper::PEV_VIEW3)
209    {
210      this->setViewMode(VIEW_LEFT);
211    }
212  else if( event.type == KeyMapper::PEV_VIEW4)
213    {
214      this->setViewMode(VIEW_RIGHT);
215    }
216  else if( event.type == KeyMapper::PEV_VIEW5)
217    {
218      this->setViewMode(VIEW_TOP);
219    }
220}
221
222
223///////////////////
224// CAMERA-TARGET //
225///////////////////
226
227
228CameraTarget::CameraTarget()
229{
230  this->setClassID(CL_CAMERA_TARGET, "CameraTarget");
231  this->setParentMode(PNODE_MOVEMENT);
232}
233
234CameraTarget::~CameraTarget()
235{
236
237}
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