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2 | |
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3 | /* |
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4 | orxonox - the future of 3D-vertical-scrollers |
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5 | |
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6 | Copyright (C) 2004 orx |
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7 | |
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8 | This program is free software; you can redistribute it and/or modify |
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9 | it under the terms of the GNU General Public License as published by |
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10 | the Free Software Foundation; either version 2, or (at your option) |
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11 | any later version. |
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12 | |
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13 | ### File Specific: |
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14 | main-programmer: Christian Meyer |
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15 | co-programmer: ... |
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16 | */ |
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17 | |
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18 | #include "camera.h" |
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19 | |
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20 | #include "world.h" |
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21 | #include "world_entity.h" |
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22 | #include "vector.h" |
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23 | #include "event.h" |
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24 | #include "event_handler.h" |
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25 | |
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26 | using namespace std; |
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27 | |
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28 | //////////// |
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29 | // CAMERA // |
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30 | //////////// |
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31 | |
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32 | /** |
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33 | \brief creates a Camera |
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34 | */ |
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35 | Camera::Camera() |
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36 | { |
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37 | this->setClassID(CL_CAMERA, "Camera"); |
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38 | this->target = new CameraTarget(); |
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39 | |
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40 | EventHandler::getInstance()->subscribe(this, ES_GAME, KeyMapper::PEV_VIEW0); |
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41 | EventHandler::getInstance()->subscribe(this, ES_GAME, KeyMapper::PEV_VIEW1); |
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42 | EventHandler::getInstance()->subscribe(this, ES_GAME, KeyMapper::PEV_VIEW2); |
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43 | EventHandler::getInstance()->subscribe(this, ES_GAME, KeyMapper::PEV_VIEW3); |
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44 | EventHandler::getInstance()->subscribe(this, ES_GAME, KeyMapper::PEV_VIEW4); |
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45 | EventHandler::getInstance()->subscribe(this, ES_GAME, KeyMapper::PEV_VIEW5); |
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46 | |
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47 | this->setFovy(90); |
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48 | this->setAspectRatio(1.2f); |
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49 | this->setClipRegion(.1, 2000); |
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50 | |
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51 | this->setViewMode(VIEW_NORMAL); |
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52 | } |
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53 | |
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54 | /** |
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55 | \brief default destructor |
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56 | */ |
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57 | Camera::~Camera() |
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58 | { |
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59 | EventHandler::getInstance()->unsubscribe(this); |
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60 | } |
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61 | |
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62 | /** |
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63 | \brief focuses the Camera onto a Target |
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64 | \param target the new PNode the Camera should look at. |
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65 | */ |
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66 | void Camera::lookAt(PNode* target) |
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67 | { |
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68 | this->target->setParent(target); |
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69 | } |
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70 | |
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71 | /** |
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72 | \returns The PNode of the Target (from there you can get position and so on |
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73 | */ |
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74 | PNode* Camera::getTarget() |
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75 | { |
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76 | return (PNode*)this->target; |
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77 | } |
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78 | |
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79 | /** |
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80 | \brief sets a new AspectRatio |
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81 | \param aspectRatio the new aspect ratio to set (width / height) |
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82 | */ |
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83 | void Camera::setAspectRatio(float aspectRatio) |
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84 | { |
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85 | this->aspectRatio = aspectRatio; |
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86 | } |
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87 | |
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88 | /** |
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89 | \brief sets the Field of View to fofy |
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90 | \param fovy new field of view factor (in degrees) |
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91 | */ |
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92 | void Camera::setFovy(float fovy) |
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93 | { |
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94 | this->fovy = fovy; |
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95 | } |
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96 | |
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97 | /** |
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98 | \brief Sets a new clipping region |
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99 | \param nearClip The near clip plane |
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100 | \param farClip The far clip plane |
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101 | */ |
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102 | void Camera::setClipRegion(float nearClip, float farClip) |
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103 | { |
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104 | this->nearClip = nearClip; |
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105 | this->farClip = farClip; |
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106 | } |
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107 | |
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108 | /** |
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109 | \brief sets the new VideoMode and initializes iteration to it. |
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110 | \param mode the mode to change to. |
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111 | */ |
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112 | void Camera::setViewMode(ViewMode mode) |
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113 | { |
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114 | switch (mode) |
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115 | { |
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116 | default: |
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117 | case VIEW_NORMAL: |
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118 | this->toFovy = 60.0; |
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119 | this->toRelCoor = Vector(-10, 5, 0); |
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120 | break; |
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121 | case VIEW_BEHIND: |
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122 | this->toFovy = 120.0; |
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123 | this->toRelCoor = Vector(-7, 0, 0); |
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124 | break; |
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125 | case VIEW_FRONT: |
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126 | this->toFovy = 95.0; |
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127 | this->toRelCoor = Vector(12, 5, 0); |
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128 | break; |
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129 | case VIEW_LEFT: |
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130 | this->toFovy = 90; |
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131 | this->toRelCoor = Vector(0, 2, -10); |
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132 | break; |
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133 | case VIEW_RIGHT: |
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134 | this->toFovy = 90; |
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135 | this->toRelCoor = Vector(0, 2, 10); |
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136 | break; |
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137 | case VIEW_TOP: |
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138 | this->toFovy= 120; |
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139 | this->toRelCoor = Vector(0, 4, 0); |
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140 | } |
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141 | } |
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142 | |
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143 | |
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144 | /** |
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145 | \brief Updates the position of the camera. |
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146 | \param dt: The time that elapsed. |
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147 | */ |
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148 | void Camera::tick(float dt) |
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149 | { |
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150 | dt /= 500; |
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151 | float tmpFovy = (this->toFovy - this->fovy) * dt; |
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152 | if (tmpFovy > .001) |
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153 | this->fovy += (this->toFovy - this->fovy) * dt; |
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154 | Vector tmpPos = (this->toRelCoor - this->getRelCoor()) * dt; |
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155 | if (tmpPos.len() >= .001) |
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156 | { |
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157 | tmpPos = tmpPos + this->getRelCoor(); |
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158 | this->setRelCoor(tmpPos); |
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159 | } |
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160 | } |
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161 | |
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162 | |
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163 | /** |
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164 | \brief initialize rendering perspective according to this camera |
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165 | |
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166 | This is called immediately before the rendering cycle starts, it sets all global |
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167 | rendering options as well as the GL_PROJECTION matrix according to the camera. |
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168 | */ |
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169 | void Camera::apply () |
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170 | { |
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171 | // switching to Projection Matrix |
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172 | glMatrixMode (GL_PROJECTION); |
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173 | glLoadIdentity (); |
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174 | |
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175 | // setting up the perspective |
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176 | gluPerspective(this->fovy, |
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177 | this->aspectRatio, |
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178 | this->nearClip, |
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179 | this->farClip); |
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180 | |
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181 | // speed-up feature |
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182 | Vector cameraPosition = this->getAbsCoor(); |
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183 | Vector targetPosition = this->target->getAbsCoor(); |
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184 | Vector up = Vector(0, 1, 0); |
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185 | up = this->getAbsDir().apply(up); |
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186 | |
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187 | // Setting the Camera Eye, lookAt and up Vectors |
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188 | gluLookAt(cameraPosition.x, cameraPosition.y, cameraPosition.z, |
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189 | targetPosition.x, targetPosition.y, targetPosition.z, |
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190 | up.x, up.y, up.z); |
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191 | |
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192 | // switching back to Modeling Matrix |
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193 | glMatrixMode (GL_MODELVIEW); |
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194 | } |
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195 | |
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196 | /** |
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197 | \brief processes an event |
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198 | \param event: the event to process |
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199 | */ |
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200 | void Camera::process(const Event &event) |
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201 | { |
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202 | if( event.type == KeyMapper::PEV_VIEW0) |
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203 | { |
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204 | this->setViewMode(VIEW_NORMAL); |
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205 | } |
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206 | else if( event.type == KeyMapper::PEV_VIEW1) |
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207 | { |
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208 | this->setViewMode(VIEW_BEHIND); |
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209 | } |
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210 | else if( event.type == KeyMapper::PEV_VIEW2) |
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211 | { |
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212 | this->setViewMode(VIEW_FRONT); |
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213 | } |
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214 | else if( event.type == KeyMapper::PEV_VIEW3) |
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215 | { |
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216 | this->setViewMode(VIEW_LEFT); |
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217 | } |
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218 | else if( event.type == KeyMapper::PEV_VIEW4) |
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219 | { |
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220 | this->setViewMode(VIEW_RIGHT); |
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221 | } |
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222 | else if( event.type == KeyMapper::PEV_VIEW5) |
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223 | { |
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224 | this->setViewMode(VIEW_TOP); |
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225 | } |
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226 | } |
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227 | |
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228 | |
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229 | /////////////////// |
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230 | // CAMERA-TARGET // |
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231 | /////////////////// |
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232 | |
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233 | |
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234 | CameraTarget::CameraTarget() |
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235 | { |
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236 | this->setClassID(CL_CAMERA_TARGET, "CameraTarget"); |
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237 | this->setParentMode(PNODE_MOVEMENT); |
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238 | } |
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239 | |
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240 | CameraTarget::~CameraTarget() |
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241 | { |
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242 | |
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243 | } |
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