Last change
on this file since 4091 was
3986,
checked in by patrick, 20 years ago
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orxonox/trunk: fixed two major bugs in the animation3d framework (addKeyFrame, tick issues), added shoot animation again. one of both animation is still placed at the wrong place, since the weapons are not symmetrical
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File size:
1.3 KB
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1 | |
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2 | |
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3 | /* |
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4 | orxonox - the future of 3D-vertical-scrollers |
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5 | |
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6 | Copyright (C) 2004 orx |
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7 | |
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8 | This program is free software; you can redistribute it and/or modify |
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9 | it under the terms of the GNU General Public License as published by |
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10 | the Free Software Foundation; either version 2, or (at your option) |
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11 | any later version. |
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12 | |
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13 | ### File Specific |
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14 | main-programmer: Patrick Boenzli |
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15 | co-programmer: |
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16 | */ |
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17 | |
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18 | |
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19 | #include "environment.h" |
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20 | #include "stdincl.h" |
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21 | #include "world_entity.h" |
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22 | #include "vector.h" |
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23 | #include "objModel.h" |
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24 | |
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25 | using namespace std; |
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26 | |
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27 | |
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28 | |
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29 | Environment::Environment () : WorldEntity() |
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30 | { |
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31 | this->model = (Model*) ResourceManager::getInstance()->load("cube", RP_LEVEL); |
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32 | // this->model = new OBJModel("../data/models/fighter.obj"); |
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33 | } |
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34 | |
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35 | |
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36 | |
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37 | Environment::~Environment () |
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38 | { |
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39 | |
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40 | } |
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41 | |
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42 | void Environment::tick (float time) {} |
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43 | |
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44 | void Environment::hit (WorldEntity* weapon, Vector* loc) {} |
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45 | |
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46 | void Environment::destroy () {} |
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47 | |
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48 | void Environment::collide (WorldEntity* other, Uint32 ownhitflags, Uint32 otherhitflags) {} |
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49 | |
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50 | void Environment::draw () |
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51 | { |
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52 | //this->getRelCoor().debug(); |
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53 | |
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54 | glMatrixMode(GL_MODELVIEW); |
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55 | glPushMatrix(); |
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56 | float matrix[4][4]; |
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57 | |
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58 | glTranslatef (this->getAbsCoor ().x, this->getAbsCoor ().y, this->getAbsCoor ().z); |
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59 | //rotate |
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60 | this->getAbsDir().matrix (matrix); |
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61 | glMultMatrixf((float*)matrix); |
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62 | |
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63 | this->model->draw(); |
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64 | |
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65 | glPopMatrix(); |
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66 | } |
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67 | |
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