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2 | |
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3 | /* |
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4 | orxonox - the future of 3D-vertical-scrollers |
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5 | |
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6 | Copyright (C) 2004 orx |
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7 | |
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8 | This program is free software; you can redistribute it and/or modify |
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9 | it under the terms of the GNU General Public License as published by |
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10 | the Free Software Foundation; either version 2, or (at your option) |
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11 | any later version. |
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12 | |
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13 | ### File Specific |
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14 | main-programmer: Patrick Boenzli |
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15 | co-programmer: |
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16 | */ |
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17 | |
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18 | |
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19 | #include "environment.h" |
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20 | #include "stdincl.h" |
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21 | #include "world_entity.h" |
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22 | #include "vector.h" |
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23 | #include "objModel.h" |
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24 | #include "obb_tree.h" |
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25 | |
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26 | using namespace std; |
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27 | |
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28 | |
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29 | /** |
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30 | \brief creates an environment |
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31 | */ |
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32 | Environment::Environment () : WorldEntity() |
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33 | { |
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34 | this->setClassID(CL_ENVIRONMENT, "Environment"); |
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35 | this->model = (Model*)ResourceManager::getInstance()->load("models/reaplow.obj", OBJ, RP_CAMPAIGN); |
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36 | |
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37 | this->obbTree = new OBBTree(4, (sVec3D*)this->model->getVertexArray(), this->model->getVertexCount()); |
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38 | } |
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39 | |
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40 | |
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41 | /** |
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42 | \brief deletes an environment |
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43 | */ |
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44 | Environment::~Environment () |
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45 | { |
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46 | |
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47 | } |
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48 | |
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49 | /** |
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50 | \brief ticks the environment |
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51 | \param time the time about which to tick |
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52 | */ |
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53 | void Environment::tick (float time) {} |
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54 | |
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55 | /** |
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56 | \brief if a hit occures |
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57 | */ |
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58 | void Environment::hit (WorldEntity* weapon, Vector* loc) {} |
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59 | |
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60 | /** |
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61 | \brief destroys an Environment |
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62 | */ |
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63 | void Environment::destroy () {} |
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64 | |
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65 | /** |
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66 | \brief a collision with some ship |
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67 | */ |
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68 | void Environment::collide (WorldEntity* other, Uint32 ownhitflags, Uint32 otherhitflags) {} |
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69 | |
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70 | /** |
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71 | \brief draws the Environment |
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72 | */ |
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73 | void Environment::draw () |
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74 | { |
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75 | //this->getRelCoor().debug(); |
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76 | |
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77 | glMatrixMode(GL_MODELVIEW); |
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78 | glPushMatrix(); |
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79 | float matrix[4][4]; |
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80 | |
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81 | glTranslatef (this->getAbsCoor ().x, this->getAbsCoor ().y, this->getAbsCoor ().z); |
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82 | //rotate |
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83 | this->getAbsDir().matrix (matrix); |
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84 | glMultMatrixf((float*)matrix); |
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85 | |
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86 | this->model->draw(); |
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87 | |
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88 | glPopMatrix(); |
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89 | } |
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90 | |
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