Last change
on this file since 3814 was
3472,
checked in by patrick, 20 years ago
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orxonox/trunk: redesigning directory structure - created story_entities dir, moved important classes
|
File size:
1.4 KB
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1 | |
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2 | |
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3 | /* |
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4 | orxonox - the future of 3D-vertical-scrollers |
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5 | |
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6 | Copyright (C) 2004 orx |
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7 | |
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8 | This program is free software; you can redistribute it and/or modify |
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9 | it under the terms of the GNU General Public License as published by |
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10 | the Free Software Foundation; either version 2, or (at your option) |
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11 | any later version. |
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12 | |
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13 | ### File Specific: |
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14 | main-programmer: Patrick Boenzli |
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15 | co-programmer: |
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16 | */ |
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17 | |
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18 | #include <iostream> |
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19 | #include <GL/glut.h> |
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20 | |
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21 | #include "ai.h" |
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22 | #include "data_tank.h" |
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23 | |
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24 | #include "npc.h" |
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25 | |
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26 | using namespace std; |
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27 | |
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28 | |
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29 | NPC::NPC() |
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30 | : WorldEntity() |
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31 | { |
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32 | hasDied = 0; |
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33 | } |
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34 | |
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35 | NPC::~NPC () {} |
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36 | |
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37 | |
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38 | void NPC::setPosition(float x, float y, float z) |
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39 | { |
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40 | xCor = x; yCor = y; zCor = z; |
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41 | } |
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42 | |
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43 | void NPC::getPosition(float* x, float* y, float* z) |
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44 | { |
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45 | *x = xCor; |
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46 | *y = yCor; |
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47 | *z = zCor; |
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48 | } |
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49 | |
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50 | void NPC::setCollisionRadius(float r) |
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51 | { |
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52 | collisionRadius = r; |
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53 | } |
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54 | |
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55 | float NPC::getCollisionRadius() |
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56 | { |
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57 | return collisionRadius; |
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58 | } |
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59 | |
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60 | |
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61 | void NPC::addAI(AI* ai) |
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62 | {} |
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63 | |
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64 | void NPC::paint() |
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65 | { |
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66 | //cout << "WorldEntity::WorldEntity();" << endl; |
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67 | /* fix: died flag approach is very stupid, just to show @ convention */ |
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68 | if( hasDied == 0 ) { |
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69 | glPushMatrix(); |
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70 | glTranslatef(xCor, yCor, 3.0); |
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71 | //glScalef(1.0, 3.0, 1.0); |
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72 | glutWireSphere(1.0, 10, 10); |
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73 | glPopMatrix(); |
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74 | } |
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75 | } |
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76 | |
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77 | void NPC::drawNPC() |
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78 | { |
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79 | |
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80 | } |
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81 | |
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82 | |
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83 | /* define the reaction, if the ship is been hit */ |
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84 | int NPC::hit() |
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85 | { |
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86 | die(); |
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87 | return 0; |
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88 | } |
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89 | |
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90 | |
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91 | void NPC::die() |
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92 | { |
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93 | hasDied = 1; |
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94 | } |
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