Last change
on this file since 5045 was
5044,
checked in by patrick, 19 years ago
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orxonox/trunk: cd now works all obj-obj collisions are detected and for each is a message displayed in the console. since the small enemy spacefracts follow the player at one point - there are many collisions at the same time…
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File size:
1.1 KB
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1 | |
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2 | |
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3 | /* |
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4 | orxonox - the future of 3D-vertical-scrollers |
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5 | |
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6 | Copyright (C) 2004 orx |
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7 | |
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8 | This program is free software; you can redistribute it and/or modify |
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9 | it under the terms of the GNU General Public License as published by |
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10 | the Free Software Foundation; either version 2, or (at your option) |
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11 | any later version. |
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12 | |
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13 | ### File Specific: |
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14 | main-programmer: Patrick Boenzli |
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15 | co-programmer: |
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16 | */ |
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17 | |
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18 | |
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19 | //#include "ai.h" |
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20 | |
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21 | #include "npc.h" |
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22 | #include "obb_tree.h" |
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23 | |
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24 | #include "state.h" |
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25 | |
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26 | |
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27 | using namespace std; |
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28 | |
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29 | |
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30 | NPC::NPC() |
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31 | { |
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32 | this->setClassID(CL_NPC, "NPC"); |
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33 | |
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34 | this->loadModel("models/ships/bolido.obj"); |
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35 | if(this->obbTree == NULL) |
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36 | this->obbTree = new OBBTree(4, (sVec3D*)this->model->getVertexArray(), this->model->getVertexCount()); |
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37 | } |
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38 | |
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39 | |
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40 | NPC::~NPC () {} |
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41 | |
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42 | |
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43 | void NPC::collidesWith(WorldEntity* entity, const Vector& location) |
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44 | { |
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45 | PRINTF(0)("COLLISION with an NPC\n"); |
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46 | } |
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47 | |
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48 | |
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49 | void NPC::tick(float dt) |
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50 | { |
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51 | Vector direction = (State::getCameraTarget()->getAbsCoor() - this->getAbsCoor()); |
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52 | |
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53 | //if (directin.len() < 100) |
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54 | this->shiftCoor(direction *dt * 5 * exp(-direction.len()/30.0)); |
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55 | |
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56 | } |
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57 | |
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58 | |
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59 | |
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