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source: orxonox.OLD/orxonox/trunk/src/world_entities/npc.cc @ 5045

Last change on this file since 5045 was 5044, checked in by patrick, 19 years ago

orxonox/trunk: cd now works all obj-obj collisions are detected and for each is a message displayed in the console. since the small enemy spacefracts follow the player at one point - there are many collisions at the same time…

File size: 1.1 KB
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2
3/*
4   orxonox - the future of 3D-vertical-scrollers
5
6   Copyright (C) 2004 orx
7
8   This program is free software; you can redistribute it and/or modify
9   it under the terms of the GNU General Public License as published by
10   the Free Software Foundation; either version 2, or (at your option)
11   any later version.
12
13   ### File Specific:
14   main-programmer: Patrick Boenzli
15   co-programmer:
16*/
17
18
19//#include "ai.h"
20
21#include "npc.h"
22#include "obb_tree.h"
23
24#include "state.h"
25
26
27using namespace std;
28
29
30NPC::NPC()
31{
32  this->setClassID(CL_NPC, "NPC");
33
34  this->loadModel("models/ships/bolido.obj");
35  if(this->obbTree == NULL)
36    this->obbTree = new OBBTree(4, (sVec3D*)this->model->getVertexArray(), this->model->getVertexCount());
37}
38
39
40NPC::~NPC () {}
41
42
43void NPC::collidesWith(WorldEntity* entity, const Vector& location)
44{
45  PRINTF(0)("COLLISION with an NPC\n");
46}
47
48
49void NPC::tick(float dt)
50{
51  Vector direction = (State::getCameraTarget()->getAbsCoor() - this->getAbsCoor());
52
53  //if (directin.len() < 100)
54  this->shiftCoor(direction *dt * 5 * exp(-direction.len()/30.0));
55
56}
57
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59
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