Last change
on this file since 4984 was
4984,
checked in by bensch, 19 years ago
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orxonox/trunk: playing of different Buffer on one Sources works, but without overlapping.
so what we do now is
stop(oldSound)
load(newSound)
play(newSound)
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File size:
294 bytes
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Line | |
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1 | |
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2 | #ifndef _NPC_H |
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3 | #define _NPC_H |
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4 | |
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5 | #include "world_entity.h" |
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6 | |
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7 | class AI; |
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8 | |
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9 | class NPC : public WorldEntity { |
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10 | |
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11 | public: |
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12 | NPC (); |
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13 | ~NPC (); |
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14 | |
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15 | |
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16 | void addAI(AI* ai); |
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17 | |
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18 | void tick(float dt); |
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19 | int hit(); |
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20 | void die(); |
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21 | |
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22 | private: |
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23 | /* position of the non player space craft */ |
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24 | ; |
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25 | |
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26 | }; |
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27 | |
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28 | #endif /* _NPC_H */ |
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