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source: orxonox.OLD/orxonox/trunk/src/world_entities/player.h @ 3547

Last change on this file since 3547 was 3544, checked in by bensch, 20 years ago

orxonox/trunk: now the delete-process is as inteded by c++
virtual ~ClassName extends deletion and deletes also the MasterClass

File size: 1.3 KB
Line 
1/*!
2    \file player.h
3    \brief Implements a basic controllable WorldEntity
4*/
5
6#ifndef _PLAYER_H
7#define _PLAYER_H
8
9#include "world_entity.h"
10
11class OBJModel;
12
13//! Basic controllable WorldEntity
14class Player : public WorldEntity
15{
16  friend class World;
17 
18 public:
19  Player(bool isFree = false);
20  virtual ~Player();
21 
22  virtual void postSpawn();
23  virtual void tick(float time);
24  virtual void hit(WorldEntity* weapon, Vector loc);
25  virtual void collide(WorldEntity* other, Uint32 ownhitflags, Uint32 otherhitflags);
26  virtual void command(Command* cmd);
27 
28  virtual void draw();
29  // virtual void getLookat(Location* locbuf);
30 
31  virtual void leftWorld();
32 
33 private:
34  bool bUp;              //!< up button pressed.
35  bool bDown;            //!< down button pressed.
36  bool bLeft;            //!< left button pressed.
37  bool bRight;           //!< right button pressed.
38  bool bAscend;          //!< ascend button pressed.
39  bool bDescend;         //!< descend button presses.
40  bool bFire;            //!< fire button pressed.
41
42  Vector velocity;       //!< the velocity of the player.
43  float travelSpeed;     //!< the current speed of the player (to make soft movement)
44  float acceleration;    //!< the acceleration of the player.
45 
46  void move(float time);
47 
48};
49
50#endif /* _PLAYER_H */
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