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2 | |
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3 | /* |
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4 | orxonox - the future of 3D-vertical-scrollers |
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5 | |
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6 | Copyright (C) 2004 orx |
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7 | |
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8 | This program is free software; you can redistribute it and/or modify |
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9 | it under the terms of the GNU General Public License as published by |
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10 | the Free Software Foundation; either version 2, or (at your option) |
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11 | any later version. |
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12 | |
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13 | ### File Specific |
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14 | main-programmer: Patrick Boenzli |
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15 | co-programmer: |
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16 | */ |
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17 | |
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18 | |
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19 | #include "primitive.h" |
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20 | #include "stdincl.h" |
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21 | #include "world_entity.h" |
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22 | #include "vector.h" |
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23 | #include "objModel.h" |
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24 | |
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25 | using namespace std; |
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26 | |
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27 | |
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28 | |
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29 | /** |
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30 | \brief standard constructor |
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31 | */ |
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32 | Primitive::Primitive (PRIMITIVE_FORM form) : WorldEntity() |
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33 | { |
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34 | //this->model = new OBJModel("../data/models/fighter.obj"); |
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35 | //this->model = new OBJModel(""); |
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36 | this->object = gluNewQuadric(); |
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37 | |
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38 | gluQuadricTexture(this->object, GL_TRUE); |
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39 | |
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40 | this->material = new Material("Sphere"); |
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41 | this->material->setDiffuseMap("../data/pictures/load_screen.jpg"); |
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42 | this->material->setIllum(3); |
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43 | this->material->setSpecular(1, 1, 1); |
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44 | } |
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45 | |
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46 | |
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47 | /** |
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48 | \brief standard deconstructor |
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49 | */ |
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50 | Primitive::~Primitive () |
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51 | { |
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52 | delete this->material; |
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53 | free(this->object); |
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54 | } |
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55 | |
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56 | /** |
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57 | \brief called, when the object gets hit |
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58 | \param other object, that hits it |
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59 | \param location of impact |
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60 | */ |
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61 | void Primitive::hit (WorldEntity* weapon, Vector* loc) {} |
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62 | |
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63 | |
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64 | /** |
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65 | \brief object collides |
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66 | */ |
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67 | void Primitive::collide (WorldEntity* other, Uint32 ownhitflags, Uint32 otherhitflags) {} |
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68 | |
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69 | |
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70 | /** |
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71 | \brief tick singal put everything here, that is timedependent |
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72 | \param time in sec |
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73 | */ |
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74 | void Primitive::tick (float time) |
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75 | { |
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76 | // Vector v(0.0, 0.0, 1.0); |
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77 | // Quaternion q(10.0, v); |
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78 | // this->setRelDir(&(this->relDirection * q)); |
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79 | } |
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80 | |
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81 | /** |
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82 | \brief drawing function of the object |
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83 | */ |
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84 | void Primitive::draw () |
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85 | { |
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86 | glMatrixMode(GL_MODELVIEW); |
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87 | glPushMatrix(); |
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88 | |
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89 | float matrix[4][4]; |
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90 | glTranslatef (this->getAbsCoor ().x, this->getAbsCoor ().y, this->getAbsCoor ().z); |
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91 | //rotate |
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92 | //this->getAbsDir().matrix (matrix); |
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93 | //glMultMatrixf((float*)matrix); |
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94 | this->material->select(); |
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95 | gluSphere(this->object, 2, 20, 20); |
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96 | |
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97 | glPopMatrix(); |
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98 | } |
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99 | |
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