1 | |
---|
2 | |
---|
3 | /* |
---|
4 | orxonox - the future of 3D-vertical-scrollers |
---|
5 | |
---|
6 | Copyright (C) 2004 orx |
---|
7 | |
---|
8 | This program is free software; you can redistribute it and/or modify |
---|
9 | it under the terms of the GNU General Public License as published by |
---|
10 | the Free Software Foundation; either version 2, or (at your option) |
---|
11 | any later version. |
---|
12 | |
---|
13 | ### File Specific: |
---|
14 | main-programmer: Patrick Boenzli |
---|
15 | co-programmer: |
---|
16 | */ |
---|
17 | |
---|
18 | |
---|
19 | #include "satellite.h" |
---|
20 | |
---|
21 | #include "objModel.h" |
---|
22 | #include "list.h" |
---|
23 | #include "vector.h" |
---|
24 | |
---|
25 | |
---|
26 | using namespace std; |
---|
27 | |
---|
28 | /** |
---|
29 | \brief standard constructor |
---|
30 | */ |
---|
31 | Satellite::Satellite (Vector axis, float speed) |
---|
32 | { |
---|
33 | this->setClassName ("Satellite"); |
---|
34 | this->model = (Model*) ResourceManager::getInstance()->load("cube", RP_LEVEL); |
---|
35 | this->speed = speed; |
---|
36 | this->axis = new Vector(); |
---|
37 | *this->axis = axis; |
---|
38 | } |
---|
39 | |
---|
40 | /** |
---|
41 | \brief standard destructor |
---|
42 | */ |
---|
43 | Satellite::~Satellite () |
---|
44 | { |
---|
45 | // if( collisioncluster != NULL) delete collisioncluster; |
---|
46 | if (this->model) |
---|
47 | ResourceManager::getInstance()->unload(this->model); |
---|
48 | } |
---|
49 | |
---|
50 | |
---|
51 | /** |
---|
52 | \brief this method is called every frame |
---|
53 | \param time: the time in seconds that has passed since the last tick |
---|
54 | |
---|
55 | Handle all stuff that should update with time inside this method (movement, animation, etc.) |
---|
56 | */ |
---|
57 | void Satellite::tick(float time) |
---|
58 | { |
---|
59 | float w = this->speed * M_PI; |
---|
60 | |
---|
61 | Quaternion rotation(w * time, *this->axis); |
---|
62 | Quaternion v = this->getRelDir(); |
---|
63 | |
---|
64 | this->setRelDir(v * rotation); |
---|
65 | } |
---|
66 | |
---|
67 | |
---|
68 | /** |
---|
69 | \brief the entity is drawn onto the screen with this function |
---|
70 | |
---|
71 | This is a central function of an entity: call it to let the entity painted to the screen. Just override this function with whatever you want to be drawn. |
---|
72 | */ |
---|
73 | void Satellite::draw() |
---|
74 | { |
---|
75 | glMatrixMode(GL_MODELVIEW); |
---|
76 | glPushMatrix(); |
---|
77 | float matrix[4][4]; |
---|
78 | |
---|
79 | /* translate */ |
---|
80 | glTranslatef (this->getAbsCoor ().x, |
---|
81 | this->getAbsCoor ().y, |
---|
82 | this->getAbsCoor ().z); |
---|
83 | /* rotate */ |
---|
84 | this->getAbsDir ().matrix (matrix); |
---|
85 | glMultMatrixf((float*)matrix); |
---|
86 | |
---|
87 | this->model->draw(); |
---|
88 | glPopMatrix(); |
---|
89 | |
---|
90 | } |
---|
91 | |
---|