1 | |
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2 | /* |
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3 | orxonox - the future of 3D-vertical-scrollers |
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4 | |
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5 | Copyright (C) 2004 orx |
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6 | |
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7 | This program is free software; you can redistribute it and/or modify |
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8 | it under the terms of the GNU General Public License as published by |
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9 | the Free Software Foundation; either version 2, or (at your option) |
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10 | any later version. |
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11 | |
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12 | ### File Specific: |
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13 | main-programmer: David Gruetter |
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14 | co-programmer: Benjamin Grauer |
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15 | |
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16 | Created by Dave: this file is actually quite similar to player.cc and so is |
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17 | skybox.h similar to player.h |
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18 | With that said, things should be clear:) |
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19 | |
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20 | Edited: |
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21 | Bensch: more constructors, changeability, comments... |
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22 | Patrick: giving it the common orxonox style, not much to do... good work Dave! |
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23 | |
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24 | */ |
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25 | |
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26 | #define DEBUG_SPECIAL_MODULE DEBUG_MODULE_WORLD_ENTITY |
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27 | |
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28 | |
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29 | #include "skybox.h" |
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30 | |
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31 | #include "stdincl.h" |
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32 | #include "factory.h" |
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33 | |
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34 | #include "material.h" |
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35 | #include "vector.h" |
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36 | #include "resource_manager.h" |
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37 | #include "model.h" |
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38 | //#include "world_entity.h" |
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39 | |
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40 | CREATE_FACTORY(SkyBox); |
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41 | |
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42 | using namespace std; |
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43 | |
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44 | /** |
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45 | \brief Constructs a SkyBox and takes fileName as a map. |
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46 | \param fileName the file to take as input for the SkyBox |
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47 | */ |
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48 | SkyBox::SkyBox(char* fileName) |
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49 | { |
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50 | this->init(); |
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51 | } |
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52 | |
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53 | SkyBox::SkyBox(TiXmlElement* root) : WorldEntity(root) |
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54 | { |
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55 | this->init(); |
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56 | |
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57 | // Name Setup |
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58 | char* temp; |
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59 | const char* string; |
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60 | |
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61 | // Model Loading |
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62 | this->model = NULL; |
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63 | string = grabParameter( root, "materialset"); |
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64 | if( string != NULL) |
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65 | this->setTexture(string, "jpg"); |
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66 | else |
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67 | { |
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68 | PRINTF(0)("SkyBox is missing a proper 'MaterialSet'\n"); |
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69 | this->model = (Model*)ResourceManager::getInstance()->load("cube", OBJ, RP_CAMPAIGN); |
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70 | } |
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71 | if( this->model == NULL) |
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72 | { |
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73 | PRINTF(0)("SkyBox model '%s' could not be loaded\n", string); |
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74 | } |
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75 | } |
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76 | |
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77 | void SkyBox::init(void) |
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78 | { |
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79 | this->setClassName("SkyBox"); |
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80 | this->material = new Material*[6]; |
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81 | for (int i = 0; i <6; i++) |
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82 | { |
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83 | this->material[i] = new Material(); |
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84 | this->material[i]->setIllum(3); |
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85 | this->material[i]->setDiffuse(0.0,0.0,0.0); |
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86 | this->material[i]->setSpecular(0.0,0.0,0.0); |
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87 | this->material[i]->setAmbient(2.0, 2.0, 2.0); |
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88 | } |
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89 | this->setMode(PNODE_MOVEMENT); |
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90 | |
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91 | this->setSize(1900.0); |
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92 | } |
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93 | |
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94 | |
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95 | /** |
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96 | \brief default destructor |
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97 | */ |
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98 | SkyBox::~SkyBox() |
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99 | { |
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100 | PRINTF(5)("Deleting the SkyBox\n"); |
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101 | |
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102 | for (int i = 0; i < 6; i++) |
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103 | delete this->material[i]; |
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104 | delete []this->material; |
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105 | } |
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106 | |
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107 | /** |
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108 | \brief sets A set of textures when just giving a Name and an extension: |
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109 | |
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110 | usage: give this function an argument like |
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111 | setTexture("skybox", "jpg"); |
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112 | and it will convert this to |
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113 | setTextures("skybox_top.jpg", "skybox_bottom.jpg", "skybox_left.jpg", |
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114 | "skybox_right.jpg", "skybox_front.jpg", "skybox_back.jpg"); |
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115 | */ |
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116 | void SkyBox::setTexture(const char* name, const char* extension) |
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117 | { |
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118 | char* top = new char[strlen(name)+strlen(extension)+ 6]; |
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119 | char* bottom = new char[strlen(name)+strlen(extension)+ 9]; |
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120 | char* left = new char[strlen(name)+strlen(extension)+ 7]; |
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121 | char* right = new char[strlen(name)+strlen(extension)+ 8]; |
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122 | char* front = new char[strlen(name)+strlen(extension)+ 8]; |
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123 | char* back = new char[strlen(name)+strlen(extension)+ 7]; |
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124 | |
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125 | sprintf(top, "%s_top.%s", name, extension); |
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126 | sprintf(bottom, "%s_bottom.%s", name, extension); |
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127 | sprintf(left, "%s_left.%s", name, extension); |
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128 | sprintf(right, "%s_right.%s", name, extension); |
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129 | sprintf(front, "%s_front.%s", name, extension); |
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130 | sprintf(back, "%s_back.%s", name, extension); |
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131 | |
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132 | this->setTextures(top, bottom, left, right, front, back); |
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133 | |
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134 | delete []top; |
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135 | delete []bottom; |
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136 | delete []left; |
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137 | delete []right; |
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138 | delete []front; |
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139 | delete []back; |
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140 | } |
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141 | |
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142 | /** |
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143 | \brief Defines which textures should be loaded onto the SkyBox. |
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144 | \param top the top texture. |
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145 | \param bottom the bottom texture. |
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146 | \param left the left texture. |
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147 | \param right the right texture. |
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148 | \param front the front texture. |
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149 | \param back the back texture. |
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150 | */ |
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151 | void SkyBox::setTextures(const char* top, const char* bottom, const char* left, const char* right, const char* front, const char* back) |
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152 | { |
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153 | this->material[0]->setDiffuseMap(top); |
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154 | this->material[1]->setDiffuseMap(bottom); |
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155 | this->material[2]->setDiffuseMap(left); |
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156 | this->material[3]->setDiffuseMap(right); |
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157 | this->material[4]->setDiffuseMap(front); |
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158 | this->material[5]->setDiffuseMap(back); |
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159 | |
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160 | this->rebuild(); |
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161 | } |
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162 | |
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163 | /** |
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164 | \param size The new size of the SkyBox |
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165 | */ |
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166 | void SkyBox::setSize(float size) |
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167 | { |
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168 | this->size = size; |
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169 | |
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170 | this->rebuild(); |
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171 | } |
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172 | |
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173 | /** |
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174 | \brief draws the SkyBox |
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175 | */ |
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176 | void SkyBox::draw() |
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177 | { |
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178 | glPushMatrix(); |
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179 | glMatrixMode(GL_MODELVIEW); |
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180 | Vector r = this->getAbsCoor(); |
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181 | glTranslatef(r.x, r.y, r.z); |
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182 | |
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183 | this->model->draw(); |
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184 | |
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185 | glPopMatrix(); |
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186 | } |
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187 | |
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188 | |
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189 | /** |
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190 | \brief rebuilds the SkyBox |
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191 | |
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192 | this must be done, when changing the Size of the Skybox (runtime-efficency) |
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193 | */ |
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194 | void SkyBox::rebuild() |
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195 | { |
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196 | if (this->model) |
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197 | delete model; |
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198 | model = new Model(); |
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199 | |
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200 | model->addVertex (-0.5*size, -0.5*size, 0.5*size); |
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201 | model->addVertex (0.5*size, -0.5*size, 0.5*size); |
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202 | model->addVertex (-0.5*size, 0.5*size, 0.5*size); |
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203 | model->addVertex (0.5*size, 0.5*size, 0.5*size); |
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204 | model->addVertex (-0.5*size, 0.5*size, -0.5*size); |
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205 | model->addVertex (0.5*size, 0.5*size, -0.5*size); |
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206 | model->addVertex (-0.5*size, -0.5*size, -0.5*size); |
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207 | model->addVertex (0.5*size, -0.5*size, -0.5*size); |
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208 | |
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209 | model->addVertexTexture (0.0, 0.0); |
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210 | model->addVertexTexture (1.0, 0.0); |
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211 | model->addVertexTexture (1.0, 1.0); |
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212 | model->addVertexTexture (0.0, 1.0); |
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213 | |
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214 | model->addVertexNormal (0.0, 0.0, 1.0); |
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215 | model->addVertexNormal (0.0, 1.0, 0.0); |
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216 | model->addVertexNormal (0.0, 0.0, -1.0); |
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217 | model->addVertexNormal (0.0, -1.0, 0.0); |
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218 | model->addVertexNormal (1.0, 0.0, 0.0); |
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219 | model->addVertexNormal (-1.0, 0.0, 0.0); |
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220 | |
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221 | model->setMaterial(material[0]); |
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222 | model->addFace (4, VERTEX_TEXCOORD_NORMAL, 3,2,4, 4,3,4, 6,4,4, 5,1,4); // top |
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223 | model->setMaterial(material[1]); |
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224 | model->addFace (4, VERTEX_TEXCOORD_NORMAL, 7,4,2, 8,1,2, 2,2,2, 1,3,2); // bottom |
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225 | model->setMaterial(material[2]); |
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226 | model->addFace (4, VERTEX_TEXCOORD_NORMAL, 1,1,3, 2,2,3, 4,3,3, 3,4,3); // left |
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227 | model->setMaterial(material[3]); |
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228 | model->addFace (4, VERTEX_TEXCOORD_NORMAL, 5,3,1, 6,4,1, 8,1,1, 7,2,1); // right |
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229 | model->setMaterial(material[4]); |
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230 | model->addFace (4, VERTEX_TEXCOORD_NORMAL, 2,1,6, 8,2,6, 6,3,6, 4,4,6); // front |
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231 | model->setMaterial(material[5]); |
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232 | model->addFace (4, VERTEX_TEXCOORD_NORMAL, 7,1,5, 1,2,5, 3,3,5, 5,4,5); // back |
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233 | |
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234 | model->finalize(); |
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235 | } |
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