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source: orxonox.OLD/orxonox/trunk/src/world_entities/skybox.cc @ 4502

Last change on this file since 4502 was 4444, checked in by bensch, 20 years ago

orxonox/trunk: setMode → setParentMode

File size: 6.4 KB
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1
2/*
3   orxonox - the future of 3D-vertical-scrollers
4
5   Copyright (C) 2004 orx
6
7   This program is free software; you can redistribute it and/or modify
8   it under the terms of the GNU General Public License as published by
9   the Free Software Foundation; either version 2, or (at your option)
10   any later version.
11
12   ### File Specific:
13   main-programmer: Benjamin Grauer
14   co-programmer: ...
15*/
16
17#define DEBUG_SPECIAL_MODULE DEBUG_MODULE_WORLD_ENTITY
18
19
20#include "skybox.h"
21
22#include "stdincl.h"
23#include "factory.h"
24
25#include "material.h"
26#include "vector.h"
27#include "resource_manager.h"
28#include "model.h"
29//#include "world_entity.h"
30
31CREATE_FACTORY(SkyBox);
32
33using namespace std;
34
35/**
36   \brief Constructs a SkyBox and takes fileName as a map.
37   \param fileName the file to take as input for the SkyBox
38*/
39SkyBox::SkyBox(const char* fileName)
40{
41  this->preInit();
42  if (fileName)
43    this->setTextureAndType(fileName, ".jpg");
44  this->postInit();
45}
46
47/**
48   \brief initializes a skybox from a XmlElement
49*/
50SkyBox::SkyBox(const TiXmlElement* root)
51{
52  this->preInit();
53
54  this->loadParams(root);
55
56  this->postInit();
57}
58
59void SkyBox::loadParams(const TiXmlElement* root)
60{
61  static_cast<WorldEntity*>(this)->loadParams(root);
62
63  LoadParam<SkyBox>(root, "Materialset", this, &SkyBox::setTexture)
64    .describe("Sets the material on the SkyBox. The string must be the path relative to the data-dir, and without a trailing .jpg");
65}
66
67void SkyBox::preInit(void)
68{
69  this->setClassID(CL_SKYBOX, "SkyBox");
70  this->skyModel = NULL;
71  this->material = new Material*[6];
72  for (int i = 0; i < 6; i++) 
73    {
74      this->material[i] = new Material();
75      this->material[i]->setIllum(3);
76      this->material[i]->setDiffuse(0.0,0.0,0.0);
77      this->material[i]->setSpecular(0.0,0.0,0.0);
78      this->material[i]->setAmbient(2.0, 2.0, 2.0);
79    }
80  this->setParentMode(PNODE_MOVEMENT);
81}
82
83void SkyBox::postInit(void)
84{
85  this->setSize(1900.0);
86  this->rebuild();
87}
88
89
90/**
91   \brief default destructor
92*/
93SkyBox::~SkyBox()
94{
95  PRINTF(5)("Deleting SkyBox\n");
96  for (int i = 0; i < 6; i++)
97    delete this->material[i];
98  delete []this->material;
99}
100
101/**
102   \brief sets A set of textures when just giving a Name and an extension:
103
104   usage: give this function an argument like
105   setTexture("skybox", "jpg");
106   and it will convert this to
107   setTextures("skybox_top.jpg", "skybox_bottom.jpg", "skybox_left.jpg",
108               "skybox_right.jpg", "skybox_front.jpg", "skybox_back.jpg");
109*/
110void SkyBox::setTextureAndType(const char* name, const char* extension)
111{
112  char* top    = new char[strlen(name)+strlen(extension)+ 10];
113  char* bottom = new char[strlen(name)+strlen(extension)+ 10];
114  char* left   = new char[strlen(name)+strlen(extension)+ 10];
115  char* right  = new char[strlen(name)+strlen(extension)+ 10];
116  char* front  = new char[strlen(name)+strlen(extension)+ 10];
117  char* back   = new char[strlen(name)+strlen(extension)+ 10];
118
119  sprintf(top, "%s_top.%s", name, extension);
120  sprintf(bottom, "%s_bottom.%s", name, extension);
121  sprintf(left, "%s_left.%s", name, extension);
122  sprintf(right, "%s_right.%s", name, extension);
123  sprintf(front, "%s_front.%s", name, extension);
124  sprintf(back, "%s_back.%s", name, extension);
125 
126  this->setTextures(top, bottom, left, right, front, back);
127
128  // deleted alocated memory of this function
129  delete []top;
130  delete []bottom;
131  delete []left;
132  delete []right;
133  delete []front;
134  delete []back;
135}
136
137/**
138   \brief Defines which textures should be loaded onto the SkyBox.
139   \param top the top texture.
140   \param bottom the bottom texture.
141   \param left the left texture.
142   \param right the right texture.
143   \param front the front texture.
144   \param back the back texture.
145*/
146void SkyBox::setTextures(const char* top, const char* bottom, const char* left, const char* right, const char* front, const char* back)
147{
148  this->material[0]->setDiffuseMap(top);
149  this->material[1]->setDiffuseMap(bottom);
150  this->material[2]->setDiffuseMap(left);
151  this->material[3]->setDiffuseMap(right);
152  this->material[4]->setDiffuseMap(front);
153  this->material[5]->setDiffuseMap(back);
154}
155
156/**
157   \param size The new size of the SkyBox
158*/
159void SkyBox::setSize(float size)
160{
161  this->size = size;
162}
163
164/**
165   \brief draws the SkyBox
166*/
167void SkyBox::draw()
168{
169  glPushMatrix();
170  glMatrixMode(GL_MODELVIEW);
171  Vector r = this->getAbsCoor();
172  glTranslatef(r.x, r.y, r.z);
173
174  this->skyModel->draw();
175
176  glPopMatrix();
177}
178
179
180/**
181   \brief rebuilds the SkyBox
182   
183   this must be done, when changing the Size of the Skybox (runtime-efficency)
184*/
185void SkyBox::rebuild()
186{
187  if (this->skyModel)
188    delete skyModel;
189  skyModel = new Model();
190
191  this->skyModel->addVertex (-0.5*size, -0.5*size, 0.5*size); 
192  this->skyModel->addVertex (0.5*size, -0.5*size, 0.5*size);
193  this->skyModel->addVertex (-0.5*size, 0.5*size, 0.5*size);
194  this->skyModel->addVertex (0.5*size, 0.5*size, 0.5*size);
195  this->skyModel->addVertex (-0.5*size, 0.5*size, -0.5*size);
196  this->skyModel->addVertex (0.5*size, 0.5*size, -0.5*size);
197  this->skyModel->addVertex (-0.5*size, -0.5*size, -0.5*size);
198  this->skyModel->addVertex (0.5*size, -0.5*size, -0.5*size);
199
200  this->skyModel->addVertexTexture (0.0, 1.0);
201  this->skyModel->addVertexTexture (1.0, 1.0);
202  this->skyModel->addVertexTexture (1.0, 0.0);
203  this->skyModel->addVertexTexture (0.0, 0.0);
204
205  this->skyModel->addVertexNormal (0.0, 0.0, 1.0);
206  this->skyModel->addVertexNormal (0.0, 1.0, 0.0);
207  this->skyModel->addVertexNormal (0.0, 0.0, -1.0);
208  this->skyModel->addVertexNormal (0.0, -1.0, 0.0);
209  this->skyModel->addVertexNormal (1.0, 0.0, 0.0);
210  this->skyModel->addVertexNormal (-1.0, 0.0, 0.0);
211
212  this->skyModel->setMaterial(material[0]);
213  this->skyModel->addFace (4, VERTEX_TEXCOORD_NORMAL, 2,0,3, 3,1,3, 5,2,3, 4,3,3); // top
214  this->skyModel->setMaterial(material[1]);
215  this->skyModel->addFace (4, VERTEX_TEXCOORD_NORMAL, 6,0,1, 7,1,1, 1,2,1, 0,3,1); // bottom
216  this->skyModel->setMaterial(material[2]);
217  this->skyModel->addFace (4, VERTEX_TEXCOORD_NORMAL, 4,2,2, 5,3,2, 7,0,2, 6,1,2); // left
218  this->skyModel->setMaterial(material[3]);
219  this->skyModel->addFace (4, VERTEX_TEXCOORD_NORMAL, 0,0,0, 1,1,0, 3,2,0, 2,3,0); // right
220  this->skyModel->setMaterial(material[4]);
221  this->skyModel->addFace (4, VERTEX_TEXCOORD_NORMAL, 1,0,5, 7,1,5, 5,2,5, 3,3,5); // front
222  this->skyModel->setMaterial(material[5]);
223  this->skyModel->addFace (4, VERTEX_TEXCOORD_NORMAL, 6,0,4, 0,1,4, 2,2,4, 4,3,4); // back
224 
225  this->skyModel->finalize();
226}
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