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1 | /*! |
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2 | \file skybox.h |
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3 | \brief Definition of the SkyBox, that handles the Display of an atmosphere for orxonox. |
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4 | |
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5 | A SkyBox is always centered at the current working Camera, and will only obey the cameras |
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6 | movment but not its rotation. |
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7 | */ |
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8 | |
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9 | #ifndef _SKYBOX_H |
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10 | #define _SKYBOX_H |
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11 | |
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12 | /* INCLUDES */ |
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13 | #include "world_entity.h" |
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14 | |
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15 | /* FORWARD DEFINITION */ |
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16 | class Material; |
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17 | class Vector; |
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18 | |
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19 | //! A Class to handle a SkyBox |
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20 | class SkyBox : public WorldEntity |
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21 | { |
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22 | public: |
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23 | SkyBox(const char* fileName = NULL); |
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24 | SkyBox(const TiXmlElement* root); |
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25 | |
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26 | virtual ~SkyBox(); |
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27 | |
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28 | void preInit(); |
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29 | |
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30 | void loadParams(const TiXmlElement* root); |
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31 | |
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32 | void postInit(); |
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33 | |
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34 | |
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35 | void setSize(float size); |
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36 | /** \brief assumes jpg as input-format */ |
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37 | void setTexture(const char* name) { setTextureAndType (name, "jpg"); }; |
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38 | |
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39 | void setTextureAndType(const char* name, const char* extension); |
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40 | void setTextures(const char* top, const char* bottom, const char* left, |
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41 | const char* right, const char* front, const char* back); |
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42 | |
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43 | virtual void draw(); |
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44 | |
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45 | private: |
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46 | void rebuild(); |
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47 | |
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48 | Material** material; //!< Materials for the SkyBox. sorted by number (0-5) top, bottom, left, right, front, back |
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49 | float size; //!< Size of the SkyBox. This should match the frustum maximum range. |
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50 | |
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51 | }; |
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52 | |
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53 | #endif /* _SKYBOX_H */ |
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54 | |
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55 | |
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56 | |
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