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source: orxonox.OLD/orxonox/trunk/src/world_entities/skysphere.cc @ 3584

Last change on this file since 3584 was 3566, checked in by bensch, 20 years ago

orxonox/trunk: updated the terrain class to more functionality
view goes farther 2000 instead of 250
model gets deleted by world_entity instead of childs

File size: 2.6 KB
Line 
1
2/*
3   orxonox - the future of 3D-vertical-scrollers
4
5   Copyright (C) 2004 orx
6
7   This program is free software; you can redistribute it and/or modify
8   it under the terms of the GNU General Public License as published by
9   the Free Software Foundation; either version 2, or (at your option)
10   any later version.
11
12   ### File Specific:
13   main-programmer: David Gruetter
14   co-programmer: Benjamin Grauer
15   
16   Created by Dave: this file is actually quite similar to player.cc and so is
17   skybox.h similar to player.h
18   With that said, things should be clear:)
19   
20   Edited:
21   Bensch: more constructors, changeability, comments...
22   Patrick: giving it the common orxonox style, not much to do... good work Dave!
23
24*/
25
26#include "material.h"
27#include "skysphere.h"
28#include "stdincl.h"
29#include "vector.h"
30#include "world_entity.h"
31
32
33using namespace std;
34
35/**
36   \brief Standart Constructor
37*/
38Skysphere::Skysphere()
39{ 
40  initialize("../data/pictures/sky-replace.jpg");
41}
42
43
44/**
45   \brief Constructs a SkySphere and takes fileName as a map.
46   \param fileName the file to take as input for the skysphere
47*/
48Skysphere::Skysphere(char* fileName)
49{
50  initialize(fileName);
51}
52
53
54/**
55   \brief default destructor
56*/
57Skysphere::~Skysphere()
58{
59  PRINTF(3)("Deleting the SkySphere\n");
60  delete this->skyMaterial;
61  free(this->sphereObj);
62}
63
64/**
65   \brief initializes the Skysphere.
66   \param fileName the file to take as input for the skysphere
67*/
68void Skysphere::initialize(char* fileName)
69{
70  PRINTF(1)("initializing the Skysphere with Material %s.\n", fileName);
71  this->sphereObj = gluNewQuadric();
72  gluQuadricTexture(this->sphereObj, GL_TRUE);
73  this->setRadius(1900.0);
74
75  this->skyMaterial = new Material("Sky");
76  this->setTexture(fileName);
77  this->skyMaterial->setIllum(3);
78  this->skyMaterial->setAmbient(1.0, 1.0, 1.0);
79}
80
81
82/**
83   \brief Defines which texture should be loaded onto the skysphere.
84   \param fileName The filename of the Texture
85*/
86void Skysphere::setTexture(char* fileName)
87{
88  this->skyMaterial->setDiffuseMap(fileName);
89}
90
91
92/**
93   \brief draws the Skysphere
94   
95   This part is normally precessed in the "Painting Phase".
96*/
97void Skysphere::draw()
98{
99  glPushMatrix();
100  glMatrixMode(GL_MODELVIEW);
101  glTranslatef(this->absCoordinate.x,
102               this->absCoordinate.y,
103               this->absCoordinate.z);
104
105  //glRotatef(-30, 1, 0, 0);
106  //glRotatef(95.0f, 0.0f, 0.0f, 1.0f);
107  //glRotatef(-250.0f, 0.0, 1.0f, 0.0f);
108 
109  skyMaterial->select();
110  gluSphere(sphereObj, sphereRadius, 20, 20);
111  glPopMatrix();
112}
113
114
115/**
116   \brief sets the Radius of the Sphere.
117   \param radius The Radius of The Sphere
118*/
119void Skysphere::setRadius(float radius)
120{
121  this->sphereRadius = radius;
122}
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