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source: orxonox.OLD/orxonox/trunk/src/world_entities/terrain.h @ 4691

Last change on this file since 4691 was 4607, checked in by bensch, 19 years ago

orxonox/trunk: loading Terrain via XML

File size: 836 bytes
Line 
1/*!
2    \file terrain.h
3    \brief Defines and handles the terrain of the World
4
5    \todo implement it
6
7    The terrain should either be build from a Model a OBJModel or from a HeightMap.
8*/
9
10#ifndef _TERRAIN_H
11#define _TERRAIN_H
12
13#include "world_entity.h"
14
15// FORWARD DEFINITION \\
16class TiXmlElement;
17
18//! A simple method to call a desired debug world.
19enum DebugTerrain {TERRAIN_DAVE, TERRAIN_BENSCH};
20
21
22//! A Class to handle Terrain of orxonox
23class Terrain : public WorldEntity
24{
25
26 public:
27  Terrain(const TiXmlElement* root = NULL);
28  Terrain(const char* fileName);
29  Terrain(DebugTerrain debugTerrain);
30  virtual ~Terrain(void);
31
32  void init(void);
33  void loadParams(const TiXmlElement* root);
34
35  void buildDebugTerrain(DebugTerrain debugTerrain);
36  virtual void draw();
37
38 private:
39  int objectList;
40};
41
42#endif /* _TERRAIN_H */
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