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source: orxonox.OLD/orxonox/trunk/src/world_entities/test_bullet.cc @ 3715

Last change on this file since 3715 was 3710, checked in by patrick, 20 years ago

orxonox/trunk: added the TestBullet to framework, made some doxygen, works

File size: 2.0 KB
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1
2
3/*
4   orxonox - the future of 3D-vertical-scrollers
5
6   Copyright (C) 2004 orx
7
8   This program is free software; you can redistribute it and/or modify
9   it under the terms of the GNU General Public License as published by
10   the Free Software Foundation; either version 2, or (at your option)
11   any later version.
12
13   ### File Specific
14   main-programmer: Patrick Boenzli
15   co-programmer:
16*/
17
18
19#include "test_bullet.h"
20
21#include "world_entity.h"
22#include "weapon.h"
23#include "null_parent.h"
24#include "model.h"
25#include "vector.h"
26
27using namespace std;
28
29
30/**
31   \brief standard constructor
32*/
33TestBullet::TestBullet (Weapon* weapon) : Projectile(weapon)
34{}
35
36
37/**
38   \brief standard deconstructor
39*/
40TestBullet::~TestBullet () 
41{
42  /*
43     do not delete the test projectModel, since it is pnode
44     and will be cleaned out by world
45  */
46  //delete this->projectileModel;
47}
48
49
50
51/**
52   \brief signal tick, time dependent things will be handled here
53   \param time since last tick
54*/
55void TestBullet::tick (float time) 
56{
57  Vector v = *this->flightDirection * ( this->speed * time * 1000 + 0.7);
58  this->shiftCoor(v);
59
60  this->currentLifeTime += time;
61  if( this->ttl < this->currentLifeTime)
62    {
63      PRINTF(5)("FINALIZE==========================\n");
64      PRINTF(5)("current life time is: %f/%f\n", this->currentLifeTime, this->ttl);
65      PRINTF(5)("FINALIZE===========================\n");
66      this->finalize();
67      this->currentLifeTime = 0.0f;
68    }
69}
70
71/**
72   \brief the projectile gets hit by another entity
73   \param the other entity
74   \param place where it is hit
75*/
76void TestBullet::hit (WorldEntity* entity, Vector* place) 
77{}
78
79
80/**
81   \brief the function gets called, when the projectile is destroyed
82*/
83void TestBullet::destroy () 
84{}
85
86
87void TestBullet::draw () 
88{
89  glMatrixMode(GL_MODELVIEW);
90  glPushMatrix();
91
92  float matrix[4][4]; 
93  glTranslatef (this->getAbsCoor ().x, this->getAbsCoor ().y, this->getAbsCoor ().z);
94  this->getAbsDir().matrix (matrix);
95  glMultMatrixf((float*)matrix); 
96  this->model->draw();
97
98  glPopMatrix();
99}
100
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