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source: orxonox.OLD/orxonox/trunk/src/world_entities/test_bullet.cc @ 3935

Last change on this file since 3935 was 3757, checked in by patrick, 20 years ago

orxonox/trunk: weapon projectile now spawn at the right place

File size: 2.2 KB
Line 
1
2
3/*
4   orxonox - the future of 3D-vertical-scrollers
5
6   Copyright (C) 2004 orx
7
8   This program is free software; you can redistribute it and/or modify
9   it under the terms of the GNU General Public License as published by
10   the Free Software Foundation; either version 2, or (at your option)
11   any later version.
12
13   ### File Specific
14   main-programmer: Patrick Boenzli
15   co-programmer:
16*/
17
18
19#include "test_bullet.h"
20
21#include "world_entity.h"
22#include "weapon.h"
23#include "null_parent.h"
24#include "model.h"
25#include "vector.h"
26
27using namespace std;
28
29
30/**
31   \brief standard constructor
32*/
33TestBullet::TestBullet (Weapon* weapon) : Projectile(weapon)
34{
35  this->model = (Model*)ResourceManager::getInstance()->load("models/test_projectile.obj", OBJ, RP_LEVEL);
36}
37
38
39/**
40   \brief standard deconstructor
41*/
42TestBullet::~TestBullet () 
43{
44  /*
45     do not delete the test projectModel, since it is pnode
46     and will be cleaned out by world
47  */
48  //delete this->projectileModel;
49}
50
51
52
53/**
54   \brief signal tick, time dependent things will be handled here
55   \param time since last tick
56*/
57void TestBullet::tick (float time) 
58{
59  Vector v = *this->flightDirection * ( this->speed * time * 1000 + 0.1);
60  this->shiftCoor(v);
61
62  this->currentLifeTime += time;
63  if( this->ttl < this->currentLifeTime)
64    {
65      PRINTF(5)("FINALIZE==========================\n");
66      PRINTF(5)("current life time is: %f/%f\n", this->currentLifeTime, this->ttl);
67      PRINTF(5)("FINALIZE===========================\n");
68      this->finalize();
69      this->currentLifeTime = 0.0f;
70    }
71}
72
73/**
74   \brief the projectile gets hit by another entity
75   \param the other entity
76   \param place where it is hit
77*/
78void TestBullet::hit (WorldEntity* entity, Vector* place) 
79{}
80
81
82/**
83   \brief the function gets called, when the projectile is destroyed
84*/
85void TestBullet::destroy () 
86{}
87
88
89void TestBullet::draw () 
90{
91  glMatrixMode(GL_MODELVIEW);
92  glPushMatrix();
93
94  float matrix[4][4]; 
95  glTranslatef (this->getAbsCoor ().x, this->getAbsCoor ().y, this->getAbsCoor ().z);
96  this->getAbsDir().matrix (matrix);
97  glMultMatrixf((float*)matrix); 
98  glScalef(2.0, 2.0, 2.0);
99  this->model->draw();
100
101  glPopMatrix();
102}
103
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