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2 | |
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3 | /* |
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4 | orxonox - the future of 3D-vertical-scrollers |
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5 | |
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6 | Copyright (C) 2004 orx |
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7 | |
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8 | This program is free software; you can redistribute it and/or modify |
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9 | it under the terms of the GNU General Public License as published by |
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10 | the Free Software Foundation; either version 2, or (at your option) |
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11 | any later version. |
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12 | |
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13 | ### File Specific |
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14 | main-programmer: Patrick Boenzli |
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15 | co-programmer: |
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16 | */ |
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17 | |
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18 | |
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19 | #include "test_bullet.h" |
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20 | |
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21 | #include "world_entity.h" |
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22 | #include "weapon.h" |
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23 | #include "null_parent.h" |
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24 | #include "model.h" |
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25 | #include "vector.h" |
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26 | |
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27 | using namespace std; |
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28 | |
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29 | |
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30 | /** |
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31 | \brief standard constructor |
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32 | */ |
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33 | TestBullet::TestBullet (Weapon* weapon) : Projectile(weapon) |
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34 | { |
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35 | this->setClassID(CL_TEST_BULLET, "TestBullet"); |
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36 | this->model = (Model*)ResourceManager::getInstance()->load("models/test_projectile.obj", OBJ, RP_LEVEL); |
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37 | } |
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38 | |
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39 | |
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40 | /** |
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41 | \brief standard deconstructor |
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42 | */ |
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43 | TestBullet::~TestBullet () |
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44 | { |
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45 | /* |
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46 | do not delete the test projectModel, since it is pnode |
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47 | and will be cleaned out by world |
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48 | */ |
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49 | //delete this->projectileModel; |
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50 | } |
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51 | |
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52 | |
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53 | |
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54 | /** |
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55 | \brief signal tick, time dependent things will be handled here |
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56 | \param time since last tick |
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57 | */ |
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58 | void TestBullet::tick (float time) |
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59 | { |
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60 | Vector v = *this->flightDirection * ( this->speed * time * 1000 + 0.1); |
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61 | this->shiftCoor(v); |
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62 | |
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63 | this->currentLifeTime += time; |
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64 | if( this->ttl < this->currentLifeTime) |
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65 | { |
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66 | PRINTF(5)("FINALIZE==========================\n"); |
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67 | PRINTF(5)("current life time is: %f/%f\n", this->currentLifeTime, this->ttl); |
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68 | PRINTF(5)("FINALIZE===========================\n"); |
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69 | this->finalize(); |
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70 | this->currentLifeTime = 0.0f; |
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71 | } |
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72 | } |
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73 | |
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74 | /** |
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75 | \brief the projectile gets hit by another entity |
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76 | \param the other entity |
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77 | \param place where it is hit |
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78 | */ |
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79 | void TestBullet::hit (WorldEntity* entity, Vector* place) |
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80 | {} |
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81 | |
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82 | |
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83 | /** |
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84 | \brief the function gets called, when the projectile is destroyed |
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85 | */ |
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86 | void TestBullet::destroy () |
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87 | {} |
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88 | |
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89 | |
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90 | void TestBullet::draw () |
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91 | { |
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92 | glMatrixMode(GL_MODELVIEW); |
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93 | glPushMatrix(); |
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94 | |
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95 | float matrix[4][4]; |
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96 | glTranslatef (this->getAbsCoor ().x, this->getAbsCoor ().y, this->getAbsCoor ().z); |
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97 | this->getAbsDir().matrix (matrix); |
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98 | glMultMatrixf((float*)matrix); |
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99 | glScalef(2.0, 2.0, 2.0); |
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100 | this->model->draw(); |
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101 | |
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102 | glPopMatrix(); |
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103 | } |
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104 | |
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