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source: orxonox.OLD/orxonox/trunk/src/world_entities/test_entity.cc @ 4303

Last change on this file since 4303 was 4276, checked in by patrick, 20 years ago

orxonox/trunk: cleaned out the md2 model class, there is now only one model again

File size: 1.4 KB
Line 
1
2
3/*
4   orxonox - the future of 3D-vertical-scrollers
5
6   Copyright (C) 2004 orx
7
8   This program is free software; you can redistribute it and/or modify
9   it under the terms of the GNU General Public License as published by
10   the Free Software Foundation; either version 2, or (at your option)
11   any later version.
12
13   ### File Specific
14   main-programmer: Patrick Boenzli
15   co-programmer:
16*/
17
18
19#include "test_entity.h"
20#include "stdincl.h"
21#include "model.h"
22#include "md2Model.h"
23
24using namespace std;
25
26
27
28TestEntity::TestEntity () : WorldEntity()
29{ 
30  this->md2Model = new MD2Model();
31  this->md2Model->loadModel(ResourceManager::getFullName("models/tris.md2"));
32  //  this->md2Model->loadSkin(ResourceManager::getFullName("models/tris.pcx"));
33  this->md2Model->loadSkin("../data/models/tris.pcx");
34
35
36  this->md2Model->debug();
37}
38
39
40TestEntity::~TestEntity () 
41{}
42
43
44void TestEntity::tick (float time) 
45{
46  this->md2Model->tick(time);
47}
48
49
50void TestEntity::hit (WorldEntity* weapon, Vector* loc) {}
51
52
53void TestEntity::destroy () {}
54
55
56void TestEntity::collide (WorldEntity* other,  Uint32 ownhitflags, Uint32 otherhitflags) {}
57
58
59void TestEntity::draw () 
60{
61  glMatrixMode(GL_MODELVIEW);
62  glPushMatrix();
63  float matrix[4][4];
64 
65  glTranslatef (this->getAbsCoor ().x, this->getAbsCoor ().y, this->getAbsCoor ().z);
66  this->getAbsDir().matrix (matrix);
67  glMultMatrixf((float*)matrix);
68 
69  this->md2Model->draw();
70 
71
72  glPopMatrix();
73}
74
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