Last change
on this file since 4436 was
4397,
checked in by bensch, 20 years ago
|
orxonox/trunk: ok… forces now apply to the right objects, but i don't really like the way it works…. we will see….
|
File size:
1.5 KB
|
Line | |
---|
1 | |
---|
2 | |
---|
3 | /* |
---|
4 | orxonox - the future of 3D-vertical-scrollers |
---|
5 | |
---|
6 | Copyright (C) 2004 orx |
---|
7 | |
---|
8 | This program is free software; you can redistribute it and/or modify |
---|
9 | it under the terms of the GNU General Public License as published by |
---|
10 | the Free Software Foundation; either version 2, or (at your option) |
---|
11 | any later version. |
---|
12 | |
---|
13 | ### File Specific |
---|
14 | main-programmer: Patrick Boenzli |
---|
15 | co-programmer: |
---|
16 | */ |
---|
17 | |
---|
18 | |
---|
19 | #include "test_entity.h" |
---|
20 | #include "stdincl.h" |
---|
21 | #include "model.h" |
---|
22 | #include "md2Model.h" |
---|
23 | |
---|
24 | using namespace std; |
---|
25 | |
---|
26 | |
---|
27 | |
---|
28 | TestEntity::TestEntity () : WorldEntity(), PhysicsInterface(this) |
---|
29 | { |
---|
30 | this->setClassID(CL_TEST_ENTITY, "TestEntity"); |
---|
31 | this->md2Model = new MD2Model(); |
---|
32 | this->md2Model->loadModel(ResourceManager::getFullName("models/tris.md2")); |
---|
33 | // this->md2Model->loadSkin(ResourceManager::getFullName("models/tris.pcx")); |
---|
34 | this->md2Model->loadSkin("../data/models/tris.pcx"); |
---|
35 | |
---|
36 | |
---|
37 | this->md2Model->debug(); |
---|
38 | } |
---|
39 | |
---|
40 | |
---|
41 | TestEntity::~TestEntity () |
---|
42 | {} |
---|
43 | |
---|
44 | |
---|
45 | void TestEntity::tick (float time) |
---|
46 | { |
---|
47 | this->md2Model->tick(time); |
---|
48 | } |
---|
49 | |
---|
50 | |
---|
51 | void TestEntity::hit (WorldEntity* weapon, Vector* loc) {} |
---|
52 | |
---|
53 | |
---|
54 | void TestEntity::destroy () {} |
---|
55 | |
---|
56 | |
---|
57 | void TestEntity::collide (WorldEntity* other, Uint32 ownhitflags, Uint32 otherhitflags) {} |
---|
58 | |
---|
59 | |
---|
60 | void TestEntity::draw () |
---|
61 | { |
---|
62 | glMatrixMode(GL_MODELVIEW); |
---|
63 | glPushMatrix(); |
---|
64 | float matrix[4][4]; |
---|
65 | |
---|
66 | glTranslatef (this->getAbsCoor ().x, this->getAbsCoor ().y, this->getAbsCoor ().z); |
---|
67 | this->getAbsDir().matrix (matrix); |
---|
68 | glMultMatrixf((float*)matrix); |
---|
69 | |
---|
70 | this->md2Model->draw(); |
---|
71 | |
---|
72 | |
---|
73 | glPopMatrix(); |
---|
74 | } |
---|
75 | |
---|
Note: See
TracBrowser
for help on using the repository browser.