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source: orxonox.OLD/orxonox/trunk/src/world_entities/test_entity.cc @ 4773

Last change on this file since 4773 was 4762, checked in by bensch, 19 years ago

orxonox/trunk: PhysicsInterface should now make a usefull cast: PhysicsInterface→BaseObject→PNode()

File size: 1.6 KB
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1
2
3/*
4   orxonox - the future of 3D-vertical-scrollers
5
6   Copyright (C) 2004 orx
7
8   This program is free software; you can redistribute it and/or modify
9   it under the terms of the GNU General Public License as published by
10   the Free Software Foundation; either version 2, or (at your option)
11   any later version.
12
13   ### File Specific
14   main-programmer: Patrick Boenzli
15   co-programmer:
16*/
17
18
19#include "test_entity.h"
20#include "stdincl.h"
21#include "model.h"
22#include "md2Model.h"
23#include "obb_tree.h"
24
25using namespace std;
26
27
28
29TestEntity::TestEntity ()
30{
31  this->setClassID(CL_TEST_ENTITY, "TestEntity");
32
33//   this->md2Model = new MD2Model("models/tris.md2", "models/tris.pcx");
34  this->md2Model = new MD2Model("models/ogro.md2", "maps/ogro.pcx");
35  this->obbTree = new OBBTree(15, (sVec3D*)this->md2Model->data->pVertices, this->md2Model->data->numVertices);
36
37  this->md2Model->setAnim(STAND);
38  this->md2Model->debug();
39}
40
41
42TestEntity::~TestEntity ()
43{
44  delete this->md2Model;
45}
46
47
48void  TestEntity::setAnim(int animationIndex)
49{
50  this->md2Model->setAnim(animationIndex);
51}
52
53
54void TestEntity::tick (float time)
55{
56  this->md2Model->tick(time);
57}
58
59
60void TestEntity::hit (WorldEntity* weapon, Vector* loc) {}
61
62
63void TestEntity::destroy () {}
64
65
66void TestEntity::collide (WorldEntity* other,  Uint32 ownhitflags, Uint32 otherhitflags) {}
67
68
69void TestEntity::draw ()
70{
71  glMatrixMode(GL_MODELVIEW);
72  glPushMatrix();
73  float matrix[4][4];
74
75
76  glTranslatef (this->getAbsCoor ().x, this->getAbsCoor ().y, this->getAbsCoor ().z);
77  this->getAbsDir().matrix (matrix);
78  glMultMatrixf((float*)matrix);
79  this->md2Model->draw();
80
81
82  glPopMatrix();
83}
84
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