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source: orxonox.OLD/orxonox/trunk/src/world_entities/test_entity.h @ 4436

Last change on this file since 4436 was 4397, checked in by bensch, 20 years ago

orxonox/trunk: ok… forces now apply to the right objects, but i don't really like the way it works…. we will see….

File size: 693 bytes
Line 
1#ifndef _TEST_ENTITY_H
2#define _TEST_ENTITY_H
3
4#include "world_entity.h"
5#include "physics_interface.h"
6
7class MD2Loader;
8class MD2Model;
9class MD2Model2;
10struct t3DModel;
11class Material;
12
13class TestEntity : public WorldEntity, PhysicsInterface
14{
15  friend class World;
16
17 public:
18  TestEntity ();
19  virtual ~TestEntity ();
20
21 
22  virtual void tick (float time);
23  virtual void hit (WorldEntity* weapon, Vector* loc);
24  virtual void destroy ();
25  virtual void collide (WorldEntity* other,  Uint32 ownhitflags, Uint32 otherhitflags);
26  virtual void draw ();
27
28 private:
29  /* TESTING TESTING TESTING */
30  t3DModel* model;
31  MD2Model* md2Model;
32  Material* material;
33
34};
35
36#endif /* _TEST_ENTITY_H */
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