Last change
on this file since 4468 was
4397,
checked in by bensch, 20 years ago
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orxonox/trunk: ok… forces now apply to the right objects, but i don't really like the way it works…. we will see….
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File size:
693 bytes
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1 | #ifndef _TEST_ENTITY_H |
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2 | #define _TEST_ENTITY_H |
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3 | |
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4 | #include "world_entity.h" |
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5 | #include "physics_interface.h" |
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6 | |
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7 | class MD2Loader; |
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8 | class MD2Model; |
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9 | class MD2Model2; |
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10 | struct t3DModel; |
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11 | class Material; |
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12 | |
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13 | class TestEntity : public WorldEntity, PhysicsInterface |
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14 | { |
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15 | friend class World; |
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16 | |
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17 | public: |
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18 | TestEntity (); |
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19 | virtual ~TestEntity (); |
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20 | |
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21 | |
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22 | virtual void tick (float time); |
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23 | virtual void hit (WorldEntity* weapon, Vector* loc); |
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24 | virtual void destroy (); |
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25 | virtual void collide (WorldEntity* other, Uint32 ownhitflags, Uint32 otherhitflags); |
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26 | virtual void draw (); |
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27 | |
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28 | private: |
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29 | /* TESTING TESTING TESTING */ |
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30 | t3DModel* model; |
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31 | MD2Model* md2Model; |
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32 | Material* material; |
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33 | |
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34 | }; |
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35 | |
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36 | #endif /* _TEST_ENTITY_H */ |
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