Last change
on this file since 4926 was
4849,
checked in by bensch, 19 years ago
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orxonox/trunk: the crosshair now renders as element2d
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File size:
1.3 KB
|
Line | |
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1 | /*! |
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2 | \file crosshair.h |
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3 | * Definition of ... |
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4 | |
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5 | */ |
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6 | |
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7 | #ifndef _CROSSHAIR_H |
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8 | #define _CROSSHAIR_H |
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9 | |
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10 | #include "p_node.h" |
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11 | #include "element_2d.h" |
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12 | #include "event_listener.h" |
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13 | |
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14 | #include "vector.h" |
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15 | |
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16 | |
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17 | // FORWARD DEFINITION |
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18 | class Model; |
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19 | class Material; |
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20 | class TiXmlElement; |
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21 | |
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22 | //! A class that enables the |
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23 | class Crosshair : public PNode, public Element2D, public EventListener { |
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24 | |
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25 | public: |
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26 | Crosshair(const TiXmlElement* root = NULL); |
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27 | virtual ~Crosshair(); |
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28 | |
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29 | void init(); |
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30 | void loadParams(const TiXmlElement* root); |
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31 | |
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32 | void setSize(float size); |
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33 | void setTexture(const char* textureFile); |
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34 | /** @param rotationSpeed the speed at what the crosshair should rotate */ |
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35 | void setRotationSpeed(float rotationSpeed) { this->rotationSpeed = rotationSpeed; }; |
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36 | |
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37 | virtual void process(const Event &event); |
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38 | virtual void tick(float dt); |
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39 | virtual void draw() const; |
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40 | |
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41 | private: |
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42 | float position2D[2]; //!< The 2D-position on the screen |
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43 | |
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44 | Material* material; //!< a material for the Aim. |
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45 | float rotation; //!< a rotation of the aim. |
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46 | float rotationSpeed; //!< Speed of the Rotation. |
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47 | float size; //!< The Size of the Crosshair (in % of screen resolution 1 is fullscreen) |
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48 | }; |
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49 | |
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50 | #endif /* _CROSSHAIR_H */ |
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